Improved Crits 预览图

泰拉瑞亚 (Terraria)

Improved Crits

quality of lifeGameplay TweaksBoth1.4.4English

最后更新 2023/11/17文件 54.6 KBID 3039628122

模组简介

I didn't like the imperfection of the crit chance system, so I made a minor improvement to it The first part of the mod is the new crit tier mechanics Second part of the mod - summoner fixes 1. In vanilla Terraria there is a crit chance that gives double damage when triggered, and a chance above 100% does absolutely nothing Now a division into tiers has been added instead Tier 1 - chance from 0 to 100%, when triggered there will be a tier Tier 2 - chance from 100 to 200% Tier 3 - chance from 200% to 300% Tier 4 - chance.... These tiers, depending on the mod settings, increase critical damage The formula is: weaponDamage - damage from your weapon Additive - an option that can be enabled in the config, that gives damage depending on the base damage of the weapon and tier Mult - an option that can be enabled in the config, that gives damage by multiplying crit by a tier FinalMult - an option that is enabled by default, multiplies all damage with each new tier, making "critical damage of critical damage" (weaponDamage + (weaponDamage * (Additive * tier))) * (Mult * tier) * FinalMult^tier = resultDamage Pretty simple, right? When such crits are applied, the damage will be written ! for each tier, for example, with a critical chance of 325%, you will see "damage!!!" and there is a 25% chance that there will be "damage!!!!" 2. I consider the summoner to be the weakest class, but interesting in concept. So I tried to make him stronger by making his minions depend on weapon damage and adding crits. What does dependence on weapon damage mean? In Terraria, for some reason, very often the summoner's weapon ignores the damage number that is indicated on the weapon and deals its own. The consequence of this is that a large number of mods simply do not buff minions, this has now been fixed. Also now minions will be able to inflict crits. I changed the summoner's damage type to my own so that he could get crits, and now, with the help of accessories and such, you can get crit chance on wands, which will apply to minions so that they double their damage. And you can disable the damage split feature. Relatively speaking, if you take a minion that spawns two at once, like a staff with twins, each of them will have the damage of the weapon description. If this function is enabled, the damage will be divided equally between them. The first part of the mod also works for the second. The mod also adds a couple more little things in the config, such as adjusting the base crit multiplier (initially with a crit the damage is 2 times more, but through the config you can make it 3 or 1.5), disabling the randomness of damage (so that there are always the same numbers, without scatter) and additional crit chance for weapons The mod contains a highly customizable config, so if you don't like something, you can disable it, or change the parameters. Enjoy! Discord: @Kenflesh Developed By Kenflesh

详情图片

条目信息

所属游戏
泰拉瑞亚 (Terraria)
创意工坊 ID
3039628122
文件名
3039628122.bin
文件大小
54.6 KB
最后更新
2023/11/17
内容版本
v1700221132-2dc192eb0bd29b3f
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。