模组简介
THIS MOD WILL BE DEPRECATED IN THE NEAR FUTURE IN FAVOR OF A BETTER REPENTOGON VERSION! The vanilla version will only receive critical bug fixes from this point onward What does this mod do? It culls redundant entities, transfers their damage, and stops the game from stealing your DPS Repentogon is NOT required Vanilla Isaac breaks down at extreme entity counts. It causes massive FPS drops and randomly deletes your oldest tears and lasers when the engine limit is reached, completely capping your damage and stealing your DPS The mod enforces a strict cap on total on-screen projectiles and culls overlapping ones before the engine overflows, feeding all harvested damage directly into surviving projectiles. With this you get a massive performance gain and release your build's true damage potential It also features an automatic Tear Cleaner that wipes all lingering projectiles the second a room is cleared and you stop firing Long explanation on how the mod actually works Configurable Fully customize the mod to your needs: • Smart Culling: Toggle the entire system on or off • Culling Profile: Choose between Performance , Balanced , or Unleashed • Laser Limit: FPS impact is EXTREME here, so be careful when raising this limit • FPS Threshold: Runs proactively by default, but can be configured to only activate once your FPS drops below your desired target • Tear Cleaner: Delay before cleanup (default is 2s) Compatibility for other modders Tested mods: • Alastor - Damage consolidation works as intended • Lazy MattPack - Bloated Body works as intended, demonstrating that even extremely complex tear systems remain compatible when built properly around the standard spawning method
详情图片
条目信息
- 所属游戏
- 以撒的结合:重生 (The Binding of Isaac: Rebirth)
- 创意工坊 ID
- 3726132245
- 文件名
- 3726132245.bin
- 文件大小
- 496.4 KB
- 最后更新
- 2026/11/05
- 内容版本
- v1793816044-bfbc6282b64c64c6
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
