Random Number Predictor (随机数预测) 预览图

杀戮尖塔 2 (Slay the Spire 2)

Random Number Predictor (随机数预测)

最后更新 2026/09/20文件 214.2 KBID 3802380322

模组简介

Hover over anything with a random effect and see what it will actually do before you commit. The mod runs the game's own random logic on an exact copy of the current RNG stream, so the answer is the real outcome, not a probability. 悬停到任何带随机效果的东西上,就能在做决定之前看到它真正会发生什么:用的是游戏当前随机数流的精确副本,显示的是真实结果,不是概率。 What it predicts • Cards in hand : the cards a card will generate or offer (Discovery, Infernal Blade, Quasar, Jackpot, Metamorphosis, ...), the card it will pick from your hand or piles (True Grit, Cinder, Thrash, Seeker Strike, Beat Down, Catastrophe, ...), the top card Havoc / Cascade will play, which enemy each hit of Sword Boomerang, Ricochet, Flak Cannon, Volley, Bouncing Flask... will land on, Chaos orbs, Alchemize potions • Defect orbs : hover a card that channels or evokes (Zap, Dualcast, Tempest, Multi-Cast, Rainbow, Ball Lightning, Glacier, ...) and see which enemy every Lightning evoke and end-of-turn passive will hit, including the orbs pushed out when your slots are full; hover the End Turn button to see where this turn's Lightning passives land. An enemy killed by an earlier hit is removed from the later draws, just like in the game • Potions : Attack / Skill / Power / Colorless Potion options, Cosmic Concoction, Orobic Acid, Entropic Brew, Distilled Chaos, Snecko Oil (draws and every new cost) • Draw / discard pile buttons : the draw pile order after the next reshuffle, now and after your hand is discarded • Neow : hover an option and see its result without picking it: what your cards would become (New Leaf, Astrolabe, Pandora's Box, Leafy Poultice), the rare card Arcane Scroll gives, the cards Hefty Tablet / Lead Paperweight will offer (upgrade rolls included), the potions from Phial Holster and Alchemical Coffer, the relics from Large / Small Capsule, Toy Box and Calling Bell (its three relics), Cauldron's potions, the two relics and the curse from Neow's Bones, Sere Talon's curses, the cards Sand Castle / War Paint / Whetstone / Fragrant Mushroom will upgrade, Lost Coffer's cards and potion • Random relics : "obtain a random relic" options (This or That, Ranwid the Elder, Unrest Site, Luminous Choir, the Trial's merchant) and the rest site's Dig show which relic you will actually get: the relic pool is shuffled at the start of the run, so the next one is known • Events : hover a "transform a card" option (Aroma of Chaos, Whispering Hollow, Symbiote, Morphic Grove, Trial, Endless Conveyor) to see what each deck card would become; Endless Conveyor's random upgrade and random potion dishes; every event option whose outcome is decided the moment you click it: Punch-Off's nab and Round Tea Party's fight (random relic), Wongo's bargain