Dark Fantasy Subclasses 预览图

泰拉瑞亚 (Terraria)

Dark Fantasy Subclasses

new contentUtilitiesquality of lifeGameplay TweaksVisual TweaksEnglishBoth1.4.4

最后更新 2026/09/11文件 3.0 MBID 3792171925

模组简介

Dark Fantasy Subclasses Lock your character into a class, then specialize it. Every specialization is a twelve-node skill tree with its own resource, its own passives and its own active skill. Nothing to craft, nothing to find. It is available from the moment you enter a world. New in 2.0 • A third path in every tree. Two paths and nine nodes became three and twelve — 300 new passives, no two alike. The new path is staying alive, told in each specialization's own terms rather than bolted on as flat defence. • And it is priced. Armour that runs out competes with the resource your other two paths want, so a tree costs 31 points against the same budget of 17 — which of the three you commit to is the build. • You can see it working. Every defensive node says something: a mote in your accent colour while it holds, a flash when a blow lands smaller, a sound for spending a resource to soften one. • Your save carries over — class, specialization and every point spent are untouched. Supported mods Eleven add classes, and none of them is required. Nothing is referenced at build time, so an absent mod simply drops its own entries. With all eleven: 22 playable classes, 100 specializations . Mod Classes it adds Specs none — vanilla alone Melee, Ranger, Mage, Summoner 12 Calamity Rogue, and one more for each vanilla class 8 Thorium Bard, Healer, Thrower, and one more for each vanilla class 16 Orchid Mod Shaman, Alchemist, Gambler, Guardian, Shapeshifter 20 Rise of Ages Druid 4 Demolisher Class Demolisher 4 Clicker Class Clicker 4 Bombus Apis Bee Beekeeper 4 Mod of Redemption Ritualist 4 Cerebral Mod Defender, Esper 8 Mechanica Machinist, and one more for each vanilla class 8 Vitality Mod Blood Hunter, and one more for each vanilla class 8 Six more are recognised without adding classes of their own: Infernal Eclipse, Ragnarok, Ragnarok of Redemption, Homeward Ragnarok, Infernum and Fargo's Souls. Skill damage and damage over time take a floor measured off your own gear, so they keep pace with what these do to the numbers. How it works • Pick a class once. The first time your character enters a world you choose what to lock in. • Open the tree with N , or the button beside your inventory. Every node explains itself in a tooltip. • Spend points as the world progresses. One to start, two more per progression tier the world clears. An indicator appears whenever it crosses one. • Use your skill on V. Every specialization has one. Both keys rebind in Settings > Controls. The trees are meant to cost you something Every tree is twelve nodes costing thirty-one points whilst you can only ever receive seventeen. No tree can ever be filled — you will see barely half of one in a run, and what you leave out is as much a decision as what you take. And no two nodes anywhere in the mod do the same thing: all 1200 are checked against each other at load. • Respeccing a tree is free. Reset it as often as you like. • Changing your class is not. It takes a Codex of Rebirth — 10 Soul of Light, 10 Soul of Night and 8 Hallowed Bar at a Mythril Anvil — and wipes your specialization with it. • Off-class weapons deal 50% less damage. Committing to a class means something here. Configurable if you would rather it stayed a suggestion. The roster The vanilla four — three each on their own, and one more apiece from Calamity, Thorium, Mechanica and Vitality, in that order. Class Always present + Calamity, Thorium, Mechanica, Vitality Melee Bloodsworn, Flagellant, Wraithblade Carnifex, Ironsoul, Pistonarm, Ichorclad Ranger Bloodhound, Gallowsmith, Harbinger Plagueshot, Banshee, Feedbelt, Arterial Mage Pyreborn, Hexweaver, Hollowed Voidgazer, Rimewarden, Dynamo, Choleric Summoner Brood Tyrant, Gravebinder, Scourgebearer Abyssthrall, Bonewright, Assembler, Severance Eighteen more classes , four specializations each. • Rogue (Calamity) — Loneblade, Bladestorm, Cutthroat, Veilstep • Bard (Thorium) — Discordant, Charmer, Dirgesinger, Warchanter • Healer (Thorium) — Mortifier, Bloodletter, Sanctifier, Psychopomp • Thrower (Thorium) — Bandolier, Returnhand, Pinpoint, Deadarm • Shaman (Orchid) — Effigist, Skinchanger, Spiritflayer, Wickerbound • Alchemist (Orchid) — Assayer, Sawbones, Vitriolist, Rotstiller • Gambler (Orchid) — Deadhand, Croupier, Fatecaster, Oddsmaker • Guardian (Orchid) — Reprisal, Aegisworn, Breakwater, Anvilborn • Shapeshifter (Orchid) — Rendkin, Chitinbound, Threefold, Wingbroken • Druid (Rise of Ages) — Rootfeeder, Antlerborn, Hollowbark, Grovekeeper • Demolisher (Demolisher Class) — Fusewright, Powderkeg, Shrapnelmonger, Cratermaker • Clicker (Clicker Class) — Deathknell, Palmreader, Sexton, Rosarist • Beekeeper (Bombus Apis Bee) — Hivewidow, Combwright, Dronefall, Rotqueen • Ritualist (Mod of Redemption) — Sigilwright, Oathbound, Thurifer, Hierophant • Defender (Cerebral) — Redoubt, Lodestone, Kilnwright, Longwatch • Esper (Cerebral) — Farhand, Marionette, Mindfray, Stillhand • Machinist (Mechanica) — Overdraw, Coilwright, Governor, Blackstart • Blood Hunter (Vitality) — Deadweight, Marrowdrinker, Twohander, Bloodhaft Multiplayer Supported. Your class, specialization and skill tree sync to the server. Configuration Off-class penalty, bonus skill points and progression gates are adjustable in Settings > Mod Configuration, and the inventory button can be moved or hidden. A separate server-side Balance config holds every number the specializations are built from. If the roster is too strong or too weak for how you play, one Overall power dial moves all of it, and a per-specialization override moves just the tree that bothers you. Feedback Please comment. If a specialization is overtuned, underpowered, or a node plainly does not do what it says, that is worth hearing about — no amount of solo testing covers one hundred trees. Every number is a slider now, so anything wrong for your world can be turned down without waiting for a patch. Useful to include: which specialization and which node , what you expected against what actually happened, which class-adding mods are loaded, and for a crash the last few lines of tModLoader/Logs/client.log . Balance reports are as welcome as bug reports. Developed By Diyllan

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条目信息

所属游戏
泰拉瑞亚 (Terraria)
创意工坊 ID
3792171925
文件名
3792171925.bin
文件大小
3.0 MB
最后更新
2026/09/11
内容版本
v1789086841-343653926837f651
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。