Content Filter (Cards / Relics / Potions / Events) 预览图

杀戮尖塔 2 (Slay the Spire 2)

Content Filter (Cards / Relics / Potions / Events)

模组简介

Content Filter — Cards / Relics / Potions / Events Control what your run is allowed to offer you — per character. Cards, relics, potions and map events, all from one panel: keep other characters' cards and other mods' content out of your rewards, shops, treasure rooms and in-combat generation, and keep the potions and events you don't want off the table entirely. In-game panel — the character-select screen gets a "Content Filter" button (bottom-right). Open it, pick the scope on the left — a single character, or ★ All characters , which applies no matter who you play — then use the four tabs: • Cards — character card packs (every base and custom character) and non-character mod card packs. • Relics — each mod that adds relics. Base-game relics are never affected. • Potions — your character's potion pool and the shared pool, base-game potions included, plus any potion-adding mods. • Events — map events grouped per act, plus the shared list every act draws from, base-game events included. Default is permissive (everything allowed). Uncheck a pack to block it for that scope; anything blocked under ★ All characters shows up locked in every character's list, so you can always see why something is missing. Settings are saved and follow the game language (English / Korean / Simplified Chinese). Per-item blocking — press Detail next to any pack to choose individual entries instead of the whole pack. Cards, potions and events are blockable one by one, base-game ones and your own class included . Hovering shows you what you are about to block: the real card for a card, the icon and description for a potion, and for an event its portrait and opening paragraph — because a name alone tells you nothing about an event. A search box and Allow all / Block all keep long lists manageable. Relics stay mod-only — the game has no per-character base relic pool to list. A block is absolute — a blocked card is never handed back to keep something running. Where the game would otherwise want more cards than remain (a 3-card reward, Sealed Deck's 30, the Room Full of Cheese's 8 commons), the mod reduces what the game asks for instead, so the screen simply shows fewer cards and every one of them is a card you allowed. Block everything and the route closes — "no potions this run" is a different request from "fewer potions", so the sources stop existing rather than thinning out: • Potions — no potion appears in any reward, the shop has no potion shelf at all, and relics or cards that hand out potions (Phial Holster, Alchemical Coffer, Delicate Frond, Entropic Brew, Alchemize, Cauldron, Lost Coffer) simply do nothing. • Events — ? map points stop resolving to event rooms and become fights, shops or treasure instead. Neow and a first-ever run's two scripted events are the exception: the game places those through a path this filter cannot reach. Blocking events is a skip, not a deletion, so it works on a run loaded from a save and reacts to settings you change mid-run. Linked checkboxes — a pack and its detail list are one setting. Unchecking a pack switches every item in it off, and switching the last item off blocks the pack. When only part of a pack is allowed the checkbox shows a partial mark, with the allowed / blocked counts beside it. Relics and Ancient beings — blocking a mod removes its relics from every run source (rewards, shops, treasure rooms), and relics granted directly (including from Ancient events) are substituted with a normal relic. If a mod replaces the vanilla Ancient events with its own, blocking it restores that act's original vanilla Ancient . How it works — everything is filtered from the candidate pool before the RNG picks, so you still get the normal number of choices; the compendium is untouched. Multiplayer (co-op) — STS2 co-op is host-authoritative, so in a networked run every player automatically uses the host's settings (your own settings are ignored for that run) to keep all peers in sync. Both players need the mod on the same version; if a peer lacks it, filtering is simply turned off for that run — it never causes a disconnect. Singleplayer is unaffected. Source: https://github.com/ing-gom/sts2-card-guard Published with STS2 Mod Uploader UI .

条目信息

所属游戏
杀戮尖塔 2 (Slay the Spire 2)
创意工坊 ID
3755719310
文件名
3755719310.bin
文件大小
149.0 KB
最后更新
2026/08/17
内容版本
v1786950356-45da3b2cc302753b
作者与来源
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