模组简介
Mod Description • In Apprentice dungeons, monsters appear with Veteran-tier stats . • However, monsters on the Old Road and in the first Ruins dungeon retain their vanilla Apprentice-level stats. • In Veteran dungeons, monsters appear with Champion-tier stats . • In Veteran difficulties, there is an 2% chance for Elite enemies to appear. • In Champion dungeons, monsters are much stronger than before. • In the Darkest Dungeon, monsters are even more powerful than ever. • In Champion and Darkest difficulties, there is an 4% chance for Elite enemies to appear. • These Elite enemies spawn with three unique buffs (and one additional buff each in CC and CoM). Less Edition Link There are countless mods for Darkest Dungeon, but among them, the most enjoyable part for me has always been inviting powerful and visually striking heroes into the Hamlet. However, sometimes those heroes become so powerful that the tension and challenge of Darkest Dungeon begin to fade away. At some point, inviting such overwhelming heroes simply stopped being fun. I don’t think I’m alone in that feeling — many players try to balance the game by adjusting stats themselves or using nerf mods . But doing so often removes the original charm of the characters, and manual rebalancing can be quite tedious. Concept & Intention At first, I simply increased enemy stats, but that quickly became another kind of boredom. I also tried various difficulty and monster mods. However, even setting compatibility issues aside, finding one that matched the level of challenge I was looking for proved to be surprisingly difficult. The reason is that modded heroes vary wildly in power level — their strength ranges from ants to dragons . If you balance the game around those "dragons," every other hero simply becomes irrelevant. On the other hand, if you're looking for a difficulty mod balanced around vanilla heroes, there are already plenty of excellent options available. With this mod, I aimed to fill the gap between those two extremes by providing a difficulty that lets you enjoy powerful modded heroes while preserving the tension that makes Darkest Dungeon so rewarding. Most modded heroes are only slightly stronger than vanilla heroes at first, but become dramatically more powerful once they obtain their class-specific trinkets. With that progression in mind, enemies in Apprentice and Veteran use stats from the next difficulty tier to provide a steady increase in challenge, while the difficulty ramps up sharply from Champion onward , where those heroes truly begin to reach their full potential. The goal of this mod is to restore as much tension as possible to combat for powerful heroes, preventing battles from devolving into little more than mowing down enemies for rewards. Features • Designed with mod compatibility as the top priority. • Only monster stats, skills, and certain animations and ai have been adjusted. • Effect commands used in this mod have been written separately from the original ones, so they do not affect the original Effect commands. • Nothing else — rewards, items, quirks, or hero stats — has been modified. Champion Difficulty • HP about +100% compared to vanilla. • Dodge and all resistances about +10% . • Accuracy about +12.5% , Damage about +50% , Crit about +5% . • Some monsters act twice , or gain extra turns under certain conditions. • May perform multi-target attacks or grant party-wide buffs . • Status effects have greater potency and chance . Darkest Dungeon & DLC Darkest Dungeon • HP about +120% . • Dodge and all resistances about +20% . • Accuracy about +15% , Damage about +60% , Crit about +10% . • Far stronger effects than Champion-level enemies. Crimson Court • HP about +100% . • Dodge about +12.5% , All resistances about +15% , but Bleed Resist +5% . • Accuracy about +12.5% , Damage about +60% , Crit about +8% . • Designed to be harder than Champion but easier than Darkest difficulty. The Color of Madness • HP about +100% . • Dodge about +12.5% , All resistances about +15% . • Accuracy about +12.5% , Damage about +60% , Crit about +7% . • Designed to be harder than Champion but easier than Darkest difficulty. Boss Changes Bosses on Champion and higher difficulties have been given new mechanics that can be countered logically using in-game information , without breaking their original design. • Brigand Vvulf – no longer protects his allies; instead, he is protected by them . He may also occasionally throw two bombs at once . • The Flesh – the Heart can now cure Bleed and Blight . The other body parts adapt when attacked , gaining a regenerative effect. • Darkest Dungeon 3 – Bleed, Blight, and Debuff effects are weaker than in the original game , but they do not expire naturally over time . Removing them requires specific hero skills, curative items, or camping. • Countess – several of her attacks can now inflict the Crimson Curse . She can also accelerate the Curse's progression , making it extremely dangerous to fight her without a sufficient supply of Blood. Other changes are left for you to discover. Final Words This mod was created to bring back tension and challenge when using powerful modded heroes. Depending on your mod setup, the difficulty may feel too high or too low, so adjust your mod list as needed. You can take on the challenge with vanilla heroes as well — but it might be wise to be prepared to turn back time . Patch Notes Version 2.7 • Changed the Dodge buff of Stealthed monsters to apply only while they are in Stealth. Removing their Stealth now also removes the buff. • Champion Flesh now gains 2 HP Heal-over-Time when hit, except for the Heart. • Champion Flesh's Undulating Invasion now targets 1–3 random heroes instead of hitting the entire party. Fixed an issue where its Blight effect was not being applied properly. • Champion Flesh's Sanguine Stroke no longer grants battle-long DMG and ACC buffs. Instead, it now grants reduced damage taken and increased HP Heal-over-Time received for 2 rounds. These changes are primarily intended to address the increased difficulty caused by the Sleeper receiving the Flesh's buffs when summoning it. • Removed the damage reduction buff from the Champion Prophet's Consecrated Pews and replaced it with increased PROT. • Reduced the healing of the Rapturous Cultist's Flesh to Flesh in the Darkest Dungeon. It now also grants a single-use HP Heal-over-Time effect, and the Rapturous Cultist's SPD has been increased by 2. • Significantly reduced the HP of the Champion Drowned Crew.
详情图片
条目信息
- 所属游戏
- 暗黑地牢 (Darkest Dungeon)
- 创意工坊 ID
- 3588378448
- 文件名
- 3588378448.bin
- 文件大小
- 23.1 MB
- 最后更新
- 2026/09/28
- 内容版本
- v1790604855-930390476d16dbaa
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
