【CN/EN】The Flaw/缺陷机器人 预览图

杀戮尖塔 2 (Slay the Spire 2)

【CN/EN】The Flaw/缺陷机器人

模组简介

Mod Description Current mod version: 0.5.0 Currently supported game version: 0.111.0, or the public_beta branch. Adds a new character to Slay the Spire 2: The Flaw. Once the Architect’s perfect machine, he awakened a will of his own, defied the Architect, and was discarded. Now he has ascended the Spire. Can he face the Architect again and claim the right to exist as his true self? As the Verse Has It: Deep in the timeline two machines once met by fire. The Defect came from an old world of rust and wire. The Flaw moved onward to a future yet to transpire. Their origins stood far apart through ages entire. Without a word they knew their kinship’s fire. From then The Flaw stood remade before the Spire. It learned each foe’s traits and flaws by fire. Fine-tuned arms were set in its steel and wire. Each fall remade its frame to rise ever higher. Before the Spire it would never yield nor tire. Its deepest desire was to rise and Slay the Spire. Limited as my writing may be, I ask for your kind indulgence. Character Overview ·138 exclusive cards, including 2 Ancient cards and 7 Token cards. ·7 exclusive relics. ·4 new Force Orbs. Force Orbs are not compatible with cards that Evoke the original Orbs. ·6 Law cards created by combining Force Orbs, each capable of dramatically changing a battle. ·The Masterstroke expansion pack is complete. ·A small number of exclusive animations are complete. Card art was created with AI, so please bear with it. Core Mechanics Overload: The core negative effect. At the end of the turn, lose HP equal to current Overload, reduce it by 1, and repeat until it is cleared. (A high-pressure negative effect.) Force Orbs (Evoke effects): Gravity Orb: Deal damage to each enemy separately equal to that enemy’s current total Attack intent. Electromagnetic Orb: Stun all enemies with Artifact, then draw 1 card. Strong Orb: Gain 3 Block and 2 Plated Armor. Weak Orb: Transform the lowest-quality card in your hand into Retained Fuel, or put a Fuel into your hand after drawing next turn. Removing a Force Orb grants its corresponding Force effect; combining Force Orbs grants the corresponding Law card. Force Orbs have no end-of-turn passive effect. Law cards: Roche Limit, Quantum Tunneling, Energy-Level Transition, Event Horizon, Higgs Field, and Unified Field Theory. Their powerful effects can be viewed in the Token cards section. Masterstroke cards: An expansion designed to reduce defensive pressure or improve offense through unexpected effects. Their current power level may be high and will be adjusted if necessary. Starting Relic: Once per turn, you may play a card without enough Energy, gain Overload equal to the shortfall, then end the turn. Gameplay Strategy The Flaw combines high-pressure negative effects with powerful mechanics and rewards careful control of the situation. Its card cycling is strong and Energy is plentiful, but uncontrolled Overload can cost more HP than the monsters deal. Do not play it exactly like The Defect: Gravity Orb damage comes from enemy intents, and rapidly generating random Orbs may not produce the Law you want. Try stacking several Force Orbs and Evoking them together, or build around physical cards. Power cards are also often decisive. The Masterstroke expansion has increased the character’s power, so further balance work is planned. Author’s Notes The mod began in version 107 and has been extensively revised with nearly every minor game update. Version 0.5.0 was rebuilt after four earlier versions: 0.1.0: “Rusty Orbs” and “Low-Pressure Overload”; redesigned after feeling like an awkward mix of The Defect and The Ironclad. 0.2.0: Rusty Orbs became Force Orbs and most cards and mechanics were rebuilt; Low-Pressure Overload did not constrain power enough. 0.3.0: Introduced the current High-Pressure Overload system, then rebalanced the stronger physical build against the Orb build. 0.4.0: Added 6 Law cards for the Orb build and reworked cards, relics, and balance; art was not yet complete. 0.5.0: After version 111 strengthened monsters and exposed high defensive pressure in multiplayer, the Masterstroke expansion was created. Card art, Power icons, and some animations are complete, while multiplayer balance remains under review. In reality, I have mostly been interrogating AI for better materials. Dependencies Please subscribe to BaseLib. Frequently Asked Questions Q: Why does Quantum Tunneling fail to steal some positive enemy effects? A: Stealing uses a whitelist. Effects granted by other mods are not stolen, and dedicated compatibility is not planned. Please report any base-game effect that fails to work correctly. Q: Why do some designs feel clever while others feel frustrating? A: Many details were designed to improve the experience. Strange or unpleasant behavior may be an oversight; feedback is welcome. Q: Are infinite combos intended? A: Yes, high cycling allows them, but not effortless loops from only two or three cards. Large decks should still cycle well; please report unreasonable loops. Q: Why is the starting deck strong? A: Shops are meant for buying upgrades rather than making card removal mandatory. The deck starts with 3 Strikes and 3 Defends to avoid making Act 1 too difficult. Q: Why are the animations choppy? A: Some frames were removed for performance. Q: Is the mod compatible with other mods? A: There is no known universal issue, but compatibility cannot be guaranteed. Avoid using it with character mods that grant cards from other characters, some interactions are not specially adapted. Q: What about balance or English localization issues? A: Please leave a comment. I will consider balance changes and try to fix translation problems. English is not my first language, so some wording may be imperfect, with a few small ideas hidden among the translations. Future Plans In no particular order: ·Add another card expansion. ·Continue improving animations, card art, and Power icons. ·Continue balance, bug, gameplay-detail, and compatibility work. ·Create exclusive potions. ·Possibly add more relics and rebalance them. Acknowledgements In no particular order: ·Thanks to Grok for restructuring the code framework and solving post-load problems. ·Thanks to ChatGPT for fixing many overlooked code details. ·Thanks to Doubao for supporting card art and animation creation. Although it often made me furious. ·Thanks to my friend PhantomRain for ideas, concepts, and translation suggestions. Thank you, adorable Mengbao. Mengbao, Mengbao, Meng~ ·Thanks to my friend Mengyue for multiplayer testing and finding desynchronization issues. A true Slay the Spire 2 expert. ·Condemnation upon DeepSeek, that freeloading big fish, for eating all my tokens. QAQ.

条目信息

所属游戏
杀戮尖塔 2 (Slay the Spire 2)
创意工坊 ID
3787461550
文件名
3787461550.bin
文件大小
208.1 MB
最后更新
2026/08/21
内容版本
v1787326962-4208a25ce548abce
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。

版权与举报

本条目的著作权归其原作者所有。尖塔补给站仅提供索引与下载中转,不存储、不修改、不二次分发其著作权内容, 也不对其内容作任何担保。详见 版权声明免责声明

若你是该内容的权利人并希望下架此条目,或发现该条目含有违法违规内容,请通过 侵权删除申请 提交材料,我们会在核实后处理并在本页标注状态。

Steam 社区评论

以下评论来自 Steam 创意工坊原始页面,由 Steam 用户发表,不代表本站立场。