模组简介
Raises the Slay the Spire 2 multiplayer lobby limit from 4 to 16 players, with extended room layouts and configurable extra-player difficulty scaling. Requirements • Requires RitsuLib 0.5.3 or later. Automatic Expansion Protocol (0.2.0+) • There is no enable switch. Compatible rooms expand automatically when player 5 joins. • The vanilla message body, field widths, send timing, and original handlers are left unchanged. Multiplayer Limit Break uses RitsuLib's versioned message-tail extensions for capability and extended-player data. • Capability information is exchanged from the first connection, even while the room has only 1–4 players. This lets the host verify the complete room before expansion is attempted. • The mod is always excluded from vanilla multiplayer mod matching. Vanilla clients may therefore join rooms with up to 4 players. • Expansion beyond 4 players is allowed only when the host, every existing player, and the joining player support a compatible Multiplayer Limit Break protocol. • If an incompatible client is already in the room, the host is told which player is blocking expansion and the expansion attempt is rejected safely. • If an unsupported or incompatible client tries to join an expanded room, the host receives a named warning. A joining client that can receive the structured rejection also sees the reason locally. • Vanilla or old clients may join only while the room has fewer than 4 players and every existing player occupies a vanilla slot from 0 through 3. After an expanded room contracts, clients that cannot restore the full roster are rejected while any high-slot survivor remains; admission unlocks automatically once those slots are clear. They prevent expansion while present. • A single mod DLL supports both the LobbyPlayer API in game 0.107.1 and the StartRunLobbyPlayer API in newer game versions through runtime adaptation. • A persistent Multiplayer Limit Break status above the lobby player list reports Active or Disabled by incompatible clients together with the current player count and applicable limit. After five-player expansion activates, the text stays unchanged and the indicator changes from green to blue. Affected players receive a small amber warning triangle beside the nameplate without covering the vanilla ready or disconnected indicators. The extra-player scaling multiplier is configured by the host and synchronized to clients. Values above 4 players are calculated as 4 plus the number of extra players multiplied by this setting. Links • GitHub: BAKAOLC/STS2-MultiplayerLimitBreak Support / Bug Reports Please attach godot.log when reporting crashes, load failures, join failures, or unexpected behavior. Without logs, it is usually not possible to reliably determine which mod caused the problem. Another mod may also interfere with multiplayer serialization or connection timing indirectly. How to find the log • In game: press ~ to open the console, then type open logs . • Windows: open %appdata%\SlayTheSpire2\logs and attach godot.log . • Linux: open ~/.local/share/SlayTheSpire2/logs and attach godot.log . • macOS: open ~/Library/Application Support/SlayTheSpire2/logs and attach godot.log . Contact: utsumabo@ritsukage.com
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3747606832
- 文件名
- 3747606832.bin
- 文件大小
- 137.0 KB
- 最后更新
- 2026/08/16
- 内容版本
- v1786887490-6ba7b575d1f9cff8
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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