模组简介
💬 Join the Discord — TheBoggart's Mods Bug reports, feedback, and help with all my mods: discord.gg/7kJMtFCarU ⚠ READ FIRST — REQUIREMENTS ⚠ • THIS IS A BETA (v0.5.10). THERE WILL BE BUGS. Please report anything you hit in the comments — screenshots and 'what you did right before' make fixes fast. • YOU MUST BE ON THE SLAY THE SPIRE 2 BETA BRANCH. Right-click Slay the Spire 2 → Properties → Betas → select the beta/modded branch. The mod will NOT load on the default branch. • YOU MUST HAVE THE LATEST VERSION OF BASELIB (by Alchyr, here on the Workshop). Subscribe and keep it updated — an outdated BaseLib will fail to load this mod. The Machinist Gauges hot, batteries full. A complete custom character for Slay the Spire 2: a gunner-engineer whose every shot charges something. Inspired by Final Fantasy XIV's Machinist. How she plays • Two gauges. Attacks build HEAT; Tool cards build BATTERY. Two bars under your HP track them, and cards that are ready to fire glow gold. • Hypercharge. Bank 40 Heat, dump it for a fistful of free Heat Blasts. Wildfire counts your shots and detonates. Overheat turns the gauge cap itself into a weapon. • Machines. Spend Battery to deploy the Rook turret (laser fire every turn), the Bishop shield-mech (blocks for you and INTERCEPTS attacks aimed at you — excess damage carries through), and the Automaton Queen, who arrives as strong as the Battery you fed her. Machines are real allies with HP: they fight, get wrecked, and can be revived or reinforced by redeploying. • The Workbench. Tools are overtuned for their cost, but go on Cooldown after use — a side panel tracks what's benched and when it returns (hover a row to see the card). • The campsite Workbench. A Machinist-only rest-site option: spend gold on permanent machine tune-ups for the run. Contents • 78 cards in a two-tone schematic art style (metal color = card family) • 8 Machinist reward relics — gauge accelerants, Workbench upgrades, and the Ceruleum Tank • Full Orobas support: the Ancient refines your Aetherotransformer into the SKYSTEEL AETHEROTRANSFORMER, and the Archaic Tooth transcends Split Shot into HEATED SPLIT SHOT — no more Circlet, no more Doubt • 3 deployable machines with laser fire, wear states, and revival • Custom potions, gauge HUD, Workbench panel, keyword tooltips • FFBE-style pixel character with combat/campfire/merchant scenes, an animated character-select background, and character-specific Architect dialogue Known issues (beta) • Don't update or uninstall the mod mid-run; finish or abandon Machinist runs first. • Benched (Cooldown) Tools don't survive quitting mid-combat — they return next fight. Credits • BaseLib by Alchyr — the modding framework this character is built on. • Card art: icons from the game-icons.net collection — CC-BY 3.0 — by Lorc, Delapouite, Skoll, caro-asercion, carl-olsen, darkzaitzev, and john-colburn (recolored, composited onto original backdrops). • Power/potion/relic icons: '700+ RPG Icons' by Lorc, CC-BY 3.0, via OpenGameArt (recolored). • Character sprite: 'Master Machinist Abigail' from Final Fantasy Brave Exvius — © Square Enix. FFXIV Machinist job icon — © Square Enix. Non-commercial fan work, not affiliated with or endorsed by Square Enix or Mega Crit; assets will be removed or replaced on request from the rights holder. • Machine sprites: 'Mechs' from Captain Commando — © Capcom (ripped by Maxim); 'AA Turrets' from Metal Slug 7 — © SNK/Playmore, tile-ripped by Gussprint (credit required by the ripper — thank you!). Via The Spriters Resource; non-commercial fan use, removal on request. • Character-select background: original AI-generated loop. ⚔️ More Final Fantasy characters on the Workshop • The Red Mage — cast from three schools to build chains into Meteor and Holy, with a moogle familiar you train over the run and Dualcast to double it all up. • The Blue Mage — ~185 cards, and you learn monsters' abilities by SURVIVING them. Secret Teachings, ordeals, and the deepest card pool of the family. • The Summoner — NEW! Call fifteen fully-animated eidolons to fight beside you, deepen your Bond with each, and cash it in for a devastating Grand Invocation. Choose which eidolons you unlock as the run unfolds. • The Black Mage — the Elemental Gauge, spells that resolve later and hit harder, and Words of Power that grow as you speak them. • The White Mage — 80 dual-faced cards and a true co-op healer built for multiplayer parties. • The Gunbreaker — NEW: the tank whose sword is also a gun — Cartridges, conjured Continuation combos, persistent Guard armor, and a synced two-face stance card. More Final Fantasy jobs are in the workshop (Black Mage, White Mage) — they get announced in the Discord first. Plays nicely alongside these, The Artist, HermitMod, and the rest of the BaseLib ecosystem. ⭐ Enjoying the Machinist? I make these mods for free, because I love doing it. If you'd like to support that and keep me motivated, the best way is simple: rate the mod — five stars if you think she's earned them. Ratings are what help other players find these characters, and every one genuinely makes my day. 💬 Questions, bugs, feedback? Come say hello in the Discord — it is the fastest way to reach me, and where beta bug reports get sorted out: discord.gg/7kJMtFCarU
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3776961247
- 文件名
- 3776961247.bin
- 文件大小
- 40.9 MB
- 最后更新
- 2026/08/15
- 内容版本
- v1786789917-ff9a7e853034e983
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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