Regional Skeletons 预览图

暗黑地牢 (Darkest Dungeon)

Regional Skeletons

monsters

最后更新 2025/09/15文件 2.2 MBID 3564965634

模组简介

Regional Skeletons Puppets raised from whatever human remains are available to serve the whims of cultists and necromancers. Drowned Crewman • Sailors unworthy of the Sudden Crew • Dwells in the Cove • Unholy Fungal Rabble • A mobile fungal contagion • Decaying in the Weald • Eldritch & Unholy • can spread diseases Putrid Corpse • A gnawed zombie • Raised from the dinner cart in the Warrens • Eldritch & Unholy • can spread diseases Installation Requirements Regional Enemy is a hard requirement for this mod to work. Without it, your game won't break, but these new acolytes won't show up in your game. Other regional enemies are recommended, but not required. NOTE: Typically, new monster mods add new mashes to the game. However, because I am editing common enemies, I have to edit vanilla mashes. In order to do so, this mod requires my Regional Enemy mods which contains all the mashes to all current and future Regional Enemies I make. A note on Mash Mixers, and Mash Randomizers. MASH MIXERS only work with mods that the author of the mix decided to consolidate. As such, it's an approach that is HIGHLY incompatible with monsters mods not included in the mix, or that were released after that mixing was done. The only point of a Mash Mixer is if you want to strictly use the mods included in the mix, and not have to tinker with patches. I think there's a place for a Mixer to consolidate al the monster mods in a Mod List that is meant to be installed as is. But If you: • want to pick and choose your own monster mods, • are a tinkerer • want to install mods just released Then Mash Mixers will be highly incompatible and you should ditch them. Conversely, you can ask the mash mixer author to add whatever new or old mods you want. Credits This mod would not have been as polished without the kind contributions of: TheAwkwardHeady for adding custom animations. Feedback I am a firm believer in free speech and abhor censorship, which I see as an underhanded and cowardly way to deal with opposing views. But I also think it unfair to allow haters to spam the mod's comment section and drown out the comments of legitimate users. The compromise is to allow a Discussion section where detractors can pour all their grief. Introducing: The Chalice of Tears A place to unload all of your seething. I will happily harvest your tears of rage into the chalice and respond accordingly. Your grievances will stay up for posterity for all to see and take pity on you, or just be entertained. No comments will be deleted, except for anything illegal. Keep the mod's comment section free of rage and spam. Legitimate mod users need a place to give feedback without the clutter and drama. Rage-bait in the mod comment section will be deleted. But feel free to post it in the Chalice of Tears without fear of removal. Legal Disclaimer "Regional Skeletons" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.

详情图片

条目信息

所属游戏
暗黑地牢 (Darkest Dungeon)
创意工坊 ID
3564965634
文件名
3564965634.bin
文件大小
2.2 MB
最后更新
2025/09/15
内容版本
v1757872177-b1d8bfd29987c9ac
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。