Big Bot Go Boom! BETA Branch 预览图

杀戮尖塔 2 (Slay the Spire 2)

Big Bot Go Boom! BETA Branch

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最后更新 2026/09/06文件 4.2 MBID 3791806948

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62 cards, 4 relics. BETA BRANCH VERSION No Art. As always, needs BaseLib . Once more... BETA BRANCH, not on Main Branch. . I have beaten Queen on A 0 and Aeonglass on A 1. I needed potions, luck-of-the-draw and good cards and relics to do it. . I'm feeling fairly BALANCED but I'm not sure what direction to go from here. . To those Macross/Mospeada/Battletech fans out there... Any suggestions? Giant update! The missile mechanics have been heavily altered under the hood and a new missile relic is in game at shops that adds PLASMA to SRMs. PLASMA is now an UPGRADE to MRMs(which do not get the armor piercing relic). PBC debuff NOW works as originally envisioned: the more you hit a target with PBC weapons (except lucky hit doesn't ADD, it does benefit) the more damage the target will TAKE from the PBC weapons. 15% a stack atm, max stacks of 4. Added an AoE missile Volley 3 ammo cost that does missile based dmg to all enemies but it's an AoE so it's spreading the dmg. Added a couple of nods to BATTLETECH for you boys in the Innersphere wars: The first of which is currently functioning which is an INDIRECT fire missile that no longer requires missile lock, costs 1 energy however, it expires, and it hits a random target. The second is a heavy machine gun card that will grant "thorns" when used. It's an X cost card. So you get to deal X damage + if the enemy "melees" you it takes additional machine gun dmg a.k.a. thorns. Re-tooled Bodyguard to what was originally intended 75% dmg taken and given reduction during the bodyguard status mode and remove dthe free block (you have 2 energy left and are taking less dmg already, a single weaken means 50% dmg reduction so should be fine). and more! that I can't remember at this time! It's been 9 hours, I need rest :P 62 张卡牌,4 件遗物。【测试分支(BETA BRANCH)版本】暂无美术素材。一如既往,运行需要 BaseLib 支持。再强调一次……这是测试分支(BETA),不是正式分支(Main Branch)。我已经用这套配置在进阶 0(A0)击败了女王(Queen),在进阶 1(A1)击败了永恒之镜(Aeonglass)。不过通关过程非常惊险,极其依赖药水、运气、神抽以及完美的卡牌与遗物组合。目前感觉整体相当平衡,但我不太确定接下来的开发该往哪个方向走。各位《超时空要塞(Macross)》、《机甲创世记(Mospeada)》和《战地机甲(Battletech)》的老粉们,有什么好建议吗?巨量更新!导弹机制在底层进行了大幅重构:商店中加入了一款全新的导弹遗物,可为所有近程导弹(SRM)添加等离子(PLASMA)效果。现在,等离子作为一项卡牌升级属性预设给中程导弹(MRM)(中程导弹无法获得破甲遗物)。粒子束炮(PBC)减益效果现在已按最初设想正常运作:使用 PBC 武器命中目标的次数越多(幸运一击不会增加层数,但能享受层数加成),目标受到 PBC 武器的伤害就会越高。目前每层提供 15% 的伤害加成,最高可叠加至 4 层。加入了群攻(AoE)导弹齐射卡牌:消耗 3 点弹药,可对所有敌人造成基于导弹属性的伤害。由于是群体伤害,其伤害值会均摊在所有敌人身上。为内天体战争(Inner Sphere Wars)的战地机甲(BATTLETECH)粉丝们加入了几个致敬小彩蛋:第一个已实装并正常运作——间接火力导弹(INDIRECT fire missile):该卡牌不再需要导弹锁定,但需要消耗 1 点能量,且会随回合结束失效(Expires),并随机轰炸一个目标。第二个是**重机枪(Heavy Machine Gun)**卡牌:使用时会赋予“荆棘(Thorns)”效果。这是一张消耗 X 点能量的卡牌。你可以用它造成 X 点伤害;此外,如果敌人对你发起“近战(Melee)”,它还将承受额外的机枪反击伤害(即荆棘效果)。对“护卫(Bodyguard)”机制进行了重做,使其回归最初的设计意图:在护卫状态激活期间,自身承受和造成的伤害均会降低 75%。同时移除了免费获得的护盾(你既然手里还剩 2 点能量,而且承受的伤害已经变低了,此时再配合一层“虚弱(Weaken)”就能实现 50% 的减伤,这样数值应该很稳健了)。……以及更多当时记不清的改动!连肝了 9 个小时,我得去补个觉了 :P

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所属游戏
杀戮尖塔 2 (Slay the Spire 2)
创意工坊 ID
3791806948
文件名
3791806948.bin
文件大小
4.2 MB
最后更新
2026/09/06
内容版本
v1788676830-2385736fa40e1766
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。