模组简介
💬 Join the Discord — TheBoggart's Mods Bug reports, feedback, and help with all my mods: discord.gg/7kJMtFCarU ⚠ READ FIRST — REQUIREMENTS ⚠ • THIS IS A FIRST RELEASE (v1.0.0). THERE WILL BE BUGS. Please report anything you hit in the comments or the Discord — screenshots and 'what you did right before' make fixes fast. • YOU MUST BE ON THE SLAY THE SPIRE 2 BETA BRANCH. Right-click Slay the Spire 2 → Properties → Betas → select the beta/modded branch. The mod will NOT load on the default branch. • YOU MUST HAVE THE LATEST VERSION OF BASELIB (by Alchyr, here on the Workshop). Subscribe and keep it updated — an outdated BaseLib will fail to load this mod. The Summoner You are never alone on the Spire. A complete custom character for Slay the Spire 2: a caller of eidolons who fights beside living summons. Inspired by Final Fantasy's Summoner job, from FF5 to FFXIV. How she plays • Fifteen eidolons. Ifrit, Shiva, Ramuh, Titan, Garuda, Leviathan, Fat Chocobo, Diablos, Alexander, Odin, Phoenix, Bahamut, Eden — plus Zodiark and Hydaelyn, hidden behind a choice you make only once. Every one is fully animated, most from their actual sprite-sheet body parts: wings beat, Titan's jaw opens, Ramuh slams his staff, Odin's raven circles. • Summons are REAL allies. Your eidolon stands on the field with its own HP. At the end of each turn you choose its stance: STRIKE (it performs its Invoke) or GUARD (it braces and intercepts attack damage meant for you — visibly, for the whole enemy turn). • SP and Astral Command. A summoning gauge builds every turn; a returning command card opens the menu to call, shift, dismiss, or unleash a Grand Invocation. • Bond and Resonance. Fight beside an eidolon and your Bond deepens; Resonance amplifies every packet it throws. Cash both in on a Grand Invocation — Hellfire, Diamond Dust, Zantetsuken, Megaflare — and the summon departs in glory. • You choose your roster. Start with Ifrit, Shiva, and Ramuh; earn a new pick every few combats and choose from each act's tier — or decline and stay lean. Your team is a build decision, not a menu. • The Pact. One adaptive starting card that does a lesser version of whichever eidolon's Covenant you have active — its text rewrites itself live to show exactly what it will do. • Four Summoner-only events , including THE SUNDERING: the sky splits, and you choose power (Zodiark, whose strength is paid in your own blood) or protection (Hydaelyn, the Mothercrystal). Choose carefully. Contents • Nearly 100 cards across five design waves — engine uncommons, per-eidolon affinity cards, rare Covenants, and summon-adaptive Rites • 15 eidolons with part-based animation rigs, stances, auras, Invokes, and Grand Invocations • 20 relics plus the 10 Pact relics that record your chosen roster • 4 potions, 4 events, an eidolon roster tracker, SP/Bond/Resonance HUD • FF5 Summoner character sprite with full animation (idle, attack, cast, defend, victory), animated character-select background, and character-specific Architect dialogue Known issues (first release) • Don't update or uninstall the mod mid-run; finish or abandon Summoner runs first. • Rarely, a summon called immediately after one dies may not appear on screen — logging is in place; if you hit it, please share your log in the Discord. Credits • BaseLib by Alchyr — the modding framework this character is built on. • Ziero — major design contributions, playtested and shaped throughout: the Act 1 roster restructure (six cheap eidolons, each with a clear niche), the Pact card (replacing guaranteed Covenants), Bahamut and the Zodiark/Hydaelyn pair, the summon-adaptive Rite cards, and The Sundering event. Also sourced several sprite sheets. This character is much better because of him. • RustyVercetti — sharp-eyed beta playtesting: tooltips, missing art, and polish calls that all shipped. • Character and eidolon sprites: Final Fantasy Record Keeper (DeNA/Square Enix) and the FF5 SNES Summoner job sprite — © Square Enix; Phoenix from Soul Saver Online. Via The Spriters Resource and videogamesprites.net. Non-commercial fan work, not affiliated with or endorsed by Square Enix or Mega Crit; assets will be removed or replaced on request from the rights holder. • Card art icons: '496 pixel art icons for medieval/fantasy RPG' by Henrique Lazarini (7Soul1), CC0, via OpenGameArt (nearest-upscaled onto procedural summoning-circle scenes). • Spell FX on card art: 'Fire and Spell Animations' by ztn (with Spiney), CC0, via OpenGameArt (hue-shifted per element). • 'Painterly Spell Icons' by J.W. Bjerk (eleazzaar), CC-BY 3.0 — used in an earlier art revision, credit retained. • Character-select backgrounds and the Hydaelyn sprite: original AI-generated art. ⚔️ More Final Fantasy characters on the Workshop • The Red Mage — cast from three schools to build chains into Meteor and Holy, with a moogle familiar you train over the run and Dualcast to double it all up. • The Blue Mage — ~185 cards, and you learn monsters' abilities by SURVIVING them. Secret Teachings, ordeals, and the deepest card pool of the set. • The Machinist — a gunner-engineer with Heat and Battery gauges, deployable machines with their own HP, and a Workbench of overtuned Tools on cooldown. • The Black Mage — the Elemental Gauge, spells that resolve later and hit harder, and Words of Power that grow as you speak them. • The White Mage — 80 dual-faced cards and a true co-op healer built for multiplayer parties. • The Gunbreaker — NEW: the tank whose sword is also a gun — Cartridges, conjured Continuation combos, persistent Guard armor, and a synced two-face stance card. More Final Fantasy jobs are in the workshop pipeline (Black Mage, White Mage) — they get announced in the Discord first. Plays nicely alongside these, The Artist, HermitMod, and the rest of the BaseLib ecosystem. ⭐ Enjoying the Summoner? I make these mods for free, because I love doing it. If you'd like to support that and keep me motivated, the best way is simple: rate the mod — five stars if you think she's earned them. Ratings are what help other players find these characters, and every one genuinely makes my day. 💬 Questions, bugs, feedback? Come say hello in the Discord — it is the fastest way to reach me, and where beta bug reports get sorted out: discord.gg/7kJMtFCarU
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3779078911
- 文件名
- 3779078911.bin
- 文件大小
- 30.0 MB
- 最后更新
- 2026/08/21
- 内容版本
- v1787319910-69681cdb89af3bdc
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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