bin, Trash Heap (dive in / grab), Doll Room's random pick, Infested Automaton (study / touch the core) and the conveyor's Fried Eel (random card added to your deck), The Legends Were True, Potion Courier and Wellspring (random potion), Reflections (which cards get downgraded and upgraded), Tablet of Truth and Doors of Light and Dark (random upgrades), Wongo's "leave" (random downgrade), Slippery Bridge (the next card it asks for); on any "choose a card to transform" screen, hover a card to see its result 能预测什么 • 手牌 :会生成或让你选的牌(发现、地狱之刃、类星体、大满贯、羽化……)、会从手牌或牌堆里随机选中的牌(坚毅、余烬、鞭打、寻觅打击、痛殴、灾变……)、破灭 / 层叠会打出的抽牌堆顶牌、飞剑回旋镖、弹射、高射炮、齐射、弹跳药瓶等每一击打到哪个敌人、混沌的充能球、炼金术的药水 • 故障机器人的充能球 :悬停会充能或激发的牌(电击、双重施法、暴风雨、多重施法、彩虹、球状闪电、冰川……)就能看到每个闪电球的激发和回合结束被动分别电到哪个敌人,包括槽位满了被挤出去激发的球;悬停"结束回合"按钮看本回合的闪电被动打谁。前一击打死的敌人会从后面的抽取中移除,和游戏一致 • 药水 :攻击 / 技能 / 能力 / 无色药水的三选一、宇宙调和剂、奥罗比酸、熵药剂、蒸馏混沌、蛇油(抽到的牌和每张牌的新费用) • 抽牌堆 / 弃牌堆按钮 :下次洗牌后的抽牌堆顺序(现在洗、以及回合结束弃掉手牌后再洗) • 涅奥 :悬停选项、不用选就能看结果:牌会变成什么(新叶、星盘、潘多拉魔盒、药膏)、奥数卷轴给的稀有牌、厚重石板 / 铅镇纸会提供的牌(含是否升级)、药瓶皮套和炼金箱给的药水、大 / 小胶囊、玩具箱和召唤铃(三件遗物)给的遗物、大锅给的药水、涅奥之骨给的两件遗物和那张诅咒、灼爪给的诅咒、沙堡 / 战纹涂料 / 磨刀石 / 芬芳蘑菇会升级哪些牌、失落宝箱的三选一牌和药水 • 随机遗物 :"获得一个随机遗物"的选项(这个还是那个、拉恩威德长老、不安之地、光辉唱诗班、审判的商人)和休息点的挖掘,直接显示会拿到哪个遗物:遗物池在开局时就洗好了,下一个是谁是确定的 • 事件 :悬停"变化一张牌"的选项(混沌之香、低语空洞、共生体、变形林、审判、无尽传送带)看整副牌各自会变成什么;无尽传送带的随机升级和随机药水;所有"一点就定"的事件选项:拳击对决的顺走和圆桌茶会的打架(随机遗物)、旺果商店的特价箱、垃圾堆(潜入 / 翻找)、玩偶屋的随机拿、被感染的机械人(研究 / 触碰核心)和传送带的炸鳗鱼(随机加入牌组的牌)、传说是真的、药水信使和涌泉(随机药水)、倒影(哪些牌会降级、哪些会升级)、真理石板和光暗之门(随机升级)、旺果商店的离开(随机降级)、湿滑的桥(下一张会被要求放弃的牌);在任何"选一张牌变化"的界面上悬停一张牌看它的结果 Notes • F8 toggles the overlay • Predictions refresh a few times per second while hovered, so if a relic or power consumes the same random stream first, the display corrects itself immediately • Singleplayer. No configuration, no dependencies, DLL only (game version 0.107 or newer) • Random-target attacks and Lightning orbs track predicted HP: an enemy a hit would kill is dropped from the later draws (marked kill), and damage goes through the game's own modifiers (Strength, Vulnerable, block) • Not covered yet: relics that reorder shuffles; Frost / Dark / Plasma orb values are shown by name only • Inspired by the Slay the Spire 1 mod 随机数预测大师 (RandomNumberPredictionMaster) by FF; this is an independent rewrite for STS2 • To report a problem, attach %APPDATA%\SlayTheSpire2\logs\RngPredictor.log 说明 • F8 开关显示 • 悬停期间每秒刷新几次,如果遗物或能力先消耗了同一条随机数流,显示会立刻自动修正 • 单人模式。无需配置、无依赖,只有 DLL(游戏版本 0.107 及以上) • 随机目标的攻击牌和闪电球都会推算血量:某一击会打死的敌人会从后面的抽取中移除(标注"击杀"),伤害按游戏自己的修正计算(力量、易伤、格挡) • 暂未覆盖:改变洗牌顺序的遗物;冰霜 / 黑暗 / 等离子球只显示名字 • 灵感来自一代 FF 作者的"随机数预测大师",本 mod 是为二代独立重写的 • 反馈问题请附上 %APPDATA%\SlayTheSpire2\logs\RngPredictor.log Source: https://github.com/luojiesi/SLS2Mods

详情图片

条目信息

所属游戏
杀戮尖塔 2 (Slay the Spire 2)
创意工坊 ID
3802380322
文件名
3802380322.bin
文件大小
214.2 KB
最后更新
2026/09/20
内容版本
v1789880865-3334327f710f3f4d
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。