Penitent 苦修 —— Slay the Spire 2 Character Mod 预览图

杀戮尖塔 2 (Slay the Spire 2)

Penitent 苦修 —— Slay the Spire 2 Character Mod

最后更新 2026/10/04文件 18.6 MBID 3806667384

模组简介

【Penitent】A Slay the Spire 2 Character Mod A Slay the Spire 2 character mod built around the Flagellant from Darkest Dungeon. When the Penitent's HP reaches 0 he does not die outright — he stops at 0 HP and enters Death's Door; from then on every hit he takes rolls for his life. Resting at a campfire restores 20% Death Resistance. Feed yourself with self-harm, then make the enemies suffer with you. ■ Contents · 97 cards (4 Basic / 18 Common / 51 Uncommon / 22 Rare / 2 Ancient) · 7 new relics and 3 new potions · Dedicated dialogue for all 9 Ancients · Custom keyword 【Graveyard】(this card starts combat in the discard pile) · Battle art: frame-by-frame animation from DD1 assets (attack / heavy / skill / hurt / death / campfire) · Fully bilingual: Chinese / English — all text follows the game language automatically ■ Please read first 1) This mod contains AIGC content: card effects and numbers, all code, and part of the art (card emblems, power icons, UI edits) were generated or drawn with AI assistance. 2) Part of the assets come from Darkest Dungeon and Darkest Dungeon II: the battle sprite and its frame-by-frame animations are taken from DD1's Flagellant; the character-select art and the shop art use DD1 / DD2 Flagellant art. All rights belong to Red Hook Studios. This is a non-commercial fan work with no official license. If the rights holders object, please contact me and I will replace or take the assets down immediately. 3) Code: DSH 4) Requires BaseLib (mandatory — the mod will not run without it). ■ Installation Subscribe to this mod and to BaseLib; the game downloads them through the Workshop. ■ Gameplay notes — Death's Door (core mechanic) Death's Door (core mechanic): HP reaching 0 does not kill you: you stop at 0 HP and enter Death's Door. Entering Death's Door, or taking any damage while inside it, triggers a death roll — you resist death with your current Death Resistance. Each passed roll lowers resistance by 15%, so the 1st roll is 25% death, the 2nd 40%, the 3rd 55%, … (initial resistance 75%). Campfire rest restores 20% resistance (max 100%). ■ Feedback For bugs or balance issues, please leave a comment with the card name and what happened. The log file lives at %APPDATA%\SlayTheSpire2\logs\godot.log — including it makes debugging much faster. ■ Version v0.8.1 — Fixed the soft-lock at Death's Door : cards played while at 0 HP used to queue up in the middle of the screen and never resolve, and they stayed there across turns. Root cause: the engine asks "is this creature dead?" in five places inside the card-play routine, and those checks saw the 0-HP state even though the Penitent is still alive at Death's Door — so the play aborted before the card left the play area. All 134 such call sites in the game are now handled. If you run into