模组简介
💬 Join the Discord — TheBoggart's Mods Bug reports, feedback, and help with all my mods: discord.gg/7kJMtFCarU Bugs are far more likely to get fixed if you report them on the Discord than in the Workshop comments — that is where the beta feedback loop lives. ⚠ READ FIRST — REQUIREMENTS ⚠ • THIS IS A BETA BUILD. THERE WILL BE BUGS. The full card set, relics, potions and art are in, but balance is untuned and co-op is the least-tested part. Please report anything you hit. • YOU MUST BE ON THE SLAY THE SPIRE 2 BETA BRANCH. Right-click Slay the Spire 2 → Properties → Betas → select the beta/modded branch. The mod will NOT load on the default branch. • YOU MUST HAVE THE LATEST VERSION OF BASELIB (by Alchyr, here on the Workshop). Subscribe and keep it updated — an outdated BaseLib will fail to load this mod. • Played an alpha from the Discord? Delete the TheChemist folder from Slay the Spire 2/mods before subscribing, so the two copies don't clash. The Chemist Two known ingredients, one predictable bottle. A custom Final Fantasy job character for Slay the Spire 2: a field apothecary who doesn't gamble on potions — they brew them mid-fight. The cards you were playing anyway load reagents into a two-slot Mixing Tray, and one free Mix a turn turns the pair into a Compound card you can use now, keep for the right moment, or refine. How the Chemist plays • Reagents and the Mixing Tray. Tonic (protection), Ether (tempo), Bomb (damage), Venom (poison) and Catalyst (refinement). Attacks and Skills Load them into two tray slots; the tray panel beside the Chemist shows what is loaded and exactly what the next Mix will make. • Mix. Free, once per turn, from the tray. Any two reagents make one of 15 Compounds — Aegis Draught, Flashbang, Firebomb, Dragonfire, Prismatic Solvent and more. Compounds are 0-cost cards that Retain until you use them. • Potency. Concentrate raises the Potency of your next Compound, up to 3. Overmix pushes harder for power and leaves a Residue behind. • Contaminated. Venom and acid cards mark enemies; the next Compound that hits a Contaminated enemy resolves at extra Potency — the only way past 3. • Bottling Line. Keep a strong Compound through the end of a fight and bottle it into a real potion for later. • A potion build. The Final Fantasy Tactics half of the job: an extra potion slot from the start, random potions from your starting Field Kit, Field Brew, Auto-Potion and the Prismatic Solvent recipe, and cards that hit or guard harder the more potions you carry. • Flip cards. Ten support cards have a solo face and a co-op face, like the White Mage's: click the round badge to turn them over. Solo they feed your own tray; flipped, the Chemist hands Compounds to allies, shields and cleanses them, and shares one Treatment Limit on healing so no party can out-heal the fight. Contents • 97 cards, including 10 Flip cards with a solo and a co-op face, plus 15 Compounds and the Residue status • 9 relics, 3 potions, and 15 bottled Compound potions • A pixel-art Chemist with attack, cast and hurt animations, an animated character-select background (with a still-image toggle in the settings), rest-site and merchant scenes • Glassware sound effects and a victory fanfare, each with its own settings toggle ⚠ Still a beta • Balance and content are still moving. Don't update or uninstall mid-run — finish or abandon Chemist runs first. • Found a bug? The Discord is the fastest way to get it fixed, far more than the Workshop comments. Credits • BaseLib by Alchyr — the modding framework this character is built on. • The Discord alpha testers, and NimNim, whose potion ideas inspired Bottling Line. • Victory fanfare: Final Fantasy V — © Square Enix. The Chemist job is from Final Fantasy. Non-commercial fan work, not affiliated with or endorsed by Square Enix or Mega Crit; assets will be removed or replaced on request from the rights holder. ⚔️ More of my Final Fantasy mods for Slay the Spire 2 • The Red Mage — cast from three schools to chain into Meteor and Holy, with a moogle familiar and Dualcast. • The Black Mage — the elemental dial, a casting bar, and the Words of Power. • The Blue Mage — around 185 cards, and you learn monsters' abilities by SURVIVING them. • The Machinist — a gunner-engineer with Heat and Battery gauges, deployable machines, and a Workbench of Tools. • The Summoner — fifteen fully animated eidolons that fight beside you as real allies. • The White Mage — a co-op-first healer with dual-face cards and the synced Flip mechanic. • The Gunbreaker — the tank whose sword is also a gun: Cartridges, Continuation combos, and persistent Guard. • The Dark Knight — he decides WHEN he takes damage; a tank whose HP bar is a second energy bar. • The Green Mage — the Viera enfeebler from Ivalice; every debuff she lands is bonus damage for the whole lobby. • Final Fantasy Bestiary — fifty-eight classic Final Fantasy monsters mixed into the game's own encounter pools, with the Four Fiends as bosses. More jobs are in alpha on the Discord now. ⭐ Enjoying the Chemist? I make these mods for free, because I love doing it. If you would like to support that, the best way is simple: rate the mod . Ratings are what help other players find these characters, and every one genuinely makes my day. 💬 Questions, bugs, feedback? Come say hello in the Discord — it is the fastest way to reach me, and where beta bug reports get sorted out: discord.gg/7kJMtFCarU
详情图片
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3809619733
- 文件名
- 3809619733.bin
- 文件大小
- 55.7 MB
- 最后更新
- 2026/10/05
- 内容版本
- v1791193376-3256ad02abf1349e
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
