模组简介
Various fixes and improvements into Slay the Spire 2 game. Gameplay and QoL. Full list of changes: 1. Fixed Skip Intro Logo checkbow in Settings screen showing it is checked when the option is actually not in effect. The game does contain the option to remove the splash screen to load the game faster, but it never worked for me. I had it checked, yet it still played the logo. After inspecting it, it seems that the ingame option does actually work. Problem is that the game shows it as enabled when it is actually not. This modification fixes the problem, so it does not forces the logo skip on those who would not want it, but allows it to work for those who would. 2. Cards can be played against specific enemy via keyboard. Pressing a numeric key on numpad after selecting a card will play it on enemy of that number from left to right. My goal is to enable to control the game entirely only via keyboard is someone would want to. So this is just a beginning. If you have some request or suggestion how to expand this feature, which key should be used for what, please let me know! 3. Attack cards can be played against no-one in a special case when the only enemy is dead and the combat is still ongoing (Test Subject fight). This solves the weird design where the turn doesn't end automatically, and you are supposed to prepare for his resurrection, but attack cards against single enemy cannot be played so there is not that much you can do. Nore that all other type of cards can be played against dead Test Subject including random enemy or all enemies attack cards. Therefore I strongly believe that the single-target cards should be allowed to be played too and took the liberty to rectify this oversight of the game developers. Why this is even needed/wanted you ask? Because the turn doesn't end automatically. As such you might have cards and energy to play them. This can give you multiple benefits into the next turn, from obvious ones like "block doesn't get removed in next turn" to card-counting relics like Pen Nib stacking which cannot be really done in base game because the single-target attack cards cannot be played at all. 4. Forge cards and potions, when hovered, will show current properties of Sovereign Blade in the preview card instead of base value. 5. Sovereign blade visual will be removed after playing its card and moving it into discard pile. It will re-appear when the card is summoned or drawn. This is to limit the motion sickness that I am sure I am not the only one getting. 6. Pael's Tooth card selection will have a "Show Upgrades" checkbox, so you don't have to look into collection and do it there to decide which cards are the most advantageous to choose. 7. Killing the Living Shield monster will immediatelly remove the block on the Turret Operator monster. This feature was removed in v1.1 due to the issues in multiplayer and controversy and hatred it caused. 8. Shiv card and potions, when hovered, will show current (or future) properties of the Shiv card instead of base value. So you will always know what you will be getting. This works both in combat, where it shows the current damage and other benefits like Retain or targets all enemies, and in card library where it will only show the properties the Shiv gets from the card you hovered. 9. Several cards with conditions will now show red highlight when the conditions are not met. Game does this for a few, namely Osty attack cards when Osty is not alive, so I decided to expand this mechanic. Full list of cards and conditions when they show red highlight: Knife Trap - no Shiv in exhaust pile Flechettes - no Skill card in hand Impatience - any Attack card in hand Expect a Fight - no Attack card in hand Forgotten Ritual - no card exhausted this turn Bubble Bubble, Mirrage - no poisoned enemy Expertise - either No Draw power or more than 6 other cards in hand Calculated Gamble, Storm of Steel, Nightmare, Fiend Fire, Stoke, Bullet Time, Guards - no other cards in hand Restlessness - any other cards in hand Prophesize, Escape Plan, Parse, Battle Trance, Reflex, Corrosive Wave, Skim, Master of Strategy, Scrawl - can't draw cards Burning Pact, Acrobatics, Prepared, Glimmer, Thinking Ahead - can't draw cards and no other cards in hand Decisions Decisions - can't draw cards and no Skill cards in hand Seance, Charge, Catastrophe, Mind Blast, Hidden Gem, Wish - no cards in Draw pile Anointed - no Rare card in Draw pile Secret Technique - no Skill card in Draw pile Secret Weapon - no Attack card in Draw pile Dredge - no cards in Discard pile Beat Down - no Attack cards in Discard pile Alchemize - no empty potion slot Dualcast, Multi Cast, Quadcast - all orb slots empty Huddle Up - no player can draw cards Precise Cut - too many cards in hand to do any damage Gold Axe - no card played this combat yet Finisher - no attack card played this turn
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3748124122
- 文件名
- 3748124122.bin
- 文件大小
- 196.9 KB
- 最后更新
- 2026/06/20
- 内容版本
- v1781920834-99ad634340fb8545
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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