模组简介
The obstacle type at the cursor position is displayed. Left-click places obstacles, right-click destroys obstacles, middle-click removes obstacles. Note • Some obstacles cannot be destroyed (e.g. floor decorations, walls). These can only be removed via middle-click. • Native room obstacles (e.g. rocks, walls, doors present at room initialization) will respawn when the room updates if there are no obstacles at their positions. • Destroyed obstacles remain in the room, but their state changes and they lose their collision volume. Console command: "gs type.variant(.state)" determines the obstacle type to place(and state) eg. "gs 2.0" or "gs 2.0.1". All >obstacle types this mod 障碍类型type 这个模组< 后,在控制台输入'en',即可查看当前房间所有实体和障碍物的类型type、变种variant和实体子类型subtype。
详情图片
条目信息
- 所属游戏
- 以撒的结合:重生 (The Binding of Isaac: Rebirth)
- 创意工坊 ID
- 3527647638
- 文件名
- 3527647638.bin
- 文件大小
- 144.9 KB
- 最后更新
- 2025/07/28
- 内容版本
- v1753703956-f7968d32cd0a2ca8
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
