模组简介
This mod adds content from Team Fortress 2, cool multiplayer shooter game from Valve (oh ma god). /v0.10.0/ [Basic Mechanics] Crit! - For every critical hit red text "CRIT!" will appear with crit sound from original game. Crafting - Scrap Metal, Reclaimed Metal and Refined Metal can be used to craft weapons: Scrap metal can be obtained from Arms Dealer (you need to buy it). 3 Scrap = 1 Reclaimed. 3 Reclaimed = 1 Refined. (Sniper Class) Primary: - Sniper Rifle, click RMB to gain charge, when fully charged, rifle will deal triple (150) damage. Secondary: - SMG, damage based on distance from player to enemy like in TF2. Melee: - Kukri, nothing interesting. (Scout Class) Primary: - Scattergun, more damage when close to enemy. Secondary: - Pistol, deals more damage when you are close to enemies. Melee: - Bat, dealing damage to enemies creates Bonk! or smth like that sound. /v0.12.1/ (Medic Class) Primary: - Syringe Gun, damage based on enemy-player distance. * Syringes - special ammo for Syringe Gun. 1 Lesser Healing Potion + 1 Iron/Lead Bar = 40 Syringes, max stack is 150, can be crafted with Work Bench. Secondary: - {Not Finished} MediGun, i spent like 6 hours to create this, basic medigun version, which can heal and overheal, ubercharge and out of combat heal is delayed. Uses mana to be balanced. Melee: - Bonesaw, default. (Heavy Class) Primary: - Minigun, HEAVY)) damage when you're really close to enemy and smaller when far. Needs some time to spin and start shooting. You can't jump and your movement is slower while shooting, can't change weapon also. Actually with even not finished medigun i guess you pocket heavy. Secondary: - Shotgun, another distance-based damage. Melee: - Fists, imagine crafting arms with refined metal, imagine shooting fists like guns, oh yes, gimme two. - Updated Bat sprite. - Updated Kukri sprite. - Updated Sniper Rifle sprite. - Updated Pistol sprite. - Increased Pistol firing speed 10 => 9 - Increased SMG firing speed 8 => 7 - Increased Kukri attack speed 52 => 50 - Decreased Scattergun firing speed 40 => 45 - Decreased Bat attack speed 15 => 17 /v0.12.6/ - MediGun rework. Now its more accurate to TF2 (still no healing beam, almost impossible to fully recreate MediGun with my meh skills). Added healing out of combat. Better target find, with biggest priority to low health NPCs and players, lowest priority to patients with full HP. /v0.13.7/ [Soldier Class] Primary: - Rocket Launcher, somehow it works. You can rocket jump, uses original game's rocket ammo. Secondary: - Shotgun was added in v0.12.1, so don't need to add another. Melee: - Shovel. Sneaky here, you can't tell what exacly. - Changed weapon prices. Finally you can sell heavy's fists. /v0.14.9/ (Quiet return) Contents from v0.13.7 (unreleased update) were combined into this version. Added new beta mechanic: ammo system (with UI). Currently implemented only in Scout's Pistol. Reloading included too. If you stop shooting - weapon starts reloading. New item: Small Ammo Pickup. Craft this to refill your pistol's reserve ammo. It has some fun (or not): you need actually drop this on ground and then grab it after Pistol's equip in your hands (or some other weapon, but ive already said its not introduced for other weapons) It is also math calculated. So, spending 25 Scrap will allow you to fully refill reserve. When crafting full pistol costs 27 Scrap. Pretty balanced... I guess? Other ammo pickups and even meds will be added later. [MediGun rework] Finally, actual working MediGun with all its mechanics. Buggy and ugly a bit, but this is progress. Overheal is delayed.
详情图片
条目信息
- 所属游戏
- 泰拉瑞亚 (Terraria)
- 创意工坊 ID
- 3513781506
- 文件名
- 3513781506.bin
- 文件大小
- 6.5 MB
- 最后更新
- 2026/04/23
- 内容版本
- v1776878519-9fca86edb8abaf13
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
