Ad Astra - UI 预览图

泰拉瑞亚 (Terraria)

Ad Astra - UI

Utilitiesquality of lifeVisual TweaksEnglishClient1.4.4

最后更新 2026/09/28文件 177.3 KBID 3809377971

模组简介

Ad Astra - UI This mod changes most of the UI to Ad Astra’s style. If you’re looking for the mods-related menus, check Ad Astra - Mod Configuration Menu. Ad Astra uses modern, non-pixelated and modular elements to bring the modern era into Terraria. Check the screenshots to see what it looks like - no point in describing it here. Note that these screenshots use the Stormdark UI pack by Anarkin, they go well together since it touches elements Ad Astra isn’t restyling. Sorry for the horrible GIF quality, Steam is being an annoyance with its 2 MB per image/gif. Features Almost all elements of the UI can be dragged around, and automatically snap to each other. Most of them are toggleable. As for what you get exactly : • Minimap : draggable, with the option to hide the readouts from the Cellphone and similar, alongside its filter buttons. RMB the Reset Zoom button to access these, LMB and drag to move the map around. • World Health Bars : replace vanilla’s health bars with Ad Astra’s. You can choose to show or hide the HP value for mobs, and decide where it shows relative to the bars. Bonus : the bars have a nice "ghost" effect when you damage them or get damaged. By default, the color of the bar mirrors the healthy status of the mobs. If you’re using Ad Astra - Progress-Based Mob Levels , you can have the rarity take over instead. • Player Bars : same as mobs bars, except no number is shown. The health bar only appears when it’s not full and have no overhealth. (Feature integrated into Ad Astra - XP and Leveling , or from the mod of the same name.) Mana bar is only displayed while not full. • Boss Bars : Ad Astra has its own boss bar style in the same vein as the rest of the UI. Pick it through vanilla’s Boss Bars picker. It uses your accent color and shows the boss ATK*, DEF and HP. Works with multi-bosses, and shows how many parts bosses with, well, parts have. If a boss becomes invulnerable (even if just for a brief moment) its bar will turn gray to signal you that you can’t damage it. • Resource Bars : same as boss bars, picked through vanilla Resource Bars style. If you have Calamity installed, it will also replace its meters. Right click the resource block for options : fill direction, orientation, etc. It has a different position in and out of the inventory with a toggle to completely hide it in the inventory. • Settings Menu : Ad Astra UI replaces vanilla’s settings menu by default. You can disable this feature through its mod settings. If you enjoy my MCM mod though, you will feel right at home since it uses the same style and controls. It also includes some mod controls (currently only Ad Astra and Calamity) for quick access. • Quick Access : you can choose whether to show or hide some vanilla and mod buttons, such as bestiary, etc. Alternatively, you can also choose to add them to the Ad Astra drawer, a floating drawer that only appears with the inventory open. You can completely hide it too if you prefer. That’s about all… I think. *Note that "showing ATK" is not as simple as it sounds. Terraria only exposes contact damage. So for bosses that don’t deal contact damage, it uses some black magic to estimate the bosses’ ATK. If you’re interested in knowing how it works exactly, we sample the projectiles a boss fires every once in a while and use that as its ATK. If a higher damage projectile is fired, we use that instead. If contact damage is ever non-null, it takes priority and stops the sampling. This gives you a "how dangerous does it get" reading. Sampling is throttled, so the performance impact is virtually non-existent. Possible Issues • I have only tested at 4K with 200% UI scale. If anything looks off with other resolutions/scales, let me know. Known Issues / Limitations • Bosses bars turning gray only work for lone bosses currently. I might or might not fix that later. • Mods meter for the resource bars only handle Calamity’s Rage, Adrenaline and Flight currently. Credits • Coded by AI (mostly Claude, Grok for the small building blocks), playtested and iterated by a human. • Settings Menu inspired by Settings Overhaul by Prefex. Developed By Fuzen

详情图片

条目信息

所属游戏
泰拉瑞亚 (Terraria)
创意工坊 ID
3809377971
文件名
3809377971.bin
文件大小
177.3 KB
最后更新
2026/09/28
内容版本
v1790562710-31174f975216a21a
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。