Stylish Action 预览图

泰拉瑞亚 (Terraria)

Stylish Action

new contentquality of lifeGameplay TweaksAudio TweaksVisual TweaksCustom World GenEnglishBoth1.4.4

最后更新 2026/11/15文件 46.9 MBID 3838670380

模组简介

Stylish Action overhauls Terraria combat with a character-action moveset. COMBAT - Light / heavy combo strings, pause combos, directional and charged attacks - Launchers, air combos, enemy step, plunging attacks and slams - Specials, Supers and Ultimates, all of which can be cancelled into - Hitstun, juggles, and ground and wall bounces in place of vanilla knockback - A reworked dodge and guard/parry system. Guard is a bar of its own that scales with your health or defense (your pick in the config), a well-timed guard parries, and Guard Release hits back - Lock on, taunts, and Hook Strike (throw your grappling hook as an attack) - Enemies have a stagger meter, stun is reworked to allow for the mod's combos, and accessories and weapons have their own execution attacks - A Style rank meter (D to SSS) based on ULTRAKILL. Variety earns meter and damage buffs, repeating yourself doesn't - Focus meter and Overdrive (install) mode, plus a separate Ultimate meter - Supercrits: critical crits that wipe out your Style penalties and take a second off any burnout - Elements: weapons and attacks have them, and enemies have affinities to them WEAPONS AND GEAR - Total weapon rework, each has its own move list (K in game). Currently reworked: pre-hardmode shortswords, broadswords, bows, wands/staffs and minions, plus the swords that go into the Zenith. The current weapons and future weapons are subject to change. - Everything is worked into vanilla progression and modifies vanilla accessories/weapons. Dodge, guard, Overdrive and executions come from accessories, each with its own twist. Original accessories and weapons are planned but not implemented. - Weapons are a mix of original/highly referential to other media (open to suggestions). Current series represented/referenced are: Devil May Cry (duh), JJK (cuz we definitely needed another JJK mod), Undertale, Deltarune, Star Wars, Berserk, Bleach, Super Mario, Kirby, Dragon Ball, Doom, and probably others I forgor - a complete lack of balance lmao PROGRESSION - Cthulhu's Fingers, dropped by the major bosses, raise your max Focus - Traits: the Eye of Cthulhu drops a Destinial Marble that rolls your character a trait for life. Chronoa, the Supreme Kai of Time, will rewrite it for a price, up on the Lookout. BOSSES - Boss rework. Currently only King Slime is reworked, and even he is WIP. One original boss so far, for after Moon Lord. - More bosses planned, taking a sort of metroidvania approach: slower, reactable attacks that play off of the combat rework, weak points, different ways they might attack if you're close/mid/far from them, their own fixed arenas when spawned, and use of the mod's unique mechanics. OPTIONS AND EXTRAS - A Difficulty page in the mod config to tune the combat: Style gain and drain, penalties, bounces, hitstun, stagger, dodge and guard windows, Focus, Supers, Ultimates and hitstop - Vanilla movesets, modified boss AI and elemental affinities can each be turned off - Rebind the mod's keys under Settings > Controls > Mod Controls The mod is HEAVILY WIP. The plan is to finish the pre-hardmode weapons, refine them, then do the pre-hardmode bosses. Suggestions/Bugs/Words of Holy and or Monk-ly Wisdom greatly appreciated. CREDITS - Mane Axe sprite: made from a 3D model by omegasoftware (omegasoftware.straw.page) - Malevolent Shrine: "Malevolent Shrine (No Glow) | Jujutsu Kaisen" by NexusB (sketchfab.com/NexusB), CC BY-NC 4.0, converted to a compact mesh - Hometown photos: Sendai, from Wikimedia Commons, by Los688 (public domain), lumoplank (CC0 1.0) and Nesnad (CC BY 4.0), cropped and resized - Chronoa and the Lookout: models, textures and animations from Dragon Ball Xenoverse 2 (Bandai Namco, Dimps) - Undertale/Deltarune text: "8bitoperator JVE Mono" by nipcen (FontStruct), CC BY-NC-SA 3.0 - Sound effects: Dragon Ball FighterZ (Arc System Works, Bandai Namco), Dragon Ball Xenoverse 2 (Dimps, Bandai Namco), Undertale and Deltarune (Toby Fox), Kirby Super Star (HAL Laboratory, Nintendo), Super Mario RPG (Square, Nintendo), Devil May Cry 4: Special Edition (Capcom) - Music: the Bleach and Jujutsu Kaisen soundtracks, "Vs. Susie" from Deltarune (Toby Fox), Night on Bald Mountain (Modest Mussorgsky), "Planet Earth" by Ram Jam World feat. Lisa - Style meter inspired by ULTRAKILL (Arsi "Hakita" Patala, New Blood Interactive) Everything borrowed belongs to its makers and is used non-commercially. Full details are in the mod's CREDITS.txt files. Developed By Crongalus

详情图片

条目信息

所属游戏
泰拉瑞亚 (Terraria)
创意工坊 ID
3838670380
文件名
3838670380.bin
文件大小
46.9 MB
最后更新
2026/11/15
内容版本
v1794719310-df7f3fcb5ca45c19
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。