模组简介
The Blue Mage Every monster is a lesson. Some lessons leave scars. A complete custom character for Slay the Spire 2, inspired by Final Fantasy's Blue Mage tradition — a wandering scholar whose deck is a bestiary written in scars. Bug reports, feedback, and chat: Join TheBoggart's Mods on Discord — there's a dedicated #blue-mage channel. More info, full notes, and the Nexus mirror: The Blue Mage on Nexus Mods Installation • Subscribe to BaseLib by Alchyr (required for all current STS2 character mods) and to The Blue Mage here on the Workshop. Both download automatically. • In Steam, set Slay the Spire 2 to the Beta Branch (right-click the game > Properties > Betas). • Launch in modded mode. The Blue Mage appears on the character-select screen. • To uninstall, unsubscribe. Finish or abandon active Blue Mage runs first — saves won't load without the mod. Learn — the core mechanic After every combat, your card rewards are LEARNED from the monsters you just defeated: two of their own attacks, skills and powers (a Nibbit teaches its headbutt; the Waterfall Giant teaches you to blow your own tanks), plus one refined Azure Art. Elites teach deeper secrets; bosses teach only rares. Every species in all four acts has its own hand-designed mini-set — over 110 monster teachings, each showing its teacher performing the move in the biome where you fought it. Pages — your bestiary Every DIFFERENT Learned card in your deck is a Page. An in-combat panel tracks your count, and the Azure Codex grants a new boon at every 4 Pages — from post-combat healing all the way to a storm of pages that damages every enemy each turn. Several Arts and cards scale with Pages too (they glow gold when their threshold is live). Azure Arts Shops don't sell what monsters teach for free — merchant card slots stock shop-exclusive techniques instead: engine pieces that trigger on Learned cards, Pages payoffs, and rare refinements that improve your teachings. The campsite study A Blue Mage-only rest-site option: spend Gold to REFINE a Learned card, permanently cutting its cost by 1 for the rest of the run. The price rises with each card you refine, so every fire asks whether tonight is worth it. Secret Teachings Six legendary spells (Bad Breath, 1000 Needles, Self-Destruct, Mighty Guard, Level 5 Death... and one more) cannot be taught by any kill. They are learned the classic Blue Mage way: by SURVIVING something. Endure the right ordeal and an extra reward choice appears. No further hints. Contents • ~180 cards — every monster species in all 4 acts teaches its own mini-set, with the monster's actual in-game art performing the move, set in its home biome • Azure Arts shop pool, 6 hidden Secret Teachings, 7 Pages milestones with an in-combat progress panel • 10 relics and 5 potions themed to the bestiary fantasy • FFV-style pixel character with full combat animations, campfire and merchant scenes, and an animated firefly character-select background • Custom power icons, keyword tooltips, and character-specific Architect dialogue This is a Beta Release! Expect bugs and balance quirks — please post reports and feedback in the comments. Known: three Kaiser Crab teachings use stand-in card art (will be patched); don't update the mod mid-run. Requirements Slay the Spire 2 BETA BRANCH (modded build, game v0.109 or newer). BaseLib by Alchyr. Plays nicely alongside The Red Mage, The Artist, HermitMod, and the rest of the BaseLib ecosystem. More Final Fantasy jobs for the Spire The Blue Mage is one of a set — each one built around whatever actually made that job feel different to play: • The Red Mage — play Sword, Black and White cards in exact order to fire 14 training combos, conjure Meteor and Holy, and command a Moogle familiar that levels up every act. • The Machinist — Heat and Battery gauges, tools on cooldown, and real machines that fight beside you: turrets, the Workbench, and the Automaton Queen. • The Summoner — call fifteen fully animated eidolons to fight at your side, from Ifrit and Shiva all the way to Hydaelyn and Zodiark. • The Black Mage — the Elemental Gauge, spells that resolve later and hit harder, and Words of Power that grow as you speak them. • The White Mage — 80 dual-faced cards and a true co-op healer built for multiplayer parties. • The Gunbreaker — NEW: the tank whose sword is also a gun — Cartridges, conjured Continuation combos, persistent Guard armor, and a synced two-face stance card. More jobs are in testing on the Discord — the Black Mage and the White Mage. Come and break them early. Credits • Power/relic/potion icons: '700+ RPG Icons' by Lorc, CC-BY 3.0, via OpenGameArt (recolored). • Azure Art and Secret Teaching card art: 'Painterly Spell Icons' by J.W. Bjerk (eleazzaar), CC-BY 3.0, via OpenGameArt. • BaseLib by Alchyr — the modding framework this character is built on. • Character sprite: Final Fantasy V Blue Mage — (c) Square Enix. Non-commercial fan work, not affiliated with or endorsed by Square Enix or Mega Crit; sprite assets will be removed or replaced on request from the rights holder. • Monster/background card art: composited from Slay the Spire 2's own assets, within a mod for that game — (c) Mega Crit. Enjoying the mod? I make these mods for free, because I love doing it — and the best way to support that and keep me motivated costs nothing: rate the mod, and if you think it's earned its five stars, say so. A minute of your time genuinely keeps these updates coming. Thank you! Come say hello Found a bug, got a balance gripe, or want to see what's coming next? Join TheBoggart's Mods on Discord — there's a #blue-mage channel, plus channels for every other mod in the collection.
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3774963731
- 文件名
- 3774963731.bin
- 文件大小
- 17.2 MB
- 最后更新
- 2026/08/21
- 内容版本
- v1787319891-f32adb0d1ab4c553
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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