模组简介
Ver. 1.0, work completed! Now what does that mean? I'll still fix, balance and reply to any and all feedback provided. I also suffer the same curse George Lucas suffers from: I can never see my work as "complete" - so in the future I'll start adding, reworking and changing stuff again, I just need some time to refresh my creativity which was never great to begin with. Originally started as a personal project to make the game more to my liking, but after a while I decided to release it publicly because maybe others might also find it fun - if you do, I'm glad and humbled! What can you find inside the mod: - questionable decisions, like some skills, both from heroes and enemies always hit, those include "instant cast spells", "emotes", "screams" to name few colloquially, - imbalance, I prioritized fun, balance is secondary, - classes overhauls, not included in the images are overhauled stat values like HP, dodge etc., - Added ability to exchange redundant or any Blueprints for Heirlooms, - trinkets overhauls, for example Collector has 18 new trinkets to drop, "Collection" rarity trinkets, other generic trinkets are also overhauled, - small gameplay tweaks like: gold redenomination, I essentially slashed single zero (0) from 99% gold prices and gold rewards, why? I don't know I just felt like it makes sense for gold to not be inflated like in vanilla. Because of that you can probably stack entire dungeon worth of gold in a single inventory slot, balance be damned. Another worthy of note tweak is that Abbey is super cheap, meditation is free, but the stress reductions are also extremely small compared to Tavern. Similar reason as to why I did that - it made more sense to me, - Added ability to fight Fanatic as a static non roaming boss fight besides Garden Guardian at Crimson Court lvl 7 in case you can't find him while he's roaming and want Vestal's minor trophy trinket from him. What isn't inside the mod: - skins, - new heroes, - new enemies, - new locations, - balance, I mean, the vanilla game is also terribly balanced IMHO, that doesn't mean I didn't try to balance my mod, I did, balance was simply a second priority for me, - difficulty spike, to be fair I still had my heroes afflicted and killed while testing my earlier and latest versions of my mod so it's not like I turned the game into a breeze, just assume that the mod makes the game easier if you are looking for something harder to not be disappointed half way. Compatibility: - probably skins, - probably new heroes as long as vanilla files aren't modified, - probably new monsters as long as vanilla files aren't modified, - probably new locations as long as vanilla files aren't modified. As you can probably tell by now, by trying to make my own vanilla+ type of mod I probably ended up committing many "modding sins" that I'm not aware of due to me being complete amateur. One day I might try and clean my files, but it is not this day. Also my mod only has English version of localization, I might try to add other localizations in the future with help of online translators, but since it was always my personal project, it's not a priority for me.
详情图片
条目信息
- 所属游戏
- 暗黑地牢 (Darkest Dungeon)
- 创意工坊 ID
- 3556089345
- 文件名
- 3556089345.bin
- 文件大小
- 80.4 MB
- 最后更新
- 2025/11/26
- 内容版本
- v1764121027-157d971ec2195850
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
