模组简介
Saitama Passive Progression Mod — Break Through Your Limits A mod that modifies your progression similar to that of Saitama from One Punch Man. This mod is a representation of how saitama progressively went from a weak business man to a One Punching God. Every hit you take. Every boss you defeat. Every drop of blood you spill… progressively upgrades your stats and makes you stronger. This mod aims to make your gain in stats feel as passive and progressive as possible, unlike the usual method of using equipments and buffs. Your limiter has been completely removed, and you now have the potential for unlimited growth, until you no longer feel "the exhilaration of a real fight!" --- 💥 Core Features 💥 -- Effort = Power -- Gain power by: - Killing enemies & bosses - Taking and dealing damage - Dying - Increasing max HP and mana ⚔️ Dynamic Stat Scaling (How each stat is upgraded) - Strength: +2 base STRENGTH per 100 enemy kills (requires more kills with higher base damage) +4 base STRENGTH per unique boss kill (one time per boss) +1 base STRENGTH per 1% damage reduction gained +1 base STRENGTH per 20 player deaths (stops at 100+ base strength) +1 base STRENGTH per 20000 damage dealt - Defense: +1 base DEFENSE per 18000 damage taken +2 base DEFENSE per 20 HP over base 100 +1 base DEFENSE per 12 player deaths (requires more deaths with higher base defense) +2 base DEFENSE per boss kill (one time per boss) +1 base DEFENSE per 100 kills (requires more kills with higher base damage) +15 base DEFENSE upon entering Hardmode - Health: +1 MAX HP per 8 player deaths +1 HP REGEN per unique boss kill (max 5 bosses) +3 HP REGEN per 100 HP (will nerf in the future) +1 HP REGEN per 60 base mana (requires double mana after obtaining 200 max mana) - Movement & Mobility: +0.05625 SUPER JUMP BOOST Height per 1% damage reduction +0.01x SPEED every 1% damage reduction gained - Mana: +30 MAX MANA per unique boss kill (becomes +40 after 200 max mana) +40 MAX MANA per unique boss kill (after 200 max mana) +20 MAX MANA per 100 enemy kills (becomes +10 max mana per 100 kills after obtaining 500 kills) +50 MAX MANA per 100 player deaths - Max Minion: +1 MAX MINION per 60 base mana (requires double mana after obtaining 200 max mana) --- 💢 Damage Reduction Grants you various buffs as you upgrade it to 100% DR % Threshold | Effect ---------------------------------------------------------------------------- ≥ 1% | +25% mining speed ≥ 2% | Enables wall climbing ≥ 3% | Grants swimming ability ≥ 5% | Dangersense, Night Owl, Hunter buffs, Super Jump (Hold W and Jump) ≥ 10% | Fall damage immunity, underwater breathing ≥ 15% | Poison immunity ≥ 20% | Knockback immunity ("Your limiter has been broken") ≥ 25% | minor improved mining speed ≥ 30% | Become swifter in liquids, minor boosts default jump height ≥ 45% | Gives immunity to extreme temperatures (On fire, Chilled, etc...) ≥ 50% | Nearby enemies slowed ≥ 80% | Full debuff immunity ≥ 90–95% | Insane damage boosts (exponential growth) 100% | Truly become One Punch Man: Enemies take damage equal to their HP | Become bald (Default) DR % Threshold | DR gained per damage taken ---------------------------------------------------------------------------- From 0% to 20% | You gain 0.25% damage reduction per 500 damage taken From 20% to 40% | You gain 1% damage reduction per 450 damage taken From 40% to 60% | You gain 1.35% damage reduction per 400 damage taken From 60% to 100% | You gain 1.75% damage reduction per 350 damage taken --- 💾 Fully Saves Character Progression - Tracks kills, deaths, bosses, DR, damage taken/dealt in which you can view by toggling a key in settings --- Normal Mode | Unlocked at 100% damage reduction and restricts your power to your total strength - You can adjust the amount of strength you use from 0.1% to 100% through a key you toggle in settings Serious Mode | Unlocked at 100% damage reduction