模组简介
Parry mechanic Current features: Parry: • The main mechanic of the mod • Assign the parry button to any of your liking • After parrying an enemy, depending on your accuracy, the delay will be more or less. Critical Zenith (Experimental feature): • Some weird idea I'm working on, not sure if it will stay or not, but for now I like it. • After parrying an enemy, you will enter into a "Heightened" state, and if you're able to dodge enemies and positioning yourself without needing to parry... You will have a small opportunity to deal a Critical Zenith hit!! • This special critical hit, deals the damage of your weapon + a huge percentage of health from the enemy, but it is difficult to pull it off. • If your parry is poorly-timed, you will not be able to perform it. • You will lose your "focus" or "Heightened Senses" once you either: • • Get hit once • Hit an enemy before the critical zenith time window • Parry an enemy Working on: • Overall code refactoring • Multiplayer support I have no idea how client-server communication works on TModLoader, but I have a simple example implemented on this mod. Of course, I have no idea if it is correctly implemented or not. Mod icon made by TheMrMoki Developed By jkf16m
详情图片
条目信息
- 所属游戏
- 泰拉瑞亚 (Terraria)
- 创意工坊 ID
- 3408303972
- 文件名
- 3408303972.bin
- 文件大小
- 47.0 KB
- 最后更新
- 2025/01/30
- 内容版本
- v1738204277-4210d58647922a20
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
