模组简介
Below is translated by AI Honkai: Star Rail Mod — Sparkle Requires the prerequisite mod: BaseLib Not tested for Beta version compatibility. Currently, the mod may get stuck at The Architect event screen. I have not been able to find the cause of this issue yet. If you want to unlock higher Ascension levels: Press the ~ key (top-left corner of the keyboard) and enter: unlock all Press the ~ key and enter: unlock all Press the ~ key and enter: unlock all Important things must be said three times!!! Disclaimer: All card art and relic images are sourced from official game materials and AI-generated images. All card mechanics and effects were created by myself. Before making this mod, I had never played any mods before, and I did not use AI assistance for programming. If there are similarities with existing mods, they are purely coincidental. Mod Introduction: This mod contains a total of 88 cards. There are also 2 additional multiplayer cards, although whether multiplayer functionality works has not been tested. The shop and campfire scenes directly use the default Ironclad scenes. Exclusive Relics: The mod includes 8 exclusive relics. Core Mechanics: Aha Moment: Sparkle's core mechanic. Through cards, you accumulate Laughter Points for the Aha Moment. After a certain number of turns, the Aha Moment triggers and deals basic damage to all enemies equal to the accumulated Laughter Points. This damage can benefit from Strength and Vulnerable, but it is also affected by enemy retaliation effects. Good Show: When holding Good Show, Sparkle gains: +3 Strength +3 Dexterity Before playing a card, the game checks whether the conditions are met. After playing cards, Good Show consumes 2 points. Certain cards can consume additional resources to trigger extra effects. Author's Notes: (A summary of the mod creation process) I am a Sparkle fan, so this mod was basically a passion project. However, I do not plan to continue updating it in the future. Making this mod was much more exhausting than expected, and I have other things to focus on. If there are small bugs, they may be difficult for me to fix. The Architect crash bug is one example. I still do not know where the problem is. There are definitely other bugs I have not discovered, because I only tested around 5–6 runs myself. I have also not tested compatibility with other mods. Balance: The mod is definitely overpowered. The numerical balance of different cards probably has many problems because it has not gone through enough refinement. However, I do not plan to rebalance or adjust the numbers anymore. Of course, it is impossible to satisfy everyone. Development Summary: The entire mod development process took 19 days. It was not an extremely long period, but it was not short either. July 11: Started working on the mod. Mainly focused on environment setup and development configuration. July 12–14: Mainly worked on: - Creating test mods - Testing card mechanics July 15: The Honkai: Star Rail update was released. I spent the day playing the game instead. July 16: Had some personal matters to deal with, so development was delayed. July 17–19: Focused on character-related test mods: - Card pool - Relics - Character structure July 20–21: Worked on implementing Sparkle's core mechanics. Mainly: - Aha Moment system - Resource management July 22–28: Focused on improving the card system. The core mechanics required studying official card source code to implement the necessary interfaces. If you want to design more complex mechanics, you will definitely need to understand more official APIs. Reading the source code is extremely important. Personally, I recommend starting mod development from powers/abilities first, because abilities are usually more complicated than cards. Understanding them early makes later card development much easier. July 29–31: Mainly worked on: - Importing card artwork - Importing relic artwork - Final testing - Uploading to Steam Workshop I did not create custom character models or special effects. The character model uses a texture replacement. This was partly because I was being lazy, but also because I was already quite exhausted. Final Thoughts: This mod was mainly created because I wanted to try making one myself. I probably will not continue playing Slay the Spire 2 extensively in the future. All programming code in this mod was written by myself. I did not use AI programming tools. I only used VS Code for development. Because of that, bugs are unavoidable. I accept all criticism. Using AI programming tools would definitely make development faster and probably produce better results. However, the token consumption would also be very large. Thank you for trying this mod. I hope you enjoy playing Sparkle as much as I enjoyed creating her.
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3774865972
- 文件名
- 3774865972.bin
- 文件大小
- 31.9 MB
- 最后更新
- 2026/07/31
- 内容版本
- v1785476767-9c9f4d45e76ba492
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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