Ultimate Custom Run 预览图

杀戮尖塔 2 (Slay the Spire 2)

Ultimate Custom Run

最后更新 2026/10/23文件 213.5 KBID 3811713944

模组简介

Adjust Slay the Spire 2 custom runs with modifiers and saved loadouts. Custom Run menu and loadouts Collapsible groups keep starting effects, run parameters, modifiers, card pools, Ascension and negatives organized. Co-op-only modifiers appear under Disabled in singleplayer. Save your selected modifiers, variants and values as a named loadout. Empty clears all selections. * means the modifier has adjustable settings. Starting modifiers - Neow!!: Restore the usual starter relic choice after other starting effects. - 20/20* (Random / Draft / Any): Gain Pael's Growth and start with cards enchanted with Pael's Clone. Random gives random cards, Draft offers card rewards, and Any lets you choose cards from your character's pool. Campfires can duplicate all Clone cards, including previous copies. Skips the relic's initial enchantment choice and excludes Pael's Growth from Ancient choices. - Headstart*: Choose distinct starting relics at Neow using a searchable picker. Co-op players choose independently. - ???*: Play additional Events after Neow, each on an extra floor. Uses unlocked events without custom appearance conditions and without repeats; ends early if no eligible events remain. - Ultimate Starter: Replace basic starter Strikes and Defends with 3 Ultimate Strikes and 3 Ultimate Defends. Preserve special starter cards such as Bash and Zap. - Super Draft: Add card rewards to your starting deck until you pass. Each pick risks a Curse: the chance starts at 0.5% and doubles each offer. Above 100%, gain guaranteed Curses plus the remaining chance. Passing adds no Curse. - Specialized* (Normal / Draft / Pick Any): Start with copies of one card. Normal uses a random eligible card, Draft lets you choose a Card Reward, and Pick Any lets you choose an eligible card from your character's pool. - All Star* (Normal / Draft): Start with random Colorless cards or choose Colorless card rewards. - Friendship* (Normal / Draft): Start with copies of a random Co-Op card or choose Co-Op card rewards. Co-op only. - Draft*: Replace your starting deck by choosing card rewards. - Sealed Deck*: Replace your starting deck by choosing cards from a fixed pool. Card Swarm does not enlarge this pool. - Insanity*: Replace your starting deck with random cards. Variants within a family are mutually exclusive. Draft, Sealed Deck and Insanity are mutually exclusive. Deck replacement applies after Ultimate Starter; Super Draft adds cards afterward. Starting drafts for Specialized, All Star, Friendship and 20/20 require card picks. Standard Draft rewards may be skipped unless Must Have is enabled. Run parameters, map, rewards and card pools - Custom Run Parameters*: Customize map length, combat resources, enemy health and damage, and starting player health. Changed values appear in the hover tip. New maps honor the settings; existing saved maps keep their layout. Dill overrides starting player health. - Double Trouble*: Fight different bosses in each Act, with separate normal rewards, including the final Act. Double Boss/A10 does not add another boss. - Campfires between bosses: Add a normal Rest Site between bosses when Double Trouble is enabled. - Hoarder*: Add extra copies whenever a card enters your deck. Merchant card removal is disabled. - Flight: Ignore paths when choosing the next room. - Vintage: Normal enemies give relics instead of card rewards. - Rich Loot*: Treasure chests contain extra relics to choose from; empty chests remain empty. - Card Swarm*: Card rewards contain extra offers, including standard Draft and starting drafts. - Colorless Cards: Add Colorless cards to rewards through the native Dingy Rug relic. - Character card pools: Add Ironclad, Silent, Regent, Necrobinder or Defect cards to rewards and eligible Merchant offerings. Negative modifiers - Must Have: Take a card from every card reward before leaving. Rerolls and non-card rewards remain optional. Passing during Super Draft is allowed. - Speedrun*: Lose 5 HP every full minute after the time limit. Uses the native run timer and singleplayer pause behavior. - Dill*: Start with reduced max HP and gain max HP after each combat victory. - Deadly Events: Unknown rooms can contain Elites and are more likely to contain Treasure. - Cursed Run: Gain a random Curse at the start of each Act. - Big Game Hunter: More Elites; Elite card rewards contain Rare cards. - Midas*: Enemies give more gold. Smithing is disabled. - Murderous: Players and enemies start combat with 3 Strength. - Night Terrors: Resting heals all HP but costs 5 max HP. - Terminal: Lose 1 max HP per new room; start combat with 5 Plating. Ascension effects Choose individual Ascension effects independently when setting up your Custom Run. How to use and compatibility Fully restart the game after updating. Enable Ultimate Custom Run in Settings > Mod Settings, start a Custom Run, select modifiers, then resolve starting effects at Neow. Every co-op player needs the same mod version. Only the host edits settings. Values persist in saves and loadouts and synchronize in co-op. Custom-only modifiers stay out of Daily Challenges; vanilla Daily values are preserved. Older loadouts must be saved again to store Custom Run Parameters that were missing before this update. No BaseLib dependency or additional PCK. Use one installation; disable legacy SpecializedChoice. Built against Slay the Spire 2 v0.111.0; pre-release version 1.7.1. Report bugs and contribute Report a bug or suggest a feature Source code, full README and contribution guidelines

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条目信息

所属游戏
杀戮尖塔 2 (Slay the Spire 2)
创意工坊 ID
3811713944
文件名
3811713944.bin
文件大小
213.5 KB
最后更新
2026/10/23
内容版本
v1792766290-d2f51d0d08762e96
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。