模组简介
Michaelsoftman's Mythical Monster Modifiers This mod gives any hostile NPC in the game a chance to spawn with some type of modifier, to give it extra abilities or enhance it in some way. There are mod config options to enable / disable this for bosses and for citters, as well as set the overall chance of a modifier, up to 100%. There are config options to enable or disable each individual modifier, as well as set a minimum number of modifiers per enemy, and enable / disable modifiers per individual boss. There is also an Insanity Mode option, which allows NPCs with the Splitting ability to potentially spawn others that also have Splitting. This mod can work with any other mod, though I can't guarantee that all NPCs will function 100% correctly with each ability as there are so many mods out there. NOTE: This mod is intended for single player and may not work correctly for multiplayer. If you enjoy this mod, please take a look at my other mods! ==List of modifiers== Explosive - Drops 3 grenades on death. Cloning - Spawns 2 of the same type of NPC on death. Spawned NPCs can also have modifiers. Trapped - Spawns boulder on death. Quick - Moves 1.5x as fast. Caffeinated - NPC is 2x as fast Black Hole - Projectiles like arrows, bullets, magic are drawn into the NPC. Chaotic - Teleports every 4 seconds. Unstable - NPC can inflict one of the following buffs / debuffs on hit: Poisoned, Potion Sickness, Darkness, Cursed, On Fire, Tipsy, Well Fed, Clairvoyance, Bleeding, Confused, Slow, Weak, Silenced, Broken Armor Phasing - Continuously shifts from being visible to invisible. Vampire - If the NPC deals melee damage to the player, the NPC is healed. Splitting - Every time the NPC is hit, they split into another copy of themselves. Spawned copies can have modifiers. Berserker - NPC is immune to knockback, when it hits you, you are sent flying 400% further. Growing - Every time the NPC is hit, they increase in size. Shrinking - Every time the NPC is hit, they decrease in size. Glowing - NPC emits light. Bulwark - NPC's defense is double the normal amount. Blinding - NPC inflicts blind on hit. Poisonous - NPC inflicts poison on hit. (NPC tinted green) Regenerating - Every 5 seconds, NPC will heal either 2% of it's life, or 50 life, whichever is less. Undying - When NPC is about to die, it's healed to half life. Can only happen once. Weakness - NPC inflicts Weak debuff on hit Webber - If you hit this NPC with a melee weapon, you are slowed for 2 seconds. Wither - NPC inflicts Weathered Armor / Weathered Weapon on hit Large / Chunky / Chonker / Heckin Chonker / Here comes the Chonk - NPC is much larger Nimble / Small / Tiny / Micro / Nano / Atomized - NPC is much smaller Developed By Michaelsoftman
详情图片
条目信息
- 所属游戏
- 泰拉瑞亚 (Terraria)
- 创意工坊 ID
- 3174162261
- 文件名
- 3174162261.bin
- 文件大小
- 118.5 KB
- 最后更新
- 2024/06/14
- 内容版本
- v1718356995-ff4eb647308776fe
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
