DD2 Hero Skills (Vanillish ver.) 预览图

暗黑地牢 (Darkest Dungeon)

DD2 Hero Skills (Vanillish ver.)

Class TweaksDD2UI

最后更新 2025/11/23文件 12.2 MBID 3604799856

模组简介

Gives heroes 4 new skills (in some cases 5) inspired by their new skills in Darkest Dungeon 2. Abomination: Backlash: Pulls 2 and marks. (Ironic, and basically Come Hither, I know.) Ichor: Single-target blight. Applies the same debuff as Beast's Bile, but can target any rank. Small Blight Chance bonus vs Marked. Maul: Single-target damage, like Rage, but can't reach rank 3, -20% DMG, and ignores PROT. Instinct: Single-target. Removes riposte, Pull 2, lowers PROT. Arbalest: Quarrel: Lesser "vs marked" damage bonus than Sniper Shot, but can be used from rank 2. Windlass: Cleaves ranks 2, 3, and 4 with a chance to mark. Low accuracy. Field Dressing: Heals like Battlefield Bandage, but cures DoTs instead of buffing healing. Bodkin Volley and Barbed Volley: High-damage ranks 2, 3, and 4 cleave with low base accuracy and an accuracy bonus vs marked. Bodkin Volley ignores PROT and Barbed Volley applies bleed. Bounty Hunter: Staredown: Damage debuff, marks self. Bodyguard: Buffs self PROT and guards target. Hurlbat: Ranged attack with bonus ACC vs Marked. No Escape: Stuns and marks. Crusader: Rallying Cry: Cures debuffs and buffs debuff resist for self and one ally. Reap: Front-ranks damage cleave that reduces enemy healing received. Clears mark, heals self vs marked. Radiance: Self buff damage and self heal. Tenacity: Buffs PROT for self and one ally. Flagellant: Drain: Clears corpses. For each corpse cleared, applies bleed to all enemies. (Note: in DD2, enemies killed by DoTs leave corpses. In DD1, they do not.) Leech: Hits all bleeding enemies. For each enemy hit, heals self a bit. 3 per battle. Lash's Gift: Buff target PROT and DMG, but apply stress. Heal self and self debuff healing. Must be below 40% HP. Can't target self. 3 per battle. More, MORE!: Mark self and activate Riposte for 1 round. Riposte does no damage but applies 1 round regeneration to self. Grave Robber: Dead of Night: Clears corpses. Heal and stress-heal per corpse cleared. Self stealth if at least one corpse was cleared. Glint in the Dark: Bypass and remove target stealth. Damage bonus if self is stealthed. Pirouette: Back 3, front-row cleave. Repartee: Mark self and buff self dodge. Hellion: Toe to Toe: Deals slightly lowered damage, buffs self move resist. Forward 1. Bloodlust: Same buff as Adrenaline Rush, but further buffs DMG and ACC vs bleeding. Raucous Revelry: Heal and stress-heal self. Stress-heal other heroes. Applies the same self-debuff as Bleed Out. Howling End: Nothing but damage, and a lot of it. Ignores PROT. Applies the same self-debuff as Bleed Out. Highwayman: Double Cross: Buff self PROT, debuff target PROT. Highway Robbery: Buff self DMG, debuff target DMG. Double Tap: Ranged attack with +30% DMG vs targets below 50% HP. Take Aim: Receives Tracking Shot's self-buff. 1 use per battle. Jester: Fade to Black: Back 1, full damage, debuffs target ACC. Play Out: Buffs party PROT. Encore: Grants target ally an extra turn but bleeds them. 3 per battle. Echoing March: Pull 3. Leper: Reflection: Heals self stress, cures self debuffs (only those curable by herbs) and buffs self debuff resist. Ruin: Buffs self for 3 rds: Buff self DMG on getting hit. Break: 25% less damage than Chop, but ignores PROT and reduces target PROT. (Same bad accuracy as Chop though.) Bash: Does some damage and stuns. Man-at-Arms: Hold the Line: Forward 3. Stuns target and buffs self move resist. Stand Fast: Buffs self PROT and marks self. 1 use per battle (buff lasts whole battle). Courageous Abandon: High damage, increases self damage taken. Damage is increased by other skills, à la Finale. 