模组简介
Teleport to cleared rooms directly from the minimap — now fixed, polished, and highly configurable. This is a maintained version of GoodTrip . You only need to enable GoodTrip ; the original mod is not required. HOW TO USE - Mouse: hold the map button (TAB by default), then click a room on the minimap. - Keyboard/controller: hold the map button and use the shooting directions to select a room on the teleport map. - Drag the teleport map anywhere you like, or pin it to click rooms without holding TAB. - Both your current room and destination normally need to be cleared, and you cannot teleport during combat. KEY FIXES - Fixed Tainted Forgotten throwing his bone when navigating with TAB + ↑↓←→. - Fixed mouse teleportation and map orientation in the Downpour II mirror world. - HUD offset is detected automatically from options.ini. - Fixed compatibility with Minimap API and Repentance+. - Prevented accidental tear firing when clicking the teleport map. - Fixed the original mod landing you against a wall you never came in by. - The teleport map remembers its position between runs. FEATURES Configure these features with Mod Config Menu or Mod配置菜单(中文版) : - Bookmark rooms with TAB + 1, TAB + 2, etc.; use the same shortcut again to teleport back (MCM: AllowBookmarking). - Return to the previously visited room with TAB + Z; press it again to return (MCM: LastRoomShortcut). - Restart quickly with TAB + R (MCM: FastRestartEnable). - Controller users can assign alternate buttons for the Z and R shortcuts. - While a room is uncleared the teleport map stays on screen, faint and inert, instead of disappearing: no trip is possible mid-fight, but the window no longer looks like the mod broke. Turn it off for the old behaviour (MCM: DimMapInCombat, on by default; DimMapAlpha sets how faint). - Show special-room icons on rooms you have already visited: the mirror room and white fireplace in Downpour II, minecart and buttons in Mines II, and tinted skull in Depths II (MCM: ShowSpecialIcons). - Teleport into an uncleared room when it has a cleared neighbor (MCM: AllowNeighborRoom). - Require a path of cleared rooms between you and the target, so an isolated island is no free ride (MCM: FairTripPath). Thanks @Kattack! - Optionally ignore Curse of the Lost (MCM: FollowCurseOfLost). - Move quickly to a neighboring room with TAB + WASD (MCM: QuicklyOneRoomMove, off by default). - Move the teleport-map cursor faster with TAB + ↑↓←→ (MCM: FasterCursorMove, off by default). - Remove the black transition animation for faster teleportation (MCM: FastTransition, off by default). - Arrive standing at the door a walk would have come in by, familiars and knife along, instead of wherever the game drops you. A far trip into a room bigger than the screen then passes through the room before it, which shows for a moment (MCM: ArriveAtDoor, off by default). Thanks @charles du bong and @Moe&OF! - Integrate with Dangerous room! Caution to color dangerous rooms. - Enable Fair Trip rules, which add time based on movement speed and the length of the cleared route (MCM: FairTripTime, off by default). Thanks @iamthestoat and @Porp! - Bind a custom keyboard/controller button for the teleport map, useful for avoiding EID's TAB shortcut (MCM: OverlayKey / OverlayKeyController). Thanks @Porp! - Scale the teleport map from 0.5x to 2.5x (MCM: MinimapScale). - Move the cursor with the movement keys instead of the shoot keys, so aiming doesn't fire (MCM: SwapAnalogSticks, off by default). Thanks @Porp! - Keep aiming while you walk, instead of the cursor pausing until you let go of the movement keys (MCM: IgnoreMovementKeys, off by default). - Put the cursor on the game's own corner map and leave this mod's window hidden — needs REPENTOGON to draw above the map, and the switch is only offered when it is installed (MCM: CursorOnGameMap, off by default). - Full Chinese config menu support, if you are using Mod配置菜单(中文版) . FAQ No Mod Config Menu? Open gtconfig.lua in the mod folder and uncomment the settings you want. Strongest first: gtconfig.lua beats your saved config, which beats the defaults in main.lua — so editing main.lua no longer does anything, and a line in gtconfig.lua sticks on every launch even if the menu changes it while you play. Steam replaces the file when the mod updates, so keep a copy of your edits. Want to hide the teleport map? Turn off KeyboardMapEnable in MCM's Map tab. Turn it back on to restore the map. Dragging now only moves the map; the trash can has been removed. Accidentally dragged the teleport map into the trash in an older version? Restore it by turning KeyboardMapEnable back on in MCM, or enter this command in the in-game console: lua gt:get_config().KeyboardMapEnable=true gt.save_config() 如果你装的是 Mod配置菜单(中文版) ,本 mod 的设置界面就是中文的,选项名、说明、分页全都翻译好了。原版的 Mod Config Menu 画文字是一个字节一个字节画的,中文塞进去只会变成乱码。因此我无法在原版MCM里写中文,中文界面只在这个中文版菜单下才有。 Original GoodTrip by @tarako Co-authored with @Porp GitHub: https://github.com/archibate/isaacmods ┌──────────────────────────────────────────────────────────┐ │★ Check out my other fixed mod: TimeMachine ★│ └──────────────────────────────────────────────────────────┘
详情图片
条目信息
- 所属游戏
- 以撒的结合:重生 (The Binding of Isaac: Rebirth)
- 创意工坊 ID
- 2916069863
- 文件名
- 2916069863.bin
- 文件大小
- 350.9 KB
- 最后更新
- 2026/10/08
- 内容版本
- v1791443025-55d1a8ae170aea11
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
