模组简介
Adds a variety of Modifiers for Enemies. Currently 70 of them They can do anything from increasing their base stats to buffing other enemies to dropping more loot Highly customizable: Current List of Modifiers: **COMMON** Blue, Green, Orange, Pink, Purple, Red, Yellow - colors the enemy Armored - Defense is increased by 50% Big - 25% increased size and HP, 20% increased damage, 10% reduced speed Healthy - Increases HP by 50% Impenetrable - Piercing projectiles are destroyed on hit Light - Takes increased knockback Lovestruck - Deals 50% less damage and spawns bursts of hearts on hit and on death. Drops 2x loot Menacing - Damage is increased by 50% Poor - Drops no loot, moves 25% slower and has 25% less HP Rampaging - Deals extremely high knockback to you Regenerating - Regenerates 10% HP every 5 seconds Shiny - Glows in the dark and drops torches Slow - Speed is decreased by 50% Sluggish - Performs all actions half as fast Small - 25% reduced size, damage and HP. 20% increased speed Splitting - Spawns 2-3 smaller versions of itself with reduced stats on death Stinky - It's stinky and applies stinky on hit. Deals 25% more damage Swift - Speed is increased by 50% Unrelenting - Gains knockback immunity Wealthy - Drops 5x more coins **UNCOMMON** Accelerating - Constantly gains speed up to 4x normal speed. If they hit you or you hit them with a melee attack, their speed resets Bloodthirsty - Gains 25% damage every time they hit you Flaming - Spawns with a permanent On Fire debuff, leaves a trail of damaging flames, 50% increased speed Fortifying - Defense decreased by 50%. Gains an aura that gives other enemies 50% damage resistance Frenzied - Gains increased damage and speed as HP drops up to double damage and double speed. Turns red past 50% HP Hexproof - Damage over time does not work on them Huge - Size increased by 50%, HP increased by 25%, speed decreased by 15% Infested - Periodically spawns Baby Spiders Metallic - Has increased defense, takes less knockback, and drops ore Miniature - Size decreased by 50%, HP reduced by 25%, speed increased by 20% Possessed - Replaces its normal AI with Ghost AI Rallying - Gains an aura that buffs other enemies: +25% damage and +25% speed Reflective - Reflects projectiles for 1.5 second every 15 seconds. Turns grey when doing so, you have 0.5 seconds to react Scary - Has an aura of confusion Sleepy - After not taking damage for 10 seconds, falls asleep. Getting hit while asleep deals bonus damage and wakes them Stealthy - Slowly turns nearly invsible, becomes fully visible when hit Vaccinated - Immune to all debuffs Vampiric - Heals some HP when they deal damage Volatile - Explodes on death **RARE** Aquarian - Occassionally duke dashes Celebratory - Spawns confetti occasionally. Explodes into fireworks on death Chained - They spawn chained to you and cannot leave a radius around you Devouring - Devours any enemy it comes across with lesser or equal HP. When it does so, it heals itself and gains max HP, damage, and size Disguised - Changes its sprite to a blue slime Fluctuating - 2x HP, Grows bigger and smaller over time. Defense and damage changes with size. Max 2.5x damage and defense. Min 0.25 damage and defense Hyper - Performs all actions twice as fast Imaginary - Transparent. Ceases to exist when contact is made in any way Juggernaut - HP increased by 150%, damage, defense, and size increased by 25%. But has Sluggish built in (performs actions half as fast) Medic - Heals all other enemies in a radius. Healing value is equilavent to Regenerating Merchant - Replaces its usual AI with Town NPC AI. It will give you one random free item from the Travelling Merchant's current shop then vanish Shimmering - Phases in and out of visibility, moves 25% faster, drops 2x loot Showman - On death explodes into smoke and birds Skeletal - Spawns with 2 skeletron hands Solidified - Can no longer pass through tiles (only affects enemies that normally do) Sorcerous - Fires Chaos Balls like the Goblin Sorceror (only appears after beating Goblins) Sticky - Leaves a trail of cobwebs Swarming - Upon spawning, creates 8 copies of itself (without modifiers). Has 4x the HP and 2x the size Undying - Hangs on with 5 HP for 5 seconds before dying Worm - Spawns with several body segments that lag behind it. Gains knockback immunity and 2x HP **MYTHIC** (Only appears in Hard Mode) Modifying - Adds a new modifier every 10 seconds up to the max allowed Rainbow - It's rainbow, has 2x HP, and Drops 10x more drops not including coins Royal - 200% HP, 200% size, 60% move speed, immune to knockback, spawns mini versions of itself every so often when hurt **NEW UPDATE - V 0.10.2** -Festive nerfed: does not fire until below 75% HP, spawns presents less often **NEW UPDATE - V 0.10** -New Modifiers: --Tricky - spawns with 3 Imaginery clones (Imaginery by itself is removed) --Molten - 150% damage, 50% damage resistance, takes heavy damage when wet --Festive - fires explosive presents into the air, drops a Present -Improved all Color modifiers so they no longer glow in the dark and combine better -Modifiers that change size now work better with hitboxes and hovering over the npc -Removed Bloodthirsty, added its effects to Vampiric -Fixed Volatile not working -Improved Sticky so all Webs created will break when the enemy is killed -Infested is now post EoC -Changed Fishy from Common to Uncommon -Changed Smoky from Uncommon to Common -Metallic now has 20% damage resistance -Juggernaut now has 25% damage resistance -Poor now drops 1 copper and drops loot instead of nothing at all -Vampiric lifesteal capped at 1000 and minimum of 50 -Stealthy now works correctly with Colors and has reduced move speed -Stealthy no longer displays its modifier name -Lovestruck releases hearts less often and number of hearts reduced -Chained rework: now has the chain slowly extend and the tethering effect is not active until it reaches you. Chain will not start spawning until the enemy is on screen -Possessed now activates ghost AI every 10 seconds instead of always being on -Stinky will now apply Stinky on death to all players that damaged it -Accelerating now also multiplies damage by speed up to 2x -Shimmering now shimmers any item and NPC it passes by -Fluctuating size change is less drastic, fluctuates every 2 seconds instead of every 5, and speed now also fluctuates -Devouring now has a size and damage scaling cap of 20x -Merchant will now give items in higher quantity if they have higher max stacks -Merchant now gains rerolls based on progression, rerolls will try to increase the items rarity -Scary dust changed from black to red so its more obvious.Decreased aura size and it now effects other npcs as well. Fixed aura visual not always appearing. Now drops a Goodie Bag Developed By Fargowilta
详情图片
条目信息
- 所属游戏
- 泰拉瑞亚 (Terraria)
- 创意工坊 ID
- 2567580488
- 文件名
- 2567580488.bin
- 文件大小
- 1.2 MB
- 最后更新
- 2026/03/25
- 内容版本
- v1774373779-b0208a65bf5edb3d
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
