模组简介
Tested to work only on the Beta branch I will not be adding an official branch version yet, I'm thinking about it The character works in Multiplayer of course - make sure that you have the same content mod load order via RitsuLib Content 3 Archetypes • Thorns - Stock up on reflecting damage in each combat, building up to a fun damage option • Max HP - Become a tank, stacking Max HP throughout the run, or use it strategically as a resource to help win difficult combats • Gold - Hoard Gold across Acts, making it easier to get what you want from Shops or use it as a resource for more unique effects 91 Cards • 20 Common cards • 37 Uncommon cards (1 missing) • 26 Rare cards • 2 Ancient cards • 5 Multiplayer cards (3 Uncommons, 2 Rares) • 1 Token card 8 Relics • 1 Starter Relic • 1 Common Relic • 2 Uncommon Relics • 3 Rare Relics • 1 Ancient Relic 3 Potions • 1 Common Potion • 1 Uncommon Potion • 1 Rare Potion Compatibility stuff • Orobas' Sea Glass support • Orobas' Archaic Tooth support • Darv Ancient Tome support • Trash Heap Event support - 4 cards • Colorful Philosophers Event support • Automatic detection whenever a card with either English, Russian or Chinese localization is Thorns/Gold/Max HP related The character also has bits of custom lore and ancient dialogue, but it's quite rough Feedback I prefer Discord - Right here - it allows for better and longer discussions than Steam comments I highly prioritize balance and card design currently She is overtuned in some areas, but hopefully gets better over time Currently I'm thinking of redesigning the starter relic to work like the card Unravel, then buffing her base Max HP, Max HP gain cards and reworking Unravel for a less rocky early and late game Also thinking of buffing Kintsugi and reworking Torment to draw cards instead (could be too strong?) Cards that could definitely use a rework (sorry I ran out of steam ): • Frustration • Quell • Torment • Weaponize • Zone • Wall of Thorns The Future I plan to have the character art ironed out, animate it with multiple variations of most animations, create lots of cool VFX, tweak already existing sprites and make new ones, hopefully it all works out Extras Translations are welcome, just make sure that all values update properly with Ninomae Ina'Nis - Ina's Prophecy (Omen Enchantment) and infinite upgrade mods GitHub: https://github.com/hifoomin/TheBrute/ No AI was used for the making of this mod Credits • HIFU (me) - Code, Character concept, SFX • Bill (a friend of mine) - Character art • Fox - CardModifier code • Lamali - Transpiler examples • Bill, CrypticAurora, Soylar - Lots of feedback • Alexandra, Bezimienny!, Feuer, Hex3, Mangochicken, SandTag, Squiddy, ZloyOlen - Some feedback So far the best custom character I have played. brute needs work but i mean for what its worth its one of my favorite character mods ive played so im sure once its done itll be a great mod sorry i don't have any feedback more useful than "wow that was cool" but i genuinely didn't notice anything that was really wrong Its pretty fun I didn't say anything interesting enough about the brute to get quoted And of course, because this is my mod, it has to include dozens of music references. See if you can find them all! :P
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3778349885
- 文件名
- 3778349885.bin
- 文件大小
- 20.5 MB
- 最后更新
- 2026/08/18
- 内容版本
- v1787004925-23291993351a9bfe
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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