模组简介
This Mod is WIP It adds random passive trees to all weapons, tools, armor, and accessories. Items gain experience by: Weapons: Killing enemies. Tools: Using them. Armor & Accessories: Taking damage from enemies. Leveling an item gives points to spend in its passive tree. Items: To see the recipes place Acorn, Jungle Spores and Worm in the Guide's crafting window Acorn of Transmutation - Refunds and reroll a completely new passive tree on the item used Essence of Autumn - Refunds all allocated passive points on the item used Fallen Leaf - Grants a passive refund point Shifting Leaf - Grand a node reroll point Fungal Leech, Sporeling Leech, Mutant Leech and Spectral Leech - Attaching this Leech to an item will siphon the EXP it gains and store it in the leech instead Heart of the Forest and Overgrown Heart of the Forest - % of experience gained is shared with other items Sap Extractor, Hallowed Sap Extractor and Celestial Sap Extractor - Can extract EXP from an item and transfer it to other items Includes a config for max item level, XP multiplier, and more to suit your playstyle. Works in multiplayer. Planned: More node variety, better item-specific trees, and mod compatibility (Calamity and Thorium class items). Note: This mod is a Work In Progress. Features are subject to change, and balance is being refined. Feedback is welcome! Update 0.1.3 New Features Added multi-node allocation: clicking a node auto-allocates all required nodes leading to it (if there are enough unallocated points) Added multi-node refund: clicking a node refunds all required nodes leading to it (if there are enough refund points) Added new item: Sap Extractors - can extract EXP from an item and transfer it to other items. To see the recipe place Essence of Autumn in the Guide's crafting window Added config option to disable EXP gain for armor and accessories Added new node type: Tools: Tool Range Armor & Accessories: Placement Range, Grab Range Changes & Reworks Reworked EXP gain system (Experimental) Weapons gain EXP based on NPC life and defense Armor & accessories gain EXP based on damage taken Rerolling unique nodes now rolls within the unique pool Rerolling buff nodes now rolls within the buff pool Buff nodes now cost 2 points, unique nodes cost 3 points to allocate (Experimental and can be turned off in the config) Reduced number of buff nodes per tree (1-5) Nerfed movement speed, defense, and life nodes Improved node stat generation for specific weapons Passive tree tooltip is now hidden unless holding Shift Info HUD resets to default position when re-enabled Bug Fixes Fixed standard nodes rerolling into unique nodes for armor and accessories Fixed magic and ranged imbues not applying buffs to NPCs Fixed leech being removed when reforging an item Fixed a bug where EXP would not be gained when using Fargo's Souls Mod with the Weapon Rework option enabled Fixed Magic Storage multiplayer issue: passive tree items now load correctly Note: Items stored in Magic Storage prior to this update will load, but their passive tree will be rerolled with randomly allocated nodes (sorry) Developed By kill me
详情图片
条目信息
- 所属游戏
- 泰拉瑞亚 (Terraria)
- 创意工坊 ID
- 3650579042
- 文件名
- 3650579042.bin
- 文件大小
- 370.4 KB
- 最后更新
- 2026/03/03
- 内容版本
- v1772474344-5739f6dc79cb17c7
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
