模组简介
**Maggot** is a brand-new character centered around three core mechanics: **Special Statuses**, **Offspring**, and **Food**. --- **Starting Relics** Maggot's relics are designed around the theme of **evolution**, with each starting relic having its own unique transformation conditions. **Maggot Eggs** accumulate a counter each time Squirm triggers in combat. After reaching 20 triggers, it automatically transforms, providing a sustained Squirm bonus. **Loose Exuviae** tracks the damage the character has taken. After losing HP 30 times or upon the first death, it evolves into a different relic. --- **Keyword: Infest** Cards with this keyword deal unblockable damage equal to their cost to the player at the end of the turn. --- **Special Statuses** **Squirm**, **Parasitism**, and two types of **Tissue (Nascent | Necrotic)** **Squirm:** After taking damage, gain Block equal to the damage taken and remove Squirm. At the start of your turn, remove Squirm and trigger different effects based on the amount of each Tissue type. **Parasitism:** On attack, each stack transfers 2% of damage (max 80%) to the host (excluding the player) and removes 2 stacks. **Nascent Tissue:** Increases damage dealt and received by X% (capped at 80%). [Gain Nascent Tissue equal to HP restored by Squirm.] **Necrotic Tissue:** Reduces damage received by X% (capped at 80%). [Gain Necrotic Tissue equal to missing HP at the start of combat.] --- **Offspring System** Includes five types of Offspring cards: **Squirm**, **Transport**, **Hoard**, **Hunt**, and **Carapace**. Each Offspring card has its own unique effects both while held in hand and when played. --- **Food System** Maggot features a unique Food pile mechanic: after combat ends, choose one of three Food rewards. The chosen Food card is added to the deck. At the start of the next combat, Food cards are automatically moved to the dedicated **Food pile** and do not participate in normal drawing or shuffling. Players can right-click the Food pile button to draw the top Food card into their hand (up to two per turn). Right-clicking a Food card in hand shuffles it back into the Food pile for later use. As battles progress, Food is gradually consumed, and the consumption rate can be adjusted in the settings. --- **The mod currently supports Simplified Chinese and English, and is fully compatible with the RitsuLib framework and version v0.107.1.**
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3747861220
- 文件名
- 3747861220.bin
- 文件大小
- 219.2 MB
- 最后更新
- 2026/07/09
- 内容版本
- v1783576318-d5db42194f5effa5
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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