anything else odd at Death's Door, please post your log. · Previous version v0.8.0: balance & rework pass (new card Calamity; Penance Iron Shirt rework; and more). · New card Calamity (Uncommon Power, 2 Energy → 1 when upgraded): the Poison you apply is increased by 1. · Penance Iron Shirt (shop relic) reworked: damage you take from cards cannot kill you. · Withering Lash now counts only HP lost to enemy attacks. Flesh Peel costs 5 and hits for 10(13) damage / 10(13) Poison / 13% heal. · Other changes: Asceticism 10(13) damage and it puts the card into your draw pile instead of your hand; Scab now reduces your Poison by 3 (was: halve it); Blood Rain shows "(deal damage X times)" at the end of its text; Bloodthirst 9(12); Blood Call 2× your Regen; On Death's Door 1(2) Regen; Agony gains Exhaust; Venom Claw costs 2 (1 when upgraded); Cherish Life shows its Graveyard keyword in the upgrade preview too. · Previous version v0.7.38: English release — every piece of text (cards, relics, potions, powers, keywords, the Ancients' dialogue) follows the game language. Switch language in Settings → Language. ================================================================ 中文 ================================================================ 【苦修 Penitent】杀戮尖塔 2 角色模组 以《暗黑地牢》的苦修为原型制作的杀戮尖塔2模组 苦修生命归零不会立刻死去 —— 你会停在 0 血进入【死亡之门】,此后每一次受伤都要掷一次生死; 火堆休息能恢复 20% 死亡抵抗。用自残喂养自己,再让敌人一起受罪。 ■ 内容 · 97 张卡牌(4 基础 / 18 普通 / 51 罕见 / 22 稀有 / 2 先古) · 7 件新遗物、3 种新药水 · 9 位先古之民的专属对话 · 自定义关键词【墓地】(此卡牌战斗开始时在弃牌堆) · 战斗立绘为 DD1 素材的逐帧动画(攻击 / 重击 / 技能 / 受击 / 死亡 / 火堆) · **支持中英双语**:全部文本跟随游戏语言自动切换 ■ 必读声明(请先看这一段) 1) 本模组包含 AIGC 内容:卡牌效果与数值设计、全部代码、以及部分美术(卡面徽记、能力图标、界面修图等) 均由 AI 辅助生成或绘制。 2) 本模组的部分素材来自《暗黑地牢 1》(Darkest Dungeon)与《暗黑地牢 2》(Darkest Dungeon II): 角色战斗立绘与逐帧动画取自 DD1 的苦修(Flagellant),选人界面、商店立绘等使用了 DD1 / DD2 的苦修美术。 相关素材版权归 Red Hook Studios 所有, 本模组为非商业同人作品,未获官方授权 ; 若权利方认为不妥,请联系我,我会立即替换或下架相关素材。 3) 代码:DSH 4) 依赖:BaseLib(必需,未安装将无法运行) ■ 安装 订阅本模组与 BaseLib 即可,游戏会通过创意工坊自动下载。 ■ 玩法提示 死亡之门(核心机制): 生命值归 0 不会立刻死去,而是停在 0 血进入【死亡之门】。 进入死亡之门,或者处于死亡之门时受到任何伤害都会触发死亡判定,有当前死亡抵抗的几率抵抗此次死亡。 判定通过后抵抗 −15%,所以第 1 次 25% 死、第 2 次 40%、第 3 次 55%……(初始抵抗 75%)。 火堆休息可以恢复 20% 抵抗(上限 100%)。 ■ 反馈 遇到 bug 或数值问题,请在评论区留言并附上卡牌名与现象;日志文件在 %APPDATA%\SlayTheSpire2\logs\godot.log,带上它能极大加快定位速度。 ■ 版本 v0.8.1 —— 修复死亡之门的卡死 bug :0 血期间打出的卡牌会堆在屏幕中央、永远不结算(跨回合仍在)。 根因:引擎的出牌流程里有 5 处「这个生物死了吗」判定,死亡之门下一旦被判成已死,出牌会在「把牌送进弃牌堆」之前中断。 现在全游戏 134 处这类判定都已被接管。死亡之门下若还有其他异常,请把日志发我。 · 上一版 v0.8.0:数值与重做(新卡【天灾】、【赎罪铁衣】重做等)。 · 新卡 **【天灾】**(罕见 能力,2 费 / 升级 1 费):你给予的【中毒】层数 +1。 · **【赎罪铁衣】**(商店遗物)重做:你从卡牌中受到的伤害无法至死。 · **【枯萎鞭策】** 改成只统计「受到敌方攻击而失去生命值」;**【皮肉剥离】** 改为 5 费、10(13) 伤害 / 10(13) 中毒 / 回复 13%。 · 其余调整:苦行 10(13) 伤害且改为把弃牌堆的牌放进**抽牌堆**;结痂「中毒层数减半」→「**-3**」; 血雨介绍末尾显示「(造成 X 次伤害)」;饮血 9(12);血之呼唤 2 倍;行将就木 1(2) 层再生; 剧痛 加【消耗】;毒牙 2(1) 费;惜命 **升级预览**也会显示【墓地】。 (上一版 v0.7.38:英文版上线,全部文本跟随游戏语言自动切换。)

详情图片

条目信息

所属游戏
杀戮尖塔 2 (Slay the Spire 2)
创意工坊 ID
3806667384
文件名
3806667384.bin
文件大小
18.6 MB
最后更新
2026/10/04
内容版本
v1791079300-e7bb8e499333a391
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。