地表遗墟 | Surface Ruins 预览图

泰拉瑞亚 (Terraria)

地表遗墟 | Surface Ruins

Custom World GenEnglishChineseBoth1.4.4

最后更新 2026/11/02文件 832.1 KBID 3832131196

模组简介

【中文】 哇偶!地表全都是废墟,还是地狱的黑曜石结构同款诶 Surface Ruins 会在新世界陆地地表生成连续的古代遗墟:高低塔楼、地区材料、能开关的门、楼间平台和室内楼梯,配上家具、画作、雕像、火把、吊灯以及可打碎的罐子。背景墙保留在室内,屋顶也可能藏着罐子和宝箱。 宝箱沿用原版地区奖励:冰雪箱、地下沙漠箱、水中箱、常春藤箱、木箱、生命树箱和地下金箱。配置带原版物品图标,可以调整地表遗墟的地区、密度、楼层、房间宽度、宝箱、罐子和陈设。 生成选项: • 洞穴层生成:默认开启,原版地下常规小屋及地下沙漠小屋默认3倍,可调1~20倍。保留原版房屋规格、家具和宝箱。 • 丛林神龛:地下丛林里带常春藤宝箱的小神龛默认3倍,可调1~20倍;不是丛林神庙。 • 空岛:带天空房屋的空岛默认3倍,可调1~10倍,保留原版岛屿、房屋和奖励;空中湖泊数量不变。 • 生命树地下房间:沿原版树根通道尝试增加带家具和宝箱的小房间,默认3倍,可调1~20倍;不增加地表生命树。 • 地狱建筑群:调整黑曜石与狱石建筑可分布的横向范围,默认50%保留原版,最高100%允许铺向整个地狱宽度。保持原版建筑间距,边缘仍留安全距离,建筑之间也会有自然空隙;范围大于50%时,特殊种子也使用扩展后的居中区域。 上述原版建筑选项独立于地表遗墟开关;数量倍率设为1倍即可沿用原版。倍率调整的是目标数量,实际结果取决于地形、天空空间、树根通道长度、保护结构和放置限制,可能达不到目标。高倍率会增加世界生成时间。 【English】 The surface has its ruins. Let's give the underground and the sky some company. Surface Ruins fills the land in new worlds with ancient ruins: towers of different heights, biome-themed materials, working doors, bridges and indoor stairs, furnished with paintings, statues, torches, chandeliers and breakable pots. Background walls stay inside rooms, and rooftops may hold pots and chests too. Chests use vanilla biome loot: Frozen, Sandstone, Water, Ivy, Wooden, Living Wood and underground Gold Chests. Settings with vanilla item icons let you adjust surface biomes, density, floors, room width, chests, pots and decorations. New and expanded vanilla generation settings: • Underground cabins: enabled by default, with 3x the target count of regular cabins and Underground Desert cabins. Adjustable from 1–20x, keeping vanilla layouts, furniture and loot. • Jungle shrines: small Underground Jungle shrines with Ivy Chests, separate from the Jungle Temple. Default 3x; adjustable from 1–20x. • Floating islands: islands with sky houses, keeping vanilla terrain, buildings and loot. Default 3x; adjustable from 1–10x. Sky lake counts stay unchanged. • Living Tree rooms: try to add more furnished treasure rooms along vanilla root passages, without adding more surface trees. Default 3x; adjustable from 1–20x. • Underworld buildings: expand the horizontal range of Obsidian and Hellstone buildings. Default 50% keeps vanilla generation; up to 100% allows buildings across the full Underworld width. Vanilla spacing, safe world-edge margins and natural gaps remain. Above 50%, special seeds also use the expanded central band. These vanilla structure settings work independently of the surface ruins toggle. Set a count multiplier to 1x to keep vanilla generation. Multipliers adjust target counts; terrain, sky space, root passage length, protected structures and placement limits can reduce the final result. Higher settings may take longer to generate. Developed By 剃刀刃台风

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条目信息

所属游戏
泰拉瑞亚 (Terraria)
创意工坊 ID
3832131196
文件名
3832131196.bin
文件大小
832.1 KB
最后更新
2026/11/02
内容版本
v1793591900-5a13721f8a778e4b
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。