DD Tweaks 1.0 - Abomination 预览图

暗黑地牢 (Darkest Dungeon)

DD Tweaks 1.0 - Abomination

Class Tweaks

最后更新 2026/09/07文件 729.8 KBID 3796287136

模组简介

Welcome to DD Tweaks, a series of light, per-class rebalances for Darkest Dungeon. This one is for the Abomination : the only hero the Vestal, the Crusader, the Leper and the Flagellant all agreed to leave behind at the Hamlet. Unanimously. His career in vanilla: step off the Stagecoach, get side-eyed by half the roster, transform once, stress the party by 8 and then 6 more a turn, and end the run as the reason everyone needs the Tavern. Most players kept him in the barracks with the padlock on. This mod is for the rest of us, who always suspected there was a great hero under the stigma and just wanted the maths to agree. The Abomination's backstory comic, by Red Hook Studios. It did not start well either. Why this mod exists. The goal is that choosing 4 of a hero's 7 skills should be a hard call: no dead slot, no auto-pick. If any skill here reads as an obvious skip or an obvious must-take, the balance missed - and that is exactly the feedback I am after. Leave it in the comments. He has one of the best kits in the game; the bill for using it was the problem. This rebalance makes transforming worth it without turning him into another class. Nothing was rebuilt: numbers adjusted, three effects added ( Manacles -SPD, Rage -PROT, Slam clears corpses), two removed ( Slam -SPD and -DODGE). Absolution and every base stat are untouched. • Make transforming worth it. The kit was never the problem - the bill was. A transform cost the party a wall of stress up front and more every turn as a beast, so the padlock stayed on. So the cost comes down and the reward goes up: the beast's damage buff now grows as you invest in the Guild Hall, and its old Blight resistance (nothing threatens a front-line beast with blight) becomes Stun and Move resistance - being stunned or shoved out of the front is what actually ends a rampage. • Human form = back-rank control. In human form he is a midline controller, not a passenger waiting to transform. Manacles reaches deeper into the enemy line and lands its slow more reliably, and - the real fix - it now improves its damage as it levels, not only its accuracy. Beast's Bile stops being a filler poke and becomes real damage-over-time. • Beast form = damage with a purpose. The beast is the party's answer to armour: Rage strips protection so the whole team hits the armoured cluster harder - a role the roster is short on. Slam finally connects and clears the corpses that block your reach, so going beast buys space, not just noise. Its old self-debuffs were the price of that: the slow moved to Manacles where it belongs, and dropping its self-dodge-shred paid for the corpse-clearing. Rake opens the loop - fire it first, and the next one bites harder. How he plays now. Human form is the midline support ( Manacles stun, Beast's Bile blight, Absolution as stress valve). Transform is free, once each way per battle: vanilla made it the panic button, here it is the plan. Go beast early against armour or when the party needs a burst; Rage is the hit, Rake the cheap AoE, Slam the way in. Reverting is vanilla (-2 party stress, SPD debuff, auto-revert at battle end or on affliction), so watch his stress: Restraining Padlock, Steady and a Jester are as useful as ever. Trinkets and quirks untouched. Good to know: Transform 's beast buffs all last 4 rounds (DMG, SPD, Stun/Move resist); the self-heal is instant. Disable other Abomination reworks (same file, the higher one in the list wins) and do not run this together with the all-in-one pack. Safe on an existing save; a new campaign is recommended. Full tables per level are in changes.txt inside the mod folder. Bold rows are changes, grey rows are vanilla. Rank dots: launch ranks left, target ranks right. Uninstall any time: disable it in the Mods menu or unsubscribe. Only the hero file is overridden, so existing Abominations go back to vanilla values (and, probably, to the barracks). If the game crashes or the changes don't show: make sure no other Abomination rework is enabled, that the all-in-one DD Tweaks pack is not enabled together with this one, and restart the game after changing the mod list (tooltips are cached). DD Tweaks 1.0 is one mod per class; enable only the ones you want. Click a portrait to open that class: More classes are on the way; the collection and an all-in-one pack will be linked here as they release. Darkest Dungeon, the Abomination and all artwork belong to Red Hook Studios. Fan-made rebalance, no affiliation. The comments are open; he has heard worse.

详情图片

条目信息

所属游戏
暗黑地牢 (Darkest Dungeon)
创意工坊 ID
3796287136
文件名
3796287136.bin
文件大小
729.8 KB
最后更新
2026/09/07
内容版本
v1788746092-37e5a603d5d5fa85
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。