模组简介
Adds 8 new orbs to the Defect character. Tested on BETA 109.1 -- might work on the default branch too, not 100% sure! TOGGLABLE IN BASE LIB CONFIG PER ORB All translations are done by AI! Each orb has a passive effect that triggers every turn and an evoke effect that triggers when the orb is pushed out of your orb slots. Flame Orb Passive (end of turn): Apply 2 Vulnerable to a random enemy. Evoke: Deal 8 fire damage to ALL enemies. Air Orb Passive (end of turn): Apply 1 Weak to a random enemy. Evoke: Deal 6 damage to ALL enemies and apply 2 Weak to each surviving enemy. Light Orb Passive (end of turn): Heal 1 HP. Evoke: Heal 4 HP. Curse Orb Passive (end of turn): Apply 1 Weak to a random enemy. Evoke: Deal 8 damage to the enemy with the lowest current HP, then apply 2 Vulnerable to it. Setting a target Vulnerable here also feeds Earth Orb below -- if that same enemy attacks you afterward, your Thorns retaliation hits it 50% harder. Blood Orb Passive (end of turn): Lose 1 HP and gain 1 Strength. Evoke: Deal 15 damage to the enemy with the lowest current HP, then heal 4 HP. A high-risk, high-reward sacrifice orb. The HP drain adds up over a long fight -- evoke before it kills you, and walk away with a kill and a heal. Venom Orb Passive (end of turn): Apply 1 Poison to ALL enemies. Evoke: Apply 3 Poison to ALL enemies. The only orb that hits every enemy on both passive and evoke. Pairs well with builds that already run Poison to snowball the stacks. Ecto Orb Passive (start of turn): Draw 1 card. Evoke: Channel 1 random orb from the base game's orb pool. Both scale with Focus -- every 2 stacks of Focus adds 1 to the draw/channel count (minimum 1 either way). Earth Orb (renamed from Thorn Orb, reworked based on player feedback) Passive (once per orb, not every turn): Gain 1 Thorns. Scales with Focus -- every 2 Focus adds 1 more. Evoke: Consume this orb's Thorns and gain 4 Block. Also scales with Focus -- +2 Block per Focus. Originally this orb stacked Thorns every single turn it sat in your queue with no cap, and evoke dealt damage equal to the whole pile without ever spending it. Reworked so each orb contributes one flat Thorns stack instead of compounding forever, and evoking now converts that same stack into Block rather than burst damage. Still builds off the base game's own Thorns power, so any other Thorns source (relics, other cards) stacks alongside it -- and thanks to Curse Orb above, Thorns retaliation deals 50% more damage to any attacker that's currently Vulnerable. New cards on top of the 13 existing, suggested by Ashara: Pandemic 3 Cost, Rare, Skill, Exhaust. Channel 1 Venom Orb for every Power you have. Upgrading removes Exhaust. A payoff for Power-stacking builds (Focus, Strength, etc.) -- the more buffs and debuffs you're running, the more Venom Orbs it dumps into your queue. Firestorm 3 Cost (2 upgraded), Rare, Power. Channel 3 Air Orbs. Whenever you Evoke a Flame Orb for the rest of combat, deal 6 (8 upgraded) damage to ALL enemies. The buff applies to every Flame Orb evoke afterward, not just ones from this card -- pairs with Ignite and Combustion to turn every Flame Orb evoke into a board wipe. 2 more new cards on top of those 15, to go with Earth Orb: Bramble 1 Cost (0 upgraded), Common, Skill. Gain 6 Block (9 upgraded). Channel 1 Earth Orb (2 upgraded). Immediate defense backed by a growing Thorns stack -- the single upgrade bumps the Block, the orb count, and the cost all at once. Thornburst 2 Cost (1 upgraded), Uncommon, Skill. Gain 8 Block (11 upgraded). Channel 3 Earth Orbs. The Earth Orb payoff card -- now hits just as hard as Bramble up front, plus three orbs landing at once means three Thorns stacks building together, and three separate Block payoffs once you start evoking. 2 more new cards on top of those 17: Terraforce 2 Cost (1 upgraded), Uncommon, Attack. Channel 1 Earth Orb for every enemy, then deal damage to a chosen enemy equal to your current Block plus Thorns. Rewards playing it after you've already built up Block and Thorns (Bramble, Thornburst, Thornmail) rather than as an opener. Thornmail 1 Cost, Rare, Power. Whenever you Channel a Frost Orb, gain Thorns (scales with Focus, same as Earth Orb -- 1 base, +1 per 2 Focus). At the start of each turn, gain 1 Block (2 upgraded) for each Thorns you have. A passive engine that turns any Frost Orb you channel -- from any card -- into a permanent Thorns-to-Block converter for the rest of combat. Previously granted a flat 1 Thorns per orb regardless of Focus, making it a strictly stronger Earth Orb -- now scales the same way. If you guys have any ideas for balancing the new orbs, I'm open to suggestions!
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3747606133
- 文件名
- 3747606133.bin
- 文件大小
- 24.4 MB
- 最后更新
- 2026/07/30
- 内容版本
- v1785423442-7087f38a00ab8237
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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