Dynamic Difficulty 预览图

泰拉瑞亚 (Terraria)

Dynamic Difficulty

quality of lifeGameplay TweaksEnglishGermanItalianFrenchSpanishRussianChinesePortuguesePolishBoth1.4.31.4.4

最后更新 2026/10/18文件 218.4 KBID 2575391512

模组简介

Dynamic Difficulty is a mod aimed for players looking for more increasingly harder content . Repeated kills of the same enemies and bosses will increase their stats, making them stronger and more valuable. Put your combat skills to the ultimate test of endurance! Default Settings • Boss Health and Value +5% per kill, Armor +2.5%, Damage approximately +1.67%. • Enemy Health and Value +1% per kill, Armor +0.5%, Damage approximately +0.33% (increased for rare enemies). • Timed bonuses apply per 15 minutes of active world time, even before an enemy's first kill. You can adjust these values in the config or in-game settings. Blacklist and Reset Controls • Use the NPC Scaling Blacklist in the config to exclude vanilla or modded NPCs. Friendly NPCs, critters, pets, and projectile NPCs are always excluded. • Type /dd status in chat to inspect progression. • Use /dd reset all to clear this world's kill and time progression, /dd reset kills for kill counts, or /dd reset time for the clock. • Use /dd reset npc Terraria/Creeper to reset the Brain of Cthulhu's creeper kill count, or supply another NPC name/ID. • Resets keep configured base multipliers and update living enemies while preserving their current health percentage. Individual NPC resets keep timed bonuses. • Multiplayer changes require the host or the existing HERO's Mod permission. Dedicated-server operators can use dd commands in the server console. Updating an existing world to 1.6.0 The stored world clock is kept. Timed bonuses now apply to every enemy type (not only types you have killed) and now reach multiplayer clients, so long-running worlds can get much harder right after updating. Default settings add +8 health and +4 contact damage per stored hour to enemies (+40 health and +4 contact damage to bosses). Older versions could also copy one world's clock into another world opened in the same session. Type /dd status to check the stored time and /dd reset time to clear it (server console: dd reset time ). Kill progression is kept. Changelog v1.6.0 (17/10/2026) • Existing worlds keep their stored clock; see "Updating an existing world to 1.6.0" above. • Updated the project for current tModLoader and .NET 8. • Fixed time-only scaling, world clock isolation, and multiplayer stat synchronization. • Fixed critter scaling and low health multipliers breaking summon targeting. • Scaling now runs with replacement AI and updates damage/armor baselines. • Added a vanilla/modded NPC blacklist and progression reset commands. • Modded NPC progression now uses stable names instead of temporary numeric IDs. • Enemies that drop no coins in vanilla, such as statue spawns, no longer gain coins from timed scaling. • Shared-health worms such as The Destroyer now scale every segment from the head's kill count. • Preserved existing growth rates; corrected timed-scaling and damage-rate descriptions. v1.5.0 (26/05/2023) • Localization update fixes. v1.4.9 (13/05/2023) • Compatibility update to v1.4.4. v1.4.7 (03/06/2022) • Default config changes (balancing). v1.4.6 (01/06/2022) • Stable release update. v1.4.5 (01/05/2022) • Stable release update. • Fixed an issue with transforming enemies. • Fixed an issue with projectiles being applied with NPC stats. v1.4.4 (14/11/2021) • Updated to .NET Runtime 6.0.0 v1.4.3 (23/09/2021) • Fixed an issue with SaveData. • Fixed an issue with in-game config not working in servers. v1.4.1 (17/09/2021) • Fixed an issue with animals taking self-damage. v1.4 (14/09/2021) • Added basic localization support (DeepL) for the available languages. If you would like to improve these, feel free to leave a comment on the Steam page. • Minor bug fixes with animals. • Optimization changes. v1.3.3 (11/09/2021) • Added time-based stat configuration for bosses and enemies! • Default config balancing. • Updated mod icon. v1.2 • Stat changes now affected by enemy rarity types. • Added option for player interaction requirement for enemies toward stat increase (aka. trap or lava-only kills don't count). v1.1 • Added support for enemy variants (eg. blue slimes and green slimes are counted as independent and have own stats). • Modded enemies compatible. • Added homepage. v1.0 (15/08/2021) • Added 11 configs for bosses and enemies. • Added HERO's Mod permission support. • Multiplayer compatible. • Initial release. Any other feedback is welcome, thanks for checking out this mod! Developed By Aitherix

详情图片

条目信息

所属游戏
泰拉瑞亚 (Terraria)
创意工坊 ID
2575391512
文件名
2575391512.bin
文件大小
218.4 KB
最后更新
2026/10/18
内容版本
v1792291202-4eaa890f7b37b45f
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。