模组简介
Chaos Zero Nightmare - CznStyleUI CznStyleUI is a Chaos Zero Nightmare-inspired UI and quality-of-life mod for Slay the Spire 2. It rebuilds major menus and combat presentation while making important battle information easier to read. This mod does not change card values, relic or power effects, combat rules, RNG, save data, balance, or multiplayer synchronization. 这是一个以卡厄思梦境风格重构界面,并强化战斗信息辨识度的 UI/QoL 模组。v1.2.1-beta 最低支持 STS2 Beta v0.110.0,并已在 v0.111.0 实测通过;不修改玩法、数值或多人同步。 Main Features • CZN-style menus: singleplayer, multiplayer, Compendium, save profiles, Settings, Pause, shared navigation, buttons, and confirmation surfaces. • Readable Compendium: redesigned feature hierarchy, full-resolution artwork, adaptive localized titles, and clearer text panels. • Card presentation: CZN-style frames, rarity cues, cost and type fields, card selection, use feedback, and compatibility with card-art packs. • Combat UI: health and block presentation, energy and pile information, turn banners, damage and healing numbers, targeting lines, markers, semantic icons, and supported UI sounds. • Damage prediction: previews supported outgoing card damage and incoming enemy damage directly on health bars. • Defensive forecast: supports common deterministic relic, power, Frost Orb, block, damage-reduction, per-hit cap, and charged-negation effects. Uncertain cases are omitted instead of displaying a misleading estimate. • Multiplayer readability: incoming damage can also appear on teammate health summaries, with an optional fixed health-bar width. Settings Options are included in CZN Mod Config > Shared Settings > Interface Settings . No separate configuration mod is required. • Interface Replacement: Menus, Combat, and Map are separate switches, plus the credit icon. All four are on by default and take effect after a restart. • Cards: card frames and the card play effect. • Combat Details: energy layout, an optional maximum-energy readout, and damage prediction. • Audio: interaction sounds. • Multiplayer: fixed health bars and width. Each area is independent, so you can keep the card frames and leave the rest of the interface untouched. Compatibility • Game version: minimum Slay the Spire 2 Beta v0.110.0; installed compatibility is accepted on v0.111.0. The current Major branch is not supported by this build. • Multiplayer: presentation and forecasts are local and read-only. Other players do not need to install the mod. • Card-art and character mods: compatible by design. CznStyleUI does not replace card portraits or character models. • Damage-prediction compatibility: mods using standard STS2 damage hooks are generally supported. Incoming player HP-loss forecasts are not supported for MinionLib-based mods, including Shadowverse Beyond (SV Mod), because their component-based damage hooks use a different runtime contract. Other CznStyleUI features remain available. • Possible conflicts: mods that replace the same menus, card frames, combat HUD, targeting presentation, or global UI surfaces. Release Status v1.2.1-beta is ready for regular play; the beta label remains while broader localization, resolution, controller, and mod-combination testing continues. v1.2.1-beta keeps the total-damage notice at its accepted position while fixing shared combat-depth ownership with character and enemy Mods. Ordinary presentation stays below health bars and intents; explicit full-screen takeovers still cover the complete frame for their existing lifecycle. See the change notes for details. Performance and Safety • Forecasts refresh from combat events instead of running a once-per-second scan. • Resources and presentation surfaces are reused where possible. • Gameplay commands, RNG, network messages, and synchronized combat state are never modified by the forecast system. • Unsupported or ambiguous forecast cases fail closed and keep the native UI available. Links • All CZN mods: Steam collection / NexusMods profile • Troubleshooting guide: CZN Mod Troubleshooting Guide / CZN Mod 问题排查指南 • Roadmap / progress: Patreon AI Assistance Disclosure Some menu illustrations were created with generative AI, then selected, edited, and integrated by Pelleas. Codex and Claude were used to help with code implementation, packaging, and documentation; final design decisions, integration, and testing were handled by Pelleas. Credits and Disclaimer Slay the Spire 2 is developed by Mega Crit. Chaos Zero Nightmare and related UI assets, artwork, audio, visual language, logos, names, and trademarks belong to their respective rights holders. This is an unofficial, non-commercial fan work by Pelleas. It is not affiliated with, sponsored by, or endorsed by Mega Crit, Smilegate, Super Creative, STOVE, or the Chaos Zero Nightmare rights holders.
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3771060891
- 文件名
- 3771060891.bin
- 文件大小
- 86.7 MB
- 最后更新
- 2026/08/15
- 内容版本
- v1786757155-96530ebef70ced67
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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