模组简介
Democracy Democracy turns Slay the Spire 2 multiplayer into a negotiation game. After every combat, everyone picks their own loot first, then the group's rewards are pooled and voted on together: anyone can claim any reward, and every card, potion, relic, and coin is physically handed to its winner. You didn't earn that relic alone — now convince the table you deserve it. Built on BaseLib + Harmony against STS2's deterministic multiplayer simulation. 2-4 players. Requires BaseLib. How it works 1. Pick your own loot (vanilla first). After each fight, every player selects their own rewards on the normal loot screen, exactly like an unmodded run: the usual "pick 1 of 3" for cards, and the usual claims for potions, relics, and gold. Nothing is auto-picked and nothing is hidden. The vanilla Proceed button is held back while there is pooled loot, so nobody can skip ahead before the vote finishes. The loot screen's Skip button declines every remaining reward instead of advancing (with a confirmation), and declined rewards are neither granted nor pooled. 2. Pool & vote. Once everyone has finished picking, the rewards are pooled and tagged with who earned them, and the group walks through up to four pages, one category at a time, using the game's native event-choice buttons. The group only advances when every player has submitted the current page, and any page with nothing pooled is skipped automatically. • Gold — a single vote on how to split the gold (see below). • Potions — every pooled potion. Toggle 0 to N, then Next. • Relics — every pooled relic, including boss relics. Toggle 0 to N, then Next. • Cards — the card(s) each player actually selected (a "pick 1 of 3" contributes exactly one card, the chosen one). Toggle 0 to N, then Finish. Non-combat rewards are normally never pooled — event rewards stay vanilla. Two exceptions: ancients (Neow, Darv, Orobas, …) and shops both pool their rewards into the vote, each gated by its own toggle. 3. Distribute (host-authoritative). After the cards page, the host (the first player in the run) alone computes the outcome, applies the transfers, and broadcasts the decision; clients apply the identical result, so every machine ends up in the same state. • Uncontested rewards go to their sole claimant. • Contested rewards are tie-broken deterministically, weighted toward players who have won fewer rewards so far. • Unclaimed rewards are discarded — if no one claims it, no one gets it. • Relics are unique: a relic that would go to a player who already owns one stays with whoever earned it. 4. Results. A summary panel shows what everyone received, with a Continue button that reopens the map (or drives the act transition after a boss). The gold vote The gold page is a group vote with three distribution modes plus a per-player opt-out: • Original amount — everyone keeps exactly what they earned. (Default.) • Randomized — pool all gold and deal it out in a deterministic shuffle. • Distribute evenly — pool all gold and split it evenly (remainder to the lowest-indexed players). • No gold for me — this player opts out; their gold is forfeited into the pool and split among the others. The mode with the most votes wins; ties break deterministically. Options All settings are edited in-game (Settings → Mod Settings → Democracy). Combat, Ancients, Shops, and Gameplay settings are host-authoritative: the host's values are broadcast at run launch and the whole group follows them. Only the Logging toggles are per-machine. Combat — which pages of the post-combat vote to show. Turn a page off and those rewards stay with whoever earned them. • Show Gold Screen (ON) — vote on how to split gold. • Show Potions Screen (ON) — vote on potion claims. • Show Relics Screen (ON) — vote on relic claims. • Show Cards Screen (ON) — vote on card claims. • Show Results Summary (ON) — show what everyone received after each combat. Ancients • Enable Ancients (ON) — pool ancient rewards (Neow, Darv, Orobas, …) and vote on them. Off: each player keeps their own. Shops • Enable Shops (ON) — pool merchant purchases (cards, potions, relics) and vote on them. Off: each player buys for themselves. Gameplay • Tie-Break Fairness (0.10) — how heavily contested ties are weighted toward players who have won fewer rewards so far. Logging (per-machine verbosity only — never affects gameplay) • Log All Rewards , Log All Votes , Log Shop Activity (all ON) • Debug Logging (OFF) — enables verbose transfer diagnostics. Requirements • Slay the Spire 2 (Steam, Early Access) • BaseLib (subscribed automatically as a dependency)
详情图片
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3786525448
- 文件名
- 3786525448.bin
- 文件大小
- 138.2 KB
- 最后更新
- 2026/11/14
- 内容版本
- v1794611885-28eefa87aaaf22c5
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
