模组简介
0.7.0 - New class: Rogue, with 12 skills built around combo points, including Shadow Step, Fan of Knives, Smoke Bomb, Ricochet Chakram, Mark for Death, Blade Flurry and Death Lotus. - Throwing support: AGI/DEX bonuses now apply to Calamity Rogue, Thorium and Block's Thrower weapons. Added SPR/AGI/INT bonuses for Thorium Radiant and Symphonic damage. - New menu layout with Status, Choose Class and Skills tabs. The Skills tab shows only your class skills plus a General tab. - Older characters with skills from several classes still load normally and get a reminder about the Class Reset Potion. - The Merchant now sells the Class Reset Potion for 1 gold. - New on-screen skill bar with cast keys (Z, X, V and Q by default; slots 5-8 can be bound in Controls). Alt + number keys also cast skills. - The skill bar can be unlocked, dragged to any position and locked again. The position is saved per character. - New Ring Menu mode: hold the key, point at a skill and release to cast it. - Elite affixes: Elite, Champion and Nemesis monsters can roll Molten, Frostbound, Blinker, Shielded and Regenerating for extra EXP. They can be turned off in the server config. - Warrior rework: new Rage resource. Berserk (formerly Power) spends Rage for Frenzy, Endurance can parry and counterattack, Provoke pulls enemies in and War Cry builds Rage. - Marksman rework: Hawkeye adds Hunter's Mark, Concentrate adds Deadeye (every 5th ranged hit is a critical) and Rapid Draw fires a fan of 6 arrows. - Chain Lightning now strikes instantly around the caster and chains between enemies. - New visual effects for every class. Conjurer summons now use animated sprites (phoenix Ember Familiar, spirit Phantom Swarm, nebula Astral Menagerie). - New pixel-art icons for every skill and buff. - Monster levels: worm segments and boss parts share one level, missing bosses and events were added, and Calamity/Thorium bosses now raise world progression. - Multiplayer: skill and class changes now sync like inventory, so upgrades, slot assignment, class selection and resets update right away for joining players. - Fixed skill descriptions showing raw color codes, lost skill points when Skill Point per level was above 1, characters from an older Stat Point setting being treated as level 1, and Ammo Saver working without the skill. 0.6.2 - Reworked Meteor into a level-scaled meteor shower spawned from randomized positions above the screen. - Meteors now lock onto the cursor at cast time, pass through terrain until impact, and animate their sprite sheet correctly. 0.6.1 - Fixed a ModConfig localization error that prevented the mod from loading after Build + Reload. 0.6.0 - Added server-authoritative monster levels with Normal, Elite, Champion, and Nemesis ranks. - Rebalanced EXP around configurable same-level kill targets, boss rewards, monster threat, and player level gaps. - Added class selection, multiplayer class/skill synchronization, and a Class Reset Potion. - Expanded Wizard, Conjurer, and Cleric to 12 connected skills per class. - Added new active-skill gameplay, summon companions, support zones, holy attacks, and combat VFX. - Improved multiplayer authority and validation for NPC scaling, EXP rewards, skill upgrades, resets, and slot assignment. - Fixed several projectile, healing, boss-part scaling, and Dedicated Server issues. 0.5.1 - Improved skill sprite work and projectile visuals. - Polished Warrior skill animations, hit visuals, afterimages, and projectile placement. - Refined skill sprite presentation for a cleaner Steam Workshop release. 0.5.0 - Reworked the Stat/Skill UI for better usability. - Added new Warrior and Marksman skills. - Added drag-and-drop skill slot assignment and improved skill slot UX. - Improved ring menu visuals and interaction feel. - Fixed multiplayer support skills so healing and team buffs can affect other players correctly. - Improved active skill damage scaling so attack skills benefit from their matching damage class bonuses. - Fixed and polished several skill projectiles, tooltips, animations, and visual effects. - Improved multiplayer sync and stability for skill usage. 0.4.1 - fix button reset skill. - Add help skill to learn how to use skill activate. - Make player don't use weapon or item when mouse hover on statUI 0.4.0 - rework UI. - rework formula exp table and exp form Mob. - Add config max level. - Add New stat SPR Increase Healing power, Buff duration, decrease aggro. - Add New class Cleric. - Add New Skill for Cleric and change skill tress for some class. - Update skill icons to clearly differentiate between active and passive abilities. - Add new require prerequisites skill and level. This mod adds ARPG (Action RPG) elements to the game by introducing core stats such as STR, AGI, DEX, VIT, INT, LUK, and SPR which grant various benefits to the player. For example, increasing STR will boost Melee Damage and Melee Knockback. Players can allocate stat points gained from leveling up to improve these attributes. Additionally, armor and accessories can have randomly generated stats, and players can reforge equipment to reroll those stats. (It's recommended to also install a mod that allows armor reforging.) This is my first mod and an attempt to understand how tModLoader works, so bugs or unexpected issues may occur. The mod has basic multiplayer support, including improved sync for several skills and support effects. If the feedback is positive and I stay motivated, future updates may continue expanding class skills and polishing multiplayer behavior. Developed By toonyoza
详情图片
条目信息
- 所属游戏
- 泰拉瑞亚 (Terraria)
- 创意工坊 ID
- 3474515488
- 文件名
- 3474515488.bin
- 文件大小
- 455.1 KB
- 最后更新
- 2026/10/07
- 内容版本
- v1791307950-6e2818b7f433f87b
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
