Darv's Balance Patch 预览图

杀戮尖塔 2 (Slay the Spire 2)

Darv's Balance Patch

ModifiersMisc

最后更新 2026/11/03文件 3.0 MBID 3787790256

最新上传内容,不检查游戏版本兼容性。

模组简介

A balance patch from the future has arrived...? Hey guys, it's me, Darv, from the hit game "Slay the Spire 2"! Anywho, I found this odd scroll that fell out of some portal a while back. I had time to kill recently, so I decided to read it in detail, only to find it contains a list of balance changes. Must be something from an alternate dimension... maybe someone sent it over on purpose? Who knows! List to all changes from this mod: https://docs.google.com/spreadsheets/d/12At_koVHFQmKY3BJWaZ76A4vkbPQzGPgwRmMHf-xbrw/edit?usp=sharing Balance tweaks to cards! • Every card is reviewed to be pickable, ignorable, clickable, and skippable. This is the philosophy behind each change. • Many boring or dated cards--such as Infernal Blade, Chaos, and Guiding Star--have new effects to introduce new ways to play the character, rather than be ignored at card rewards. • Card upgrades fine-tuned to reduce certain cards having absurd upgrade value; Attacks and Block cards have their upgrades scrutinized to be more equal. Some relics have seen changes! • Juzu Bracelet, Ripple Basin, and Bowler Hat have been removed completely! • A handful of relics have new rarities; the global pool is adjusted to 25 / 30 / 30 / 25. • Relics that used to offer mid-combat metascaling rewards have been reworked. A refined set of available potions!? • The potion pool is cut to 10 / 10 / 5 (one character-exclusive potion per - rarity). The potions that remain are hand-picked to deal with Elites rather than bloat the pool. • Potion rarity encounter rates adjusted to 50% / 40% / 10%. This means that a random potion has a 5% / 4% / 2% chance to be a specific potion. • Some deprecated potions are reused in Event options. Minor mechanical changes! • Event spaces always contain Events. No more random Monsters, Shops, or Chests. Imagine entering an Elite space and finding a regular Monster combat there--that wouldn't feel right! • Auto-played cards which target a specific enemy now always target the first enemy. • Shop relics cost exactly 200 Gold. Relic price range reduced to ±5%. How are characters affected at the start of each run? • No starting relics are modified. Only 5 Neow relics are modified; 3 have minor tweaks. • Bash deals +2 damage to compete with other Attacks and speed up the first floors. • Zap also draws 1 card. Upgrades for Zap and Dualcast no longer reduce cost to 0 Energy. • Lightning Orbs are reworked to target enemies non-randomly. • Unleash and Bodyguard are reworked heavily to fix the "Summon + Unleash only" issue. What about Monsters and Events? • Enemies and their actions are unchanged in order to not expect the player to relearn information not accessible in the Compendium. • Events are (mostly) not directly changed for the same reason. • Event options of "Procure 1 random potion" now give a specific potion for each event. The card spacing looks much neater! • Every card, including those without gameplay changes, has been reviewed to use manual line breaks that make cards much more pleasing and easier to read. • Card keywords no longer force newlines (barring no-effect cards such as Ascender's Bane or Folly). This makes Royal Stamp less likely to make cards have unreadable text. • Grammatical errors and inconsistent ellipses have been fixed in Events and dialogue. Some relics and keywords are reworded to take up less screen space. • This mod only supports English. Many reworks require localization changes; this isn't feasible to maintain with each update. Requests for additional languages won't be considered. I think there's a particular change that's not right... • If you see any changes from this mod that you don't particularly agree with, that's okay! Reach out to U77654 on the official StS Discord noting your feedback, and I'll hear you out. • ALL changes that affect gameplay (including guaranteed events, potion pool changes, auto-played card targeting, etc.) can be adjusted by the player in the Mod Configuration. • The attached Google Sheets link features a justification for every single change. I suggest checking that section for a given item when considering feedback. • Generally, this mod will respect the direction of MegaCrit's new patches. This mod will not disregard card or relic reworks unless it's for a good reason that can't be addressed by a different change from this mod.

详情图片

条目信息

所属游戏
杀戮尖塔 2 (Slay the Spire 2)
创意工坊 ID
3787790256
文件名
3787790256.bin
文件大小
3.0 MB
最后更新
2026/11/03
内容版本
v1793660508-03ac435443938e30
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。