模组简介
【中文】 让灾厄模组的「鸿蒙方舟」从开局就能拿到,随你击败的 Boss 种类数不断变强, 并且把伤害、暴击与一整套机制数值全部开放给你自己调。 ■ 说明 本模组建立在 Calamity Mod 之上,本身不包含灾厄的代码或资产, 只是把灾厄的「鸿蒙方舟」变成开局可得,并开放成长与机制配置。 「鸿蒙方舟」原作版权归 Calamity Team 所有。 ■ 前置要求 需要 Calamity Mod(灾厄),不装灾厄无法启用。 ■ 成长公式 数值 = (基础值 + 每Boss值 × Boss数 + 里程碑奖励 × 里程碑次数) × 翻倍倍率 ^ 里程碑次数 里程碑次数 = ⌊Boss数 ÷ 里程碑所需Boss数⌋ 伤害与暴击各有一套独立参数。 ■ 机制配置(每一项默认值都等于灾厄原版,不动就是原版手感) · 充能上限 / 充能伤害倍率 · 撕裂之针伤害倍率 · 剪断伤害倍率(掷出时掐准时机剪断的额外伤害) · 锁链伤害倍率 · 挥砍电光 / 剪断电光伤害倍率 · 旋斩电光数量 / 旋斩电光伤害倍率 · 大撕裂伤害倍率,以及对大群的衰减速度与衰减强度 · 掷出最大距离 · 冲刺无敌帧 · 武器击退档位(0 / 2 / 4 / 6.5 / 9.5 / 13 / 20 七档,默认原版 9.5) · 格挡冷却(帧)——只能调短:灾厄把格挡总时长写死成了编译期常量(340 帧) · 一个总开关:关掉就完全不碰灾厄的字段,恢复原版行为 ■ 参数建议(填之前扫一眼) · 翻倍倍率:建议不超过 5 倍。这是唯一会指数爆炸的项(倍率^里程碑次数), 填 10 倍且每 10 个 Boss 一次,20 个 Boss 就是 100 倍;再往上会撞到 32 位整数上限(约 21 亿)。 · 伤害基础值 / 每 Boss 加成:建议 100 ~ 100000。 · 里程碑所需 Boss 数:建议 5 ~ 20;填 0 = 关闭里程碑(永远不翻倍)。 · 暴击三项(基础 / 每 Boss / 里程碑奖励)合计建议不超过 100。 · 暴击倍率:建议 1 ~ 5 倍。 · 机制倍率:建议 0 ~ 5 倍,原版都在 0.1 ~ 1.35 之间。 · 充能上限:建议 16 ~ 60。它是「格挡一次补满到多少点」;每挥砍一刀消耗 1 点,有充能时挥砍伤害 ×1.35 (灾厄原版 16;大撕裂伤害与充能数无关,放一次消耗全部充能)。 · 掷出最大距离:建议 400 ~ 1500 像素。 · 格挡判定窗口:建议 8 ~ 30 帧(原版 16);冲刺无敌帧:建议 0 ~ 30。 · 大撕裂衰减强度:0 ~ 1 是原版语义区间。 ■ Boss 怎么计数 · 只统计「首次击败的 Boss 种类」,同一种反复刷不再增加 · 一场战斗只算一次:装了 Boss Checklist 时按它的条目合并(多部位 Boss 如双子魔眼、月亮领主、 流放者之械只 +1);没装时按模组内建的合并规则(双子魔眼、月亮领主等) · 安装本模组之前已击败的 Boss,会按世界击杀记录追溯计算(可关闭) · 装了 Boss Checklist 时直接采用它的条目表:与 Boss Log 显示的已击败数完全一致 · 没被识别到的模组 Boss,可以用「Boss 数手动偏移」补偿 ■ 获取方式(每一项都能单独开关) · 进入世界自动发放(每个角色一次) · 工作台 1 木头合成(灾厄原本的配方仍然保留) · 商人 0 铜币出售 ■ 联机 · 配置按「每个人自己」的算:伤害、暴击、成长参数、机制数值、计数口径都取你本地那份, 房主不会覆盖你,进别人的房间也不用改配置 · 房主和客机必须装同一个模组、同一个版本(双方都要有灾厄),版本号不一致会被拒绝进入 · 客机还要有房主服务器启用的全部模组;世界上打过哪些 Boss 是共享进度 · 没装 Boss Checklist 的客机回退到服务端同步的计数 ■ 声明 · 本模组不是灾厄官方内容,与 Calamity Team 无隶属关系。 · 本模组不包含、也不再分发灾厄的任何贴图或音效资源;它只在运行时读取你本机已安装的灾厄物品。 · 数值与机制全部通过公开接口调整(Item.damage、暴击、灾厄物品的公开静态字段), 不修改、不重编译灾厄的代码。 【English】 Get Calamity's Ark of the Cosmos from the very start of the game, let it grow with the number of boss types you have defeated, and tune its damage, crit chance and a full set of mechanics values yourself. ■ Requirement Calamity Mod. This mod declares it as a required item; it cannot be enabled without Calamity. ■ Growth formula value = (base + perBoss x bossCount + milestoneBonus x milestones) x multiplier ^ milestones milestones = floor(bossCount / bossesPerMilestone) Damage and crit have independent parameters. ■ Mechanics config (every default equals Calamity's original value) - Max charge / charge damage multiplier - Rending needle damage multiplier - Snap damage multiplier - Chain damage multiplier - Slash bolt / snap bolt damage multipliers - Swirl bolt amount / swirl bolt damage multiplier - Big Rip damage multiplier, falloff speed and falloff strength against crowds - Maximum throw reach - Dash invincibility frames - Weapon knockback tier (0 / 2 / 4 / 6.5 / 9.5 / 13 / 20; default = Calamity's 9.5) - Parry cooldown (frames; shorten only - Calamity hardcodes the total duration as 340) - A master switch: turn it off and none of Calamity's fields are touched at all. ■ Suggested values - Growth multiplier: keep it at 5x or below. It is the only value that grows exponentially (value = multiplier ^ milestones). At 10x with a milestone every 10 bosses, 20 bosses already means 100x, and beyond that damage overflows the 32-bit integer limit (~2.1 billion). - Base damage / damage per boss: 100 ~ 100000. - Bosses per milestone: 5 ~ 20; 0 disables milestones entirely. - Crit base / per boss / milestone bonus: together keep them at or below 100; more is wasted. - Crit multiplier: 1 ~ 5x. - Mechanics multipliers: 0 ~ 5x; Calamity's originals are 0.1 ~ 1.35. - Max charge: 16 ~ 60. A parry refills it, each swing spends 1 point and swings deal x1.35 while charged. The Big Rip consumes all charges, but its damage does not scale with them. - Max throw reach: 400 ~ 1500 pixels. - Parry window: 8 ~ 30 frames (Calamity's is 15); dash i-frames: 0 ~ 30. - Big Rip falloff strength: 0 ~ 1 is Calamity's intended band. ■ How bosses are counted - Only the FIRST defeat of each boss type counts; farming the same boss does nothing. - With Boss Checklist installed the count is read straight from its entry list and matches its Boss Log exactly. - One count per encounter: multi-part bosses (Twins, Moon Lord, Exo Mechs, ...) count once. - Bosses defeated before installing this mod are counted retroactively (can be disabled). - Unrecognised modded bosses can be compensated with the manual boss count offset. ■ How to obtain it (each toggle is optional) - Given automatically on entering a world (once per character) - Craft at a work bench with 1 Wood (Calamity's own recipe still works) - Sold by the Merchant for 0 copper ■ Multiplayer - Every player uses their OWN config (damage, crit, growth, mechanics, counting options); the host's settings never override yours. - Host and clients must run the same mod version (and all of them need Calamity). - Clients also need every mod enabled on the host's server. World boss progress is shared. ■ Disclaimer - This mod is not official Calamity content and is not affiliated with the Calamity Team. - It contains and redistributes NONE of Calamity's textures or sounds. It only reads the item from your locally installed Calamity Mod at runtime. - All numbers and mechanics are adjusted through public interfaces only (Item.damage, crit chance, and Calamity's public static fields). No Calamity code is modified or recompiled. Developed By trmod
详情图片
条目信息
- 所属游戏
- 泰拉瑞亚 (Terraria)
- 创意工坊 ID
- 3811375663
- 文件名
- 3811375663.bin
- 文件大小
- 93.0 KB
- 最后更新
- 2026/10/04
- 内容版本
- v1791054528-7f66ac1ee87266dc
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