and allows you to one shot any opponent. - Gain a red aura indicating your insane power (will add sound effects in future updates) --- -- 📊 UI Panels -- - Toggle a key in settings to view live stats - Toggle a key in settings to view upgrade info --- -- Other Toggle Settings -- - Toggle a key in settings to choose which %speed of your max speed you want - Toggle a key in settings to switch modes between Normal and Serious mode (requires 100% Damage Reduction) - Toggle a key in settings to adjust the % of your damage (requires you to be in Normal Mode) - Toggle a key in settings to adjust the % of your super jump height (unlocked after 70% DR) - Toggle a key in settings to disable super jump --- ⚙️ Config Options - Extreme DR Difficulty Scaling (HIGHLY RECOMMEND FOR HIGH DIFFICULTY MODES) → Makes it a bit harder to gain damage reduction for npcs with high damage - Mild DR Difficulty Scaling → Allows for a more smoother scaling for those wanting longevity - Enable Bald Transformation → prevents going bald at 100% whilst keeping all one punch stat buffs (when off) - Boss Hp % Slider Bar To Trigger Boss Theme Music → Lets you choose at which boss hp % the theme music plays - Enable Projectile Deflection → Disables the projectile deflection ability that you obtain at 100% Damage Reduction (when off) - Enable Enemy Slow at 50% DR → Disables the slow effect ability that you obtain at 50% Damage Reduction (when off) - Boss Hp Theme Music → Disables boss hp theme music (when off) - Disable Saitama Passive Progression (SWITCH ON WITH CAUTION) → When switched on, it stops all progression correlated with this mod and resets your stats to 0 until switched off. --- 🎵 An iconic theme plays when a boss's hp reaches 40% 🎵 An iconic intro plays once you've reached 100% damage reduction 💥 Screen shakes immensly with every punch once you've reached 100% damage reduction 💥 Projectiles bounce off your shiny head at 100% damage reduction ⬆️⬆️ Super Jump system gained at 5% Damage Reduction (Hold 'W' and Jump to Super Jump) 💬 A chat message appears when you hit 200 max mana, informing you of your new scaling rules ver(1.0.8.8) - Made Strength and Defense gain more balanced - Nerfed the insane bonus strength that was gained from reaching certain DR thresholds ver(1.0.8.6) - Completely reworked damage reduction difficulty scaling, it will now be a lot easier to gain damage reduction in a vanilla playthrough - Added a 'Extreme DR Difficulty Scaling' Config, reverts it back to the previous impossible to gain DR scaling - Added a 'Mild DR Difficulty Scaling' Config, smoother scaling for those wanting longevity ver(1.0.8): - Fixed kill count not updating in Multiplayer - Fixed player gaining 1 hp per death instead of the correct 1 hp per 8 deaths in Multiplayer - Added a 'Disable Saitama Passive Progression' configuration that stops all progression with mod ver(1.0.7.5) - Added a 'Disable Super Jump' key toggle setting that disables super jump - Fixed Super Jump not working when wings and rockets are equipped - Fixed Super Jump sound effect playing whilst holding w in air ver(1.0.7) - Added two modes, 'Normal' and 'Serious' which is switched via a toggle key in settings and is unlocked at 100% DR - You can now adjust your strength from 0.1% to 100% in Normal Mode via a toggle key in settings - You can now adjust the % of your super jump height via a toggle key in settings (unlocked after 70% DR) Future updates planned: - Adding a 'No more OverPowered Progression' configuration that makes progression more challenging with less stat bonuses. - 'Easy mode' configuration that makes progression much easier Developed & Coder : Aninxo --- Developed By Aninxo
详情图片
条目信息
- 所属游戏
- 泰拉瑞亚 (Terraria)
- 创意工坊 ID
- 3451823488
- 文件名
- 3451823488.bin
- 文件大小
- 7.8 MB
- 最后更新
- 2025/06/26
- 内容版本
- v1750924830-72489043803b7410
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
