Soulmates 预览图

泰拉瑞亚 (Terraria)

Soulmates

EnglishGermanItalianFrenchSpanishRussianChinesePortuguesePolishBoth1.4.4

最后更新 2026/10/12文件 2.7 MBID 3807130821

模组简介

Soulmates Create a personal companion with the reusable Soulcore. Her Soulbound Sigil keeps appearance, personality, growth, memories, cargo and pets. 0.26.0 - Little Company | Beta Small personal undertakings and her own staff-equipped retinue join memories, homes and learning. Check the loaded version under Mods; upload and Steam approval are separate. Source and releases Start Together Characters receive a Soulcore and three Blank Sigils once. Choose name, talent, personality, colors, aura and Soulkin, Bunny, Slime, Bird or Squirrel appearance, then bind a Sigil. Use it to summon her and keep it in your inventory. One companion per player; switching retires old effects. Soulcore stays reusable. AETHER has all talents and learned perks. A Place to Belong Enclosed furnished rooms, your actual valid selected bed and assigned resident housing provide different evidence. Bounded place memory is per Sigil and world. Separated returns can make a shelter familiar; standing still does not add visits. Familiar does not mean owned. Home on her wheel uses Terraria's house symbol. Discuss a valid shelter immediately or reclassify a remembered home: our home, her little home, just a stop or Later. Works at Stay, with autonomy off or Quiet questions. Ongoing work, resident housing and unanswered questions are respected. Replies recheck the captured world and room. Recognized home chests are not automatically rediscovered as treasure; explicit treasure search still works. She does not construct or remodel houses. Optional EVIL Off by default, saved per Sigil. Toggle in Commands or the fourth task button in Details (laughing face). Safe idle banter, celebrations of actual work and theatrical Rock, paper, scissors turn little successes into tiny grand schemes. Presentation only: consent, tasks, rewards, cargo, damage, terrain and critter empathy stay intact. Higher-priority attention comes first. Small Wheels, Clear Intentions • Right-click her for companion tools; yourself for player tools and categorized native Emotes. Details opens conversation, equipment, cargo, pets and read-only diagnostics. Pets opens directly from her wheel too. The Sigil shows the actual Details binding; V remains unverified in real play. • Terraria is the default mouse mode: native interactions first. Inventory, typing, NPC dialogue, cursor-held items and alternate item actions retain priority. Me/Soulmate arms explicit world pointing; X/Escape exits. Stale companion/Sigil targets and replies are rejected. Answer symbols fade at fixed positions. • Work offers nearby ore search, area mining, Config and Last. Last remembers accepted work per Sigil; pointed work needs a fresh target. Mining offers Adaptive, Tunnel, Vein and Surface, a bounded compass and ore/material filters. Plants, saplings, decorations, liquids, tools and progression remain protected. Rapid MP compass edits preserve consecutive choices. • Initiative Rules sets Ask/Always/Never separately for gathering, mining, forestry, treasure, Company and Collect. Yes permits one opportunity. Direct orders and Last grant no automatic permission. Pause retains work, Resume continues and Abort cancels it and holds automatic work. Defense remains available. Useful Company She defends, heals by talent, retrieves real drops, mines safely and tends forests. Low energy and mood recover naturally; exhaustion needs a reserve. Jobs recheck live targets and bounded timeouts. Real threats take priority over training dummies. Existing abilities learn modest contextual preferences from observations, accepted requests and actual outcomes. Occasional evaluations use the answer wheel; Later, silence and cancellation are neutral. Quiet disables automatic personal questions. Preferences never grant permission. Construction-item use gives context, not proof of placement or autonomous building. Residents, shared memories and item conversations use native emotes and personal replies. Local game logic, no online AI. Critters and Item Pets Watch greets without catching. Company invites supported real wild critters with bounded native movement; AETHER up to three. Collect includes ordinary net capability; lava critters need an eligible lava-proof net. Gold, statue-spawned and released creatures remain protected. Distance, visibility, permissions, tasks and recovery still matter. Catching and death have separate reactions. Off/recall releases invited creatures. Pets: the upper row shows eligible items still in your inventory; the lower twelve slots hold her real pet items. Left-click summons, right-click returns the item. Wheel symbols select, not duplicate; she must keep the item. Favorites stay with you. First gift selects only if empty; later gifts respect dismissal. One harmless familiar follows separately from your pet. Native art uses custom movement/basic light, not original pet AI or arbitrary modded drawing. AETHER's carried insects can form a cosmetic swarm. Her Little Company Pets now switches to Retinue with a staff symbol. Gift real unfavorited reusable summon staves; left-click an owned staff calls company, right-click returns it. First explicit gift selects only if empty; later gifts respect dismissal. Normal companions select 1/2/3 distinct types at levels 1/10/20; AETHER selects every owned type, within 64 item slots. Duplicates do not add helpers. Native art with bounded companion combat, not original minion AI or arbitrary modded drawing. Your buffs and summon slots stay separate. Recall, switching, dismissal and final withdrawal clean up effects. Safe idle visits to a classified nearby home, company for her actual familiar and reflections on observed building supplies become memories only after completion and return. Existing answers shape preferences; existing stories recall them. Work, danger, Stay, Pause and consent retain priority. No building is added. Carry and Remember 20 levels, five bond ranks. Equipment: 8-12 slots, 99 units per type. Resources: 60 slots, 50 units per level/type, up to 1,000 at level 20. Wallet: no gameplay currency cap. Native stack limits apply; transfers preserve real items and leave anything that does not fit. Savings can be offered to you. MP inventory conflicts reject transfers instead of overwriting items. Languages, Feedback and Beta Scope Nine Terraria languages. AI-authored translations need corrections; some MP replies use server language. The creator reports a positive 0.26.0 playtest. Full GUI, physical V, two-client MP, endurance and progression acceptance remain open. All peers need 0.26.0. Gallery images show older builds. AETHER Mailbox: paper-plane icon or /soulfeedback. Optional Field Notes start off and stay local. Nothing uploads or automatically reaches the developer. Automatic notes omit names, chat and coordinates; place coordinates stay in the game save. Typed notes retain your text. Share only what you choose. Please report version, action, expected/actual result and solo/MP. Thank you for helping this companion grow; the creator has limited playtime, so your observations matter. Development Disclosure Extensive AI assistance in code, writing, UI and visuals. Workshop/mod icons and original Soulkin art are AI-generated; other creature/item/inventory/emote graphics reuse Terraria assets. No online AI service runs in the mod. Bug reports Developed By AETHER LUX

详情图片

条目信息

所属游戏
泰拉瑞亚 (Terraria)
创意工坊 ID
3807130821
文件名
3807130821.bin
文件大小
2.7 MB
最后更新
2026/10/12
内容版本
v1791751856-efe11345ab051341
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。