模组简介
Completly Reworked UI Terraria's HUD, rebuilt around the bottom of the screen instead of the top-left corner. Open your inventory and it slides up from the bottom edge as one compact dock, with armour, accessories, vanity, dyes and the mount/pet/hook slots sitting right next to the item grid instead of scattered down the right-hand side. Crafting, containers and the housing list stack upwards from there, so everything you actually click on is in one place, near your hands. What it changes • One bottom dock. The inventory grid, coin and ammo rows, and the trash slot in a single panel anchored to the bottom of the screen. It slides in and out, or snaps instantly if you prefer. • Equipment where you can see it. Armour, accessories, vanity, dyes and the mount, pet, light-pet and hook slots are drawn beside the grid, on whichever side you choose. No more equipment page to flip to. • Panels stack, they don't scatter. The craftable-items grid, chests (including the Piggy Bank, Safe, Defender's Forge and Void Vault), NPC shops, the Goblin Tinkerer's reforge slot, the Guide's recipe lookup and the town NPC housing list all stack upward from the dock, closest-first. • Every button kept. Quick stack to nearby chests, sort, chest rename, the Void Vault vacuum switch, the bestiary, emotes, camera mode, the hotbar lock, the map buttons, the PvP and team picker, and the pet, light-pet and Super Cart toggles are all still there - gathered into the dock's header instead of scattered around the screen. • Hotbar centred at the bottom. Vanilla still draws it, so the selection bounce, item names and the lock icon behave exactly as normal. • Minimap in the corner you pick. Any of the four corners, with an adjustable margin. The fullscreen map is never touched. • Health, mana, buffs and breath, placed separately. Vanilla draws all four in a single pass, so they normally cannot be pulled apart. The mod splits that pass into independently placed pieces - health and mana above the hotbar, buffs top-left, or wherever suits you. • The readouts follow the map. The clock, depth meter, DPS meter and the rest are pinned by vanilla to a hard-coded spot under the minimap's original corner. They are moved too, and by default stack above the minimap wherever you put it. • Block swap and the rulers move with the inventory. The builder accessory toggles only appear while the inventory is open, so they follow the dock instead of staying in the top-left corner. • Crafting beside the inventory, and expandable. The recipe grid sits to the left or right of the dock so it is out of the middle of the screen, and a button on the panel grows it when you want to browse more recipes. Your textures, not mine The mod ships no art at all. Every slot, panel background, icon and font comes from Terraria's own assets, and health and mana are still drawn by the game's own resource display. That means your chosen Classic , Fancy or Bars health style keeps working, and any resource pack that reskins or recolours the interface keeps applying exactly as it did before. Items are still drawn and handled by vanilla's own slot code, so item behaviour, tooltips, shift-clicking and favouriting are all unchanged - only the positions move. Configurable Open Settings → Mod Configuration → Reworked UI in game: • Slot scale, bottom margin, horizontal offset and which edge the dock anchors to • Which side the equipment block sits on, and whether the mount/pet/hook slots show at all • Crafting panel side, grid width, and both collapsed and expanded heights • Hotbar and minimap position, corner and margin • Corner and pixel offset for health/mana, the buff row, the info readouts and the builder toggles, independently • Health/mana footprint, so it is centred exactly and always stays on screen • Whether the panel backgrounds swallow world clicks, so you can still build with the inventory open • Panel opacity, group frames, drop shadow, hover highlight, accent lines and section labels • A single Enable toggle that hands the entire HUD straight back to vanilla All settings are client-side and apply immediately. Compatibility • Client side only. It does not need to be installed on the server, and you can use it on any server. • Windows it doesn't reimplement are handed back to vanilla while they are open - the Stylist and Clothier windows, Journey Mode's research menu, and mannequins, display dolls and racks. Nothing becomes unreachable. • Other UI mods that anchor off the inventory keep working: the dock keeps Terraria's own inventory position and scale values pointing at itself. • The mod repairs the vanilla interface layers it touches every frame, so disabling it mid-game restores the normal HUD immediately. Known limits • Gamepad and smart-cursor navigation still points at the vanilla slot positions. Terraria's controller navigation uses its own hard-coded slot graph, which this mod does not rebuild. Mouse and keyboard are unaffected. • Modded accessory slots added by other mods work for equipping and removing, and their hooks still fire, but they draw with the default slot background rather than any custom background art the other mod supplies. • Because the whole vanilla inventory layer is replaced, another mod that replaces the same layer will conflict with this one. • Mods that draw their own panels anchored to the vanilla inventory position will follow the dock to the bottom of the screen - usually what you want, occasionally not. • Terraria exposes no size for the health/mana display, and it grows with your maximum mana on the Classic and Fancy styles, so very high mana may need the height slider raised to sit exactly where you want it. Bug reports and layout suggestions are welcome in the comments. Developed By Diyllan
详情图片
条目信息
- 所属游戏
- 泰拉瑞亚 (Terraria)
- 创意工坊 ID
- 3793546808
- 文件名
- 3793546808.bin
- 文件大小
- 113.2 KB
- 最后更新
- 2026/10/21
- 内容版本
- v1792517981-bbe9569c40bd2de6
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
