Vault Beneath 预览图

杀戮尖塔 2 (Slay the Spire 2)

Vault Beneath

模组简介

Vault Beneath (Loot-and-Extract shooter) Tired of climbing one path up the Spire? Try something else: drop in, loot hard, and get out alive. This mod adds an optional extraction mode to Slay the Spire 2. Explore a free-roam grid, crack containers, manage weight, and race for the extract. What you bring back goes to your Hideout — upgrade, kit up, and run it back. What you'll get • Free exploration — roam the map and loot chests instead of climbing one fixed path. Sometimes you'll meet enemies waiting to ambush you — and sometimes surprises dropping from the sky! • Extract or lose it — The first floor's extraction point is a narrow ventilation shaft—you can barely sidle through it. The second floor allows free passage with all your loot. But the third floor demands more: you'll need to throw a switch while being tracked by elite monsters, and only then will the path to safety open. • Weight has teeth — nothing stops you from grabbing more, but home only gets farther away. • Greater risks, richer finds — venture into different difficulty tiers and find richer rewards. This is the path of the brave. • Keys & vaults — every floor has treasure. Of course, it's locked! • Contracts — I handed you jobs. He thinks you're too weak. • Dynamic events — just like in the Spire, the vault beneath has its own biomes and floor events. • Ancient red cards & Codex — Oh, it's a red-rarity card! Let's hear what the Regent says… He says "He likes!" • Collection cabinet — put every relic on display. This is your own little nest! • Hideout progression — stash, market, key shop, card workshop, and upgrades between runs. • Prepared cards — refine spare cards into shards; craft gray/blue battle cards at the workshop. Gold (Rare) cards can also be extracted as battle gear (durability 2) — equip them for future runs or deposit to the Codex. • Cross-class cards : Hehehe… go wild with your crazy ideas. I'll be waiting at the top of the Spire. Equip prepared cards and bring them into any character's run. Co-op Co-op is available now: fight and loot with your friends, then extract together. Main Menu → Vault Beneath → Co-op Extract . Both players need this mod plus BaseLib and RitsuLib enabled. Classes Co-op runs now let each player pick a class — everyone carries a different calling. Keep an eye on every corner (Scout), tend to all who suffer (Medic), fight to earn your keep (Veteran), or just grab, grab, grab. Four classes — Scout / Veteran / Medic / Mule — each with active and passive skills you can permanently unlock in the Hideout. Known issues • During ambushes, your current tile may not match where character icons appear on the map. Fixing this would require changing vanilla multiplayer map-vote UI, so it is deferred for now. • Clients may see noticeable delay during post-combat reward settlement. How to play • Subscribe to and enable BaseLib and RitsuLib , then enable this mod • Main Menu → Vault Beneath → Solo Extract → character select (Loot & Extract already on); if you have an unfinished run, you'll be asked to Continue or Abandon first • Co-op: Main Menu → Vault Beneath → Co-op Extract • Or visit the Hideout first to kit up, then tap Enter Combat → same entry On first launch you can choose whether vanilla Singleplayer starts Loot & Extract (Standard / Daily / Custom). Change it later in Settings → Mods → Vault Beneath . Vanilla Multiplayer stays a normal run; co-op extract is still Vault Beneath → Co-op Extract . Disabled by default — vanilla maps stay untouched until you opt in. > Note : Modded characters from other mods are currently unavailable on the beta branch. Requires BaseLib RitsuLib Compatibility If you also subscribe to Hextech Runes , Extraction runs gain extra floor events, contracts, and runes. That content is made by this mod. Hextech Runes is optional. v1.2.44 update: Overdraft triggers every 10 AP spent (5 HP + Curse); same-tier key merge at the key shop; hideout stash loads in frames; Silver Crucible and Golden Compass no longer loadout-eligible. v1.2.43 update: Starting loadout is no longer swallowed if inject is interrupted (unequipped relics/potions return to stash). Co-op applies the same shared loadout list on both clients. Ambush intro stops blocking the mouse after about 1.2s. v1.2.41 update: Relics that enchant cards can no longer be equipped into a run (e.g. Punch Dagger), which could lock the quest board or talent pick at start. Already equipped ones are unequipped and stay in the stash. v1.2.4 update: Fix Quick SL or continuing a save during combat dumping you to the main menu or a black screen if you had two or more potions. v1.2.3 update: Gold cards no longer enter the next run unless equipped. Co-op: after choosing different nodes, finish travel and fade the map back in to reduce black screen / unresponsive map. Version 1.2.44 · Feedback and balance notes welcome. Come hang out on Discord to talk about the mod, send feedback, or find people to run co-op with: https://discord.gg/hgRfaZnMP BUG feedback: https://discord.gg/suwFvFq6b

条目信息

所属游戏
杀戮尖塔 2 (Slay the Spire 2)
创意工坊 ID
3780529018
文件名
3780529018.bin
文件大小
46.6 MB
最后更新
2026/08/19
内容版本
v1787152912-7f4b8722a311ff14
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。

版权与举报

本条目的著作权归其原作者所有。尖塔补给站仅提供索引与下载中转,不存储、不修改、不二次分发其著作权内容, 也不对其内容作任何担保。详见 版权声明免责声明

若你是该内容的权利人并希望下架此条目,或发现该条目含有违法违规内容,请通过 侵权删除申请 提交材料,我们会在核实后处理并在本页标注状态。

Steam 社区评论

以下评论来自 Steam 创意工坊原始页面,由 Steam 用户发表,不代表本站立场。