模组简介
Early beta. Tested on both the main (public) and beta branches of the game. Expect rough edges, and please report anything that breaks. Two friends, two separate runs, one link — and each of you decides what the other gets. For 2 to 16 players. With more than two you form a ring: the next player round decides for you, and you decide for the one before you. It has been played with 2 and 3, and the routing is tested all the way up to 16 - if you get a big group together, tell me how it went. While you are linked: • Card rewards roll six cards; your friend picks the three you may choose from. • Relic rewards roll four; your friend leaves you two to choose between. • Act bosses: on floor 5 of each act, your friend picks one of two. • Ancients: your friend picks which one you meet (two to choose from) and which blessings it offers. • Your map: at each act start your friend turns three nodes into ordinary fights. • Hexes: every four floors your friend picks one of three hexes for you, in three tiers - Common, Rare and Epic - rolled by act, with the same tier getting less likely each time it comes up. You do all of it right back. See your friend's health, gold, floor, deck and relics while you play, and when the runs are over the top three stand on a podium. Your map marks the floors where a curse is coming and the floor where your friend picks your boss. Every fight you choose for them shows the monsters they would face, so you know exactly what you are sending. Every choice has a timer you can set, and each run carries spare thinking time (a minute to start, five seconds more per choice, up to ninety) that is spent only when you actually need it. One movable HIDE button folds every mod panel out of the way when they cover something in the base game; drag it where you like, and it says "new!" if something arrives while hidden. When someone beats the Architect the mod names a winner - everyone else plays on. If a player drops, their seat is held for five minutes and their choices are handled as if they were down, so nobody waits on them; they get their run back if they return in time. Link up from the main menu: SLAY YA FRIEND opens the mod's panel, HOST A LOBBY opens the game's own multiplayer lobby - invite friends from there or let them Join Game on you from Steam (everyone needs the mod, same version; other mods do not matter). When the host embarks, everyone starts their own separate run. No IPs, no port forwarding. In the panel: Mode ON/OFF, Same seed (one seed for both runs), Pick time (5-120 seconds, 25 by default), Auto-accept, Auto-eliminate inactive players, and HEXES - the host can switch single hexes off. The runs start together once everyone has chosen a character; to play again, everyone just chooses a character again and the next round forms on the host's rules. Ascension follows the lower of your unlocked levels, and every epoch counts as unlocked while the mode is on, so you all roll from the full pools. Requires BaseLib.
详情图片
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3804664000
- 文件名
- 3804664000.bin
- 文件大小
- 1.3 MB
- 最后更新
- 2026/10/05
- 内容版本
- v1791131743-ddebdbcda44dbcea
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
