Enhancement Chamber 预览图

以撒的结合:重生 (The Binding of Isaac: Rebirth)

Enhancement Chamber

LuaRoomsTweaksRemovalsGraphicsSound Effects

最后更新 2026/09/24文件 6.8 MBID 3486533759

模组简介

Requires Repentogon! MiniMAPI is recommended to get the new minimap icons Enhancement Chamber is a mod that reworks many special rooms to make them more relevant to enhance their relevance to the overall gameplay experience. It is the evolution of the old Revamped Special Rooms , focusing more on gameplay changes in rooms rather than simply expanding rooms. New changes will continue to be added over time. The main changes are listed below: ========== Start List ========== Sacrifice • Updated sacrifice door sprite. • Changed item pool from Treasure to Curse. • Sacrifice Room requires clearing the entire floor before it can be accessed. • Added minimap icon when the sacrifice room is closed. • Added Sacrifice Room jingles. • The central spike is replaced by either a Devil or Angel altar (50% chance each). • Altars always require six hearts to grant a Devil or Angel item, respectively. • Altars have 33% chance to give a random pickup when not paying out an item. • Altars save the payment amount by reappearing in future floors. • Altars prioritize red heart damage and are unaffected by invincibility frames. • Lost characters only need one payment, but require revive items. • Blowing up an altar can spawn a random trinket (unfinished) or Fallen Angel (finished). • Blood Machines and Confessionals can now be found in Sacrifice Rooms. Boss / Miniboss / Double Trouble • Reworked several boss and miniboss rooms. • Boss/Miniboss/Bossrush disable trap entities after completing the room. • Bosses show as 1x1 layout until being visited, avoiding to predict large layouts. • Double trouble rooms were redesigned from scratch to match their bosses' room designs. • Added Double Trouble rooms for Chapter 1 and Alt Path bosses. • Added minimap icon for Double Trouble rooms. They are also hidden by default. • Double Trouble bosses are always identical and from the same chapter. • Double Trouble rooms have a 5% weight compared to bosses and use the Boss Rush theme. • Completing Double Trouble rooms grants two items which can only take one. Boss Rush • Added pentagram animation in order to count waves. • Items are disabled until triggering the pentagram in the center. • Finishing spawns item in the center and triggers fireworks. • Added basic chapter 4 bosses to Boss Rush's pool. • Added Afterbirth+ and Repentance bosses to Boss Rush's pool. • Removed angel minibosses from Boss Rush's pool. • Room layouts always contain four items without being blocked by obstacles. • Reduced waves from 15 to 10. Curse • Added a new bite animation to Curse Doors. • Added and reworked many Curse Room layouts. • Curse Doors prioritize red heart damage. • Flying no longer provides immunity when entering. • Room layouts may include button events to make Curse Rooms more dynamic. Challenge • Challenge Rooms are now available on the first floor when possible. • Can include obstacles. Dice • Added animation and sounds to Dice Rooms. • Added minimap icon when Dice Room is triggered. • Dice Rooms can now be used to get rid of curses. • Reworked Dice Rooms to always have pickups in order to make 2-pip effect useful. • 5-pip effect is only triggered by trying to go to the next floor. Shop • Shops have 50% chance to sell trinkets instead of sacks. • Added minimap icon to shop variants. • Shop variants are updated to golden and junk shops, respectively. • Golden Shops sell items from treasure pool and have occasionally golden poops. • Junk Shops sell items from boss pool and only trinkets as pickups. Secret / Super Secret / Ultra Secret Rooms • Reworked Rooms to be generally more useful and less generic. • Items are slightly more common in Secret Rooms. • Super Secret Rooms can have different wall layouts with common or rare entities. • The Super Secret Room with the error layout contains a glitched item instead of random junk. Devil / Angel Rooms • Always contain at least two available items. • Items are no longer blocked by obstacles. • Removed random enemies from these rooms. Black Markets • Changed item pool from Shop to Secret Room. • Moved the trapdoor layout to the right instead of the left. • Reworked Black Market Rooms to be generally more useful. Library • 20% extra chance to generate in a floor by holding one book. (33% two book) • Can only take one item instead of all. • Always contains at least two items. • More likely to contain cards and wooden chests. Grave • Added gravestones that can be exploded to obtain pickups or spawn enemies. • Added minimap icon. • Room has Death music by default. • Opening the grave spawns an old chest instead of random one. Error Rooms • Added error jingles. • Has glitch pool, which makes all items glitched. • Rooms are less zany. Treasure Rooms • Always have an item to collect. • Items are no longer blocked by obstacles. • Reworked some rooms to be less annoying or RNG-dependent. Miscellaneous • Angel Door triggers the unused angel jingle. • Mausoleum door prioritizes red heart damage. • Item sounds when collecting are now accurate to room layout rather than angel sounds. ========== End List ========== Mod Support • Mod Config Menu can be used to toggle many features. • Fiend's Folio: D12 Room is compatible with Dice changes. • Sacrifice Room Rework: 50% Chance to get altars or custom spikes. • Mastema: Ritual Rooms can still appear in Sacrifice Rooms.

详情图片

条目信息

所属游戏
以撒的结合:重生 (The Binding of Isaac: Rebirth)
创意工坊 ID
3486533759
文件名
3486533759.bin
文件大小
6.8 MB
最后更新
2026/09/24
内容版本
v1790214297-4ce7a96c6e510567
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。