模组简介
StS2 Random Map Almost every node becomes a ? whose room type is rolled the moment you step in — so the act you planned is never quite the act you get. How it works • Rooms are rolled on entry — default odds Monster 40 / Event 18 / Rest 14 / Elite 12 / Shop 8 / Treasure 8. • Shape-preserving bias — each ? leans toward the room type that was originally there (an original rest spot rolls rest ~14% → 24%), so the map keeps a faint echo of its real layout instead of pure chaos. • Soft pity — repeated room types are nudged down, trimming brutal no-rest monster streaks. • Landmarks stay fixed — your start, the act boss, the pre-boss rest (fire), and fixed treasure (relic) nodes keep their real type. Settings (ModConfig / RitsuLib) The in-game settings panel works with either the ModConfig or RitsuLib framework (both optional — without one, defaults are used). • Chaos Theme — flavour of randomness (Balanced, Merchant's Run, Trial by Fire, Pilgrimage, Pure Chaos, Treasure Hunt). • Act Escalation — ramp danger as you climb (gentler Act 1, wilder Act 3+). Notes Unlike Blind Map (which only hides the icons), this actually changes what each room is — it is a gameplay mod. Turn it off any time with STS2_RANDOM_MAP_DISABLED=1 . Links: GitHub 한국어: 맵의 거의 모든 노드를 ?(랜덤)으로 바꿔 진입 시 방 종류가 무작위로 결정됩니다(기본 몬스터 40/이벤트 18/휴식 14/정예 12/상점 8/보물 8). 각 ?는 원래 그 자리의 방 타입이 조금 더 잘 나오도록 약하게 보정돼 맵의 원래 구조 흔적을 유지하고, 약한 pity로 무휴식 몬스터 연타를 줄여줍니다. 시작·보스·보스 직전 휴식·고정 보물 노드만 원래 타입을 유지합니다. 시각만 가리는 Blind Map과 달리 방 내용 자체가 바뀌는 게임플레이 모드입니다. 끄기: STS2_RANDOM_MAP_DISABLED=1. Published with STS2 Mod Uploader UI .
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3747562391
- 文件名
- 3747562391.bin
- 文件大小
- 65.8 KB
- 最后更新
- 2026/07/22
- 内容版本
- v1784688980-4776c357833b7016
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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