Iron Hall, an escalating Invasion Mod: Freedom and Liberty! 预览图

泰拉瑞亚 (Terraria)

Iron Hall, an escalating Invasion Mod: Freedom and Liberty!

new contentEnglishRussianChineseBoth1.4.4

最后更新 2026/09/29文件 134.9 MBID 3757476296

模组简介

Iron Hall, an escalating Invasion Mod: Freedom and Liberty! UNITED STELLAR GALACTIC SPACE PROGRAM "A space program so advanced, we named it space three times." Hunt down the terrible and stealthy Tactical Surface Ambusher , then use its debris to craft a very messed-up transponder! Make sure you have a comfortable base before calling in a damaged AN/PRC-77 transponder and turning the Surface into a contested warzone. This mod adds a summonable invasion event built around a live control bar. Destroy the pesky invaders known as USGSP units to push them back, but deaths, time and collateral losses will allow the invaders to tighten their grip. Expect infantry squads, drop pods, IFVs, main battle tanks, UAVs, Partridge dropships, rapid insertions, artillery pressure (soon), target locks, support probes and more! More! "Boldly going where the budget probably shouldn't." • A Hardmode XM-114 Burrower ambusher that can disguise itself within the world. Begin your journey toward freedom by destroying these state-of-the-art weapons! • A Surface-only Iron Hall invasion started with the Damaged Transponder. • Escalating ground and air reinforcements. • Ceramium Steel drops used to craft the transponder and much more. • Weapons for you? You? A terrarian? Guns? Explosions? Liberty? Unfortunately, you have access to crafting God Slayer 3000, while USGSP freedom can only extend as far as gas-propelled firepower. • Sprites themed after U.S. military hardware and a dedicated invasion progress UI. This is an active work-in-progress release. Balancing patches will follow. USGSP units are strongest when the player is exposed. Many enemies use long-range weapons, missiles and autocannons. Fighting them in an open field is dangerous, so players are encouraged to create defensive positions before starting the invasion. Armor Weak Points Fortunately, the majority of USGSP units are heavily armored. You can take advantage of the usual weaknesses of heavy armor by attacking the top, rear or bottom of their hitboxes. Some enemies have heavy frontal armor that can reduce your total damage before defense calculations are applied. The Pacifier has specialized Ceramic Armor that reduces all incoming damage by 90% until the armor is exhausted. Watch out! Uncontested Invasion The USGSP will establish a foothold twice as quickly if the player is anywhere below the Surface! If you want them to establish a foothold in your world and seize your water supplies as private corporate assets, do your worst! Target Lock Be wary of the Target Lock! Once you are designated, all USGSP units will prioritize you. You had better hide from that Target Lock! Though... if you somehow get designated, you will have some really awesome music to listen to! Suppression Suppression reduces your healing by half, stops regeneration and reduces item-use speed, movement speed and flight capability. Exercise caution! Fortunately, you must be hit by their attacks to receive Suppression! How does that work? I don't know, but apparently hitting enemies is how they suppress you. Invasion Strength The USGSP has a scalable Invasion Strength that determines how powerful its forces will be during future invasion battles. You can reduce its total strength by completing the new Insurgency Objectives found within Suspicious-Looking Intel dropped by CI Agents. Be very careful, though. If you fail the mission, the USGSP will become stronger instead! Counter-Insurgency Once you lose to the USGSP, Counter-Insurgency units will begin appearing the following day. They will patrol your area and search for any possible insurgents who might endanger the USGSP shareholders' interests in their newly occupied world! They will search for the player, and once they find you, they will report your location to their overlord. CI units will then converge on your area! You can avoid them using their new Interest-based system, which allows you to sneak past them undetected and avoid further trouble or combat. You can also eliminate their Squad Captain to force the remaining squad members to withdraw! If you are defeated during an Insurgency, the USGSP will gain increased morale based on the player's strength. FAQ Q: I've seen this mod somewhere before. A: Yes. This began as an update for the now-abandoned Ambusher Enemy mod. To avoid copyright concerns over its original assets, I rebuilt it as a new project. This was not supposed to launch until later this year, but because of the USA's 250th Anniversary, I have to do it. I have to release it. Q: Anti-armor attacks deal too much damage and make armor useless. A: I will patch them so that they inflict a debuff and deal a percentage of the player's health instead of completely ignoring armor. Q: Why do the infantry units or humans in this mod look awkward? A: I cannot sprite, and my main excuse is: "It gives them an otherworldly identity!" My schedule is also quite packed, so I cannot both mod and create sprites when I only have a few hours of free time. Q: Is this based on the U.S. military? A: Iron Hall is a fictional faction heavily inspired by modern U.S. military hardware, aesthetics, naming conventions and battlefield doctrine. It is not affiliated with, endorsed by or intended to accurately represent the real U.S. military. Q: Where are my weapons? What else can I craft with Composite Steel? A: Composite Steel will have uses soon. However, weapons can also be obtained as Strongbox drops from Objectives. Items and armor are among the lowest development priorities. This mod is primarily intended to add enemy and invasion bloat. Q: How does the reworked invasion work? A: Killing USGSP enemies reduces the USGSP's control by a specific amount. Higher-value targets, such as Partridges, provide a greater reduction. It functions similarly to a vanilla invasion event, but you can lose if you stall for too long! Q: What happens if you lose? A: Some USGSP enemies will begin spawning naturally, though not all of them. Challenge the USGSP's hold once again and liberate your world from the clutches of capitalism! You would not want that, would you!? You must defeat the USGSP again to remove its natural spawns. Q: Music? A: The music comes from Girls' Frontline: Project Neural Cloud and Girls' Frontline 2. All rights to the music belong to their respective owners. If requested by the copyright holders, the music will be removed or replaced. This mod is expected to be used in a heavily modded environment. Development Note AI CODING! AI CODING! AI CODING! SOME PARTS OF THE MOD USE AI-ASSISTED CODING FOR: • Multiplayer fixes. • Progress bar overhauls. • Background systems. Developed By Serallium

详情图片

条目信息

所属游戏
泰拉瑞亚 (Terraria)
创意工坊 ID
3757476296
文件名
3757476296.bin
文件大小
134.9 MB
最后更新
2026/09/29
内容版本
v1790619532-bc86649d8cea8f3c
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。