Continue? Machine 预览图

以撒的结合:重生 (The Binding of Isaac: Rebirth)

Continue? Machine

LuaItemsActive ItemsTrinketsPillsCardsPickupsRoomsHazardsChallengesTweaksGraphicsSound Effects

最后更新 2026/11/11文件 2.6 MBID 3831763133

模组简介

The Continue? Machine TL;DR: A chaotic, high-risk 1-UP slot machine that acts as a dynamic replacement for the standard Revive Machine. Built for both single-player and co-op and fully customizable down to the last detail in the Mod Config Menu. The Continue? Machine spawns in the starting room of each floor (and occasionally in Greed shops or from Tarot cards). What started as a simple single-player rework of the Co-Op Revive Machine that dispensed 1-UPs at an increasing price quickly devolved into a chaotic gamble of extra lives, clutch pity drops, and bizarre explosion outcomes. LATEST UPDATE (BETA 8.9 — 11/11/26) • Teledizzy wit da $3 blizzy wizzy (more info below) • MCM CLEANUP: You can actually find things in logical places now! Headers and subsections! YAY!!! :D • Visual Polish & Guppy's Eye Support: Added a periodic 1-UP idle dance above the machine, an under-cabinet coin peek visual, and full Guppy's Eye previews for upcoming drops, 1-UPs, and explosions. • Expanded Pity Systems & Indicators: Added Battery Pity and Low-Health Heart Pity alongside Floor (Key/Bomb) Pity, each with matching digit pulses and floating icons. • New Outcomes & Drops: Added the Jackpot! blast (grants Chaos + Glitched Crown, spews item pedestals, and keeps the machine intact), a Mega Chest + Golden Key blast, regular/homing Troll Bomb blasts, and Golden Bomb/Key/Battery penny drops. • Blood Donation Overhaul: Restored authentic Blood Donation Machine audio and added an upside-down Anemic warning droplet when a 0¢ bump will cost health. Note: This mod is still in BETA . While stable enough in testing, complex edge cases may still pop up. Consider testing on a backup save file or one you don't care about just to be safe! This mod has had bugs in the past that caused premature unlocks (resolved, but still fair warning). How It Works Feed the machine 25¢ to earn a 1-UP! (each extra life increases the next target by +15¢, carrying over across floors). Actually reaching that extra life is the hard part. Each coin has a chance to jam the machine, spit out a random pickup (or live troll bomb) to bribe you into leaving it alone, inflict a floor curse , or explode with run-making or run-ending consequences. Jamming & Frustration Bumps: • Creeping Jam Risk: Every coin you feed slowly increases the machine's jam chance (+0.15% per coin up to a 15% cap by default, reduced by high Luck). Your jam buildup carries over across floors until you finally cash out a 1-UP!, which resets it back to 0%. • Locked Out: If a machine jams, its counter glitches out and locks up for that floor, forcing you to wait for the next floor's machine to finish your investment. • Kick the Machine: Feeling salty? If you stubbornly keep bumping a jammed machine, each bump has a 10% chance to make it violently blow up in your face (causing either a damaging blast or an outright Lethal Jam Explosion that rolls on the Strange Explosion Table!). Hopefully you have an extra life already on hand if you're desperate enough to do this instead of blowing it up with a bomb! When you hit 0¢: • Check Under the Cabinet: Your first 0¢ bump checks underneath the machine for a hidden Penny, Lucky Penny, Sticky Nickel, Counterfeit Penny, or Swallowed Penny. • Pay in Blood: Keep bumping at 0¢ and you can pay with Red Hearts instead of coins (or trigger a desperate Greed ambush if you're down to your last half-heart). Dynamic Pity System: • Key & Bomb Pity: Full-cleared the floor (except the Boss) with an unopened Shop, Treasure Room, or Secret Room and 0 keys/bombs? Drop odds boost heavily toward what you need. • Battery Pity: Holding an uncharged active item boosts battery drop rates (including Micro, Mega, and Golden Batteries). • Heart Pity: Feeding coins while at low health boosts heart drop rates to help keep you alive. Strange Explosion Outcomes Whether you bomb the machine yourself or it blows up spontaneously mid-use, it rolls on the Strange Explosion Table. The Good (and Weird): • Jackpot!: Grants Chaos + Glitched Crown, showers the room in item pedestals, and keeps the machine alive in a rainbow glow (*jackpot noises and fireworks*) • Angel or Devil Deal: Spawns an Angel Stairway ladder or teleports you straight into a Devil Deal • Mega Chest + Golden Key: Drops a Mega Chest alongside a Golden Key to open it • 1-UP! Pedestal: Leaves a 1-UP! mushroom behind in the rubble • Mama Mega Boom: Triggers a Mama Mega blast that clears rooms across the entire floor • Machine Transformation: Morphs into another machine (Slot, Blood Bank, Fortune, Mom's Dressing Table, or even a Crane Game you haven't unlocked yet) • Clown Car Beggars: Spawns up to 12 beggars out of nowhere (a bit chaotic when they all squish together like a bunch of bozos, but hilarious) • Drop fountains: Different fountains spew out various drops like bombs, keys, coins, soul, black, and eternal hearts. The Bad (and Ugly): • Troll Bomb Barrage: Scatters 1–8 regular or Golden Troll Bombs • Massive Homing Troll Bomb: Spawns a giant regular or Golden Troll Bomb that relentlessly chases you • All Seven Deadly Sins: Spawns all 7 Deadly Sins at once (yee f***in hawww) • Mom's Foot: Triggers relentless Broken Shovel Mom stomps until you leave the room • Poison Gas + Wavy Cap: fills the room with toxic clouds and makes you very dizzy • Dice Room Blast: Rolls a random 1–6 Pip Dice Room effect (which could save or ruin your build) • Curse Blast: Inflicts a random floor curse • Enemy Ambush: Spawns 2–8 random enemies and locks the doors • Bob's Cursed Trip: (Teledizzy wit da $3 blizzy wizzy) You'll enjoy a fun and delightful teleporting trippy fun time through the floor. A lot happens. Just experience it. • Straight to The Void: Teleports you directly to The Void floor • Delirium: Spawns Delirium right there in the starting room • Harmless Fart: Loudly off-gasses as it meets its demise (oh no the humanity) Spawning, Co-Op & Compatibility • Seamless Co-Op Revive Proxy: While all teammates are alive, the Continue? Machine operates normally. The moment a player dies in co-op, it automatically transforms into the vanilla Revive Machine under a beam of angelic light and switches right back once your friend is revived! • Bonus Spawns: Can replace natural Blood Donation Machines (10% default) and spawn from Temperance (15% default) or Wheel of Fortune (5% default) cards. • MinimapAPI Support: Displays a custom Continue? Machine minimap icon when MinimapAPI is installed. Testing & Feedback I'm actively hunting down weird edge cases and other bugs in my code. A full Testing tab is available in the Mod Config Menu to force specific blasts, pity states, or diagnostic checks (and you can use the Debug Console to spawn coins for rapid testing). Suggestions, balance thoughts, and bug reports are super welcome! Feel free to open a Discussion thread (I'll see those fastest) or drop a comment below! Planned Updates: • Resprite is in the dreamworks... Maybe sooooooon - dunno. • Make better demonstration gifs with the new indicators and a video because these recent ones came out kinda bad lol

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条目信息

所属游戏
以撒的结合:重生 (The Binding of Isaac: Rebirth)
创意工坊 ID
3831763133
文件名
3831763133.bin
文件大小
2.6 MB
最后更新
2026/11/11
内容版本
v1794409435-58e8cc631ab895bb
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。