音效工坊 | Sound Workshop 预览图

杀戮尖塔 2 (Slay the Spire 2)

音效工坊 | Sound Workshop

最后更新 2026/10/20文件 158.3 KBID 3804891460

模组简介

音效工坊:为《杀戮尖塔 2》绑定、管理和分享自定义音效。 【操作指南】 安装并启用本 Mod 和 BaseLib 3.4.5 或更新版本。进入游戏后,点击设置附近的「音效工坊」入口;主菜单、地图和战斗中都可以打开。 1. 卡牌音效:百科大全 → 卡牌总览 → 选择卡牌 → 绑定打出音效。 2. 遗物音效:遗物图鉴 → 选择遗物 → 绑定遗物音效。 3. 怪物音效:怪物图鉴 → 选择怪物 → 绑定受击、死亡或招式音效。招式可以直接按图鉴列出的动作名称绑定;即使该动作没有官方音效,也能在怪物执行对应动作时播放自定义音效。 4. 其他音效:打开「音效工坊」→「音效编辑」。游戏中实际播放且被检测到的音效会自动列入,最近播放的排在前面。搜索栏旁的「仅已绑定」可与关键词一起筛选当前生效的自定义音效。选中音效后导入 WAV/MP3,可试听并调整单项音量。导入时文件会复制到本机音效库,原始文件无需长期保留。 5. 播放设置:在音效工坊设置中选择「替换原声」或「同时播放」,并调整总音量。 6. 分享音效包:导出 ZIP 会包含个人绑定及其音频。分享 ZIP 给其他玩家;对方安装并启用本 Mod 与 BaseLib 后,在音效工坊导入 ZIP 即可。导入会替换当前个人方案,并自动备份旧方案。 7. 一键初始化:清除全部个人绑定和已导入音频资源,恢复播放设置并停用已安装的共享音效包;已导出的 ZIP 和备份会保留。 8. BGM:音效工坊 → BGM,包含主菜单、7 项场景音乐和 12 个独立首领项目,无需先在游戏中听到音乐。每个首领可独立设置整场音乐:女王与永世沙漏能分别绑定,乐加维林族母也有独立项目,绑定后不会影响暗港其他战斗。列表与适用范围采用游戏内中文名称。旧版事件绑定和通用音乐仍可继承;单独绑定首领后优先使用新设置。含独立首领绑定的音效包需要 0.8.2 或更新版本。 9. 音频列表:每个绑定都能添加多个 WAV/MP3,点击「编辑列表」可上下排序、移除、逐项试听,并选择顺序播放或随机播放。随机模式按每行权重抽取,概率列自动换算;例如 1、2、7 对应 10%、20%、70%,权重 0 不参与随机。音效每次触发播放一项,BGM 播完一首后自动继续。导出 ZIP 保留列表、顺序、模式、权重和音量;普通列表音效包需要 0.8.0 或更新版本。 Bilibili 操作视频 / 视频教程: https://www.bilibili.com/video/BV1Kyeq6qEA2/ Sound Workshop lets you bind, manage, and share custom audio for Slay the Spire 2. [Quick Start] Install and enable this mod and BaseLib 3.4.5 or newer. Open Sound Workshop from the button near Settings; it is available on the main menu, map, and during combat. 1. Cards: Encyclopedia → Card Overview → select a card → bind its play sound. 2. Relics: open the relic compendium, select a relic, and bind its sound. 3. Monsters: open the monster compendium and bind hit, death, or move sounds. Bind moves directly by the action names shown in the compendium; custom audio can play when the monster performs that move even if it has no official sound. 4. Other sounds: open Sound Workshop → Sound Editor. Detected sounds appear after they have played in game, with the most recently played first. Use Bound Only beside search to filter active custom bindings together with keywords. Select one, import a WAV/MP3, preview it, and adjust its individual volume. Imported audio is copied into the local sound library. 5. Playback: choose Replace Original or Play Alongside Original and adjust master volume in Sound Workshop settings. 6. Share: export a ZIP containing your personal bindings and audio. Another player can install this mod and BaseLib, then import the ZIP in Sound Workshop. Import replaces their current personal setup and automatically backs it up first. 7. One-click initialization: clears personal bindings and imported audio, restores playback settings, and disables installed shared sound packs. Exported ZIPs and backups are kept. 8. BGM: Sound Workshop → BGM includes the main menu, 7 scene-music slots and 12 independent boss slots, available without detecting music in combat first. Each boss has a separate playlist for the entire encounter: Queen and Aeonglass can use different music, and Lagavulin Matriarch has its own slot without changing other Underdocks battles. BGM labels and scope notes use the Chinese in-game names. Existing event-based and generic run bindings remain fallbacks; individual boss bindings take priority. Packs containing independent boss bindings require version 0.8.2 or newer. 9. Audio playlists: add multiple WAV/MP3 files to a binding. Edit List lets you reorder, remove and audition entries, then choose Sequential or Random playback. Random selection uses row weights and displays normalized probabilities: 1, 2 and 7 give 10%, 20% and 70%; zero excludes an entry. Sound effects play one entry per trigger; BGM continues after a track finishes. ZIP exports preserve lists, order, mode, weights and volume. Regular playlist packs require version 0.8.0 or newer. Bilibili video guide: https://www.bilibili.com/video/BV1Kyeq6qEA2/

详情图片

条目信息

所属游戏
杀戮尖塔 2 (Slay the Spire 2)
创意工坊 ID
3804891460
文件名
3804891460.bin
文件大小
158.3 KB
最后更新
2026/10/20
内容版本
v1792509010-ee6b866a604c91c4
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。