1 use per battle. Strategic Withdrawal: Back 1. Marks target, does a bit of damage, and buffs self speed a bit. Occultist: Malediction: Applies a weak bleed and blight, and debuffs bleed and blight resist. Binding Shadows: Melee attack. Ignores/removes Stealth. Anamnesis: Applies a weak bleed to all enemies. The Burning Stars: Single-target ranged attack. Chaotic Offering: Slightly bleed self, buff self DMG, ACC and CRIT. Plague Doctor: Ounce of Prevention: Buffs party's blight, bleed, debuff and disease resistance. Lasts entire battle, once per battle. Indiscriminate Science: Heals a lot, but debuffs self healing for 1 rd (technically 2 but it ticks the same turn it's applied). Cause of Death: Melee attack that ignores PROT and deals more damage vs blighted and/or bleeding but cures Bleed and Blight on the target. Magnesium Rain: All-ranks cleave that does decent damage, raises light level, and clears corpses. Vestal: Consecration of Fortitude: Buffs target PROT and DODGE. Consecration of Light: Buffs target ACC, DMG, and CRIT. Ministrations: Cures Blight, Bleed and Stun. Buffs Blight, Bleed and Stun resistance. Sanctuary: Guards target and buffs self PROT. Mantra: Heals all heroes, more than Divine Comfort, but only those with a Consecration on them. This version of the mod tweaks their pre-existing skills less. Abomination: Manacles: Stun chance nerf reverted. Slam: +5 ACC. Can be used from rank 4. Arbalest: Sniper's Mark: Can be used from, and can target, any rank. Debuff lasts 3 rounds. Bola: Single-target. Higher push chance. Pushes 2 instead of 1. Blindfire: Damage lowered, accuracy increased. Moves self 1 back. (As is custom for Arbalest tweaks.) Bounty Hunter: Flashbang: Bonus stun skill chance removed. Finish Him: Ignores PROT. Crusader: Smite: Minor damage bonus vs marked. Zealous Accusation: Chance to mark. Flagellant: Suffer: Can target self to cure blight/bleed. Punish: Can be used from rank 3. Grave Robber: Pick to the Face: Slightly more DMG. Flashing Daggers: Changed bleed resist debuff to blight resist debuff. Thrown Dagger: Self-buff removed. Slightly more DMG and ACC. Toxin Trickery: Unlimited uses but lasts 3 rounds. (To encourage its use as a DoT cure.) Hellion: Adrenaline Rush: Heals a bit more. Highwayman: Riposte: Scales by ACC instead of DMG mod and fixes an oversight that makes riposte stats stack per riposte activation. Grapeshot Blast: Slight ACC increase. Tracking Shot: Debuffs target DODGE and marks target. Self-buff moved to Take Aim. Jester: Solo: Chance to mark one or more enemies. Finale: Minor damage bonus vs marked. Leper: (Unchanged for now.) Man-at-Arms: Riposte: Scales by ACC instead of DMG mod and fixes an oversight that makes riposte stats stack per riposte activation. (Same change as to Highwayman's Riposte.) Retribution: Targets self, no damage. Rampart: Can be used from rank 4. Occultist: Sacrificial Stab: +5 ACC. (This brings it in line with most direct damage attacks.) Plague Doctor: Battlefield Medicine: Heals more, but limited to 3 per battle. Disorienting Blast: Corpse clear moved to Magnesium Rain. Vestal: Illumination: Increased ACC and can CRIT, and can be used in rank 4. (Previously it was the only damaging skill that can't CRIT.) For the version that's more true to DD2, see here .

详情图片

条目信息

所属游戏
暗黑地牢 (Darkest Dungeon)
创意工坊 ID
3604799856
文件名
3604799856.bin
文件大小
12.2 MB
最后更新
2025/11/23
内容版本
v1763842362-0e55187b16618310